{
  "melee_combat": {
    "attack_types": {
      "light_attack": {
        "stamina_cost": 10,
        "damage_multiplier": 1.0,
        "speed": 0.4,
        "speed_unit": "seconds",
        "combo_window": 0.6,
        "combo_window_unit": "seconds",
        "animation_cancel": false,
        "can_interrupt": true
      },
      "heavy_attack": {
        "stamina_cost": 25,
        "damage_multiplier": 2.2,
        "speed": 1.0,
        "speed_unit": "seconds",
        "charge_time": 0.5,
        "charge_time_unit": "seconds",
        "armor_penetration": 0.15,
        "stagger_chance": 0.6,
        "can_be_charged_further": true,
        "max_charge_time": 2.0,
        "max_charge_multiplier": 3.0
      },
      "sprint_attack": {
        "stamina_cost": 30,
        "damage_multiplier": 1.8,
        "speed": 0.6,
        "speed_unit": "seconds",
        "requires_sprint_duration": 0.5,
        "stagger_chance": 0.4
      },
      "jump_attack": {
        "stamina_cost": 20,
        "damage_multiplier": 1.5,
        "speed": 0.8,
        "speed_unit": "seconds",
        "aoe_radius": 2.0,
        "stagger_chance": 0.3
      }
    },
    "combo_system": [
      {
        "name": "Swift Flurry",
        "sequence": ["light", "light", "light"],
        "damage_multiplier": 3.5,
        "stamina_cost": 28,
        "final_hit_bonus": 1.5,
        "unlock_requirement": {
          "skill": "one_handed",
          "level": 5
        },
        "description": "Three rapid strikes with the final blow dealing bonus damage"
      },
      {
        "name": "Crushing Blow",
        "sequence": ["light", "light", "heavy"],
        "damage_multiplier": 4.8,
        "stamina_cost": 40,
        "final_hit_bonus": 2.2,
        "stagger_guaranteed": true,
        "unlock_requirement": {
          "skill": "two_handed",
          "level": 10
        },
        "description": "Two quick strikes followed by a devastating overhead slam"
      },
      {
        "name": "Whirlwind",
        "sequence": ["heavy", "light", "light", "light"],
        "damage_multiplier": 5.5,
        "stamina_cost": 50,
        "aoe_radius": 3.0,
        "unlock_requirement": {
          "skill": "one_handed",
          "level": 20
        },
        "description": "A spinning attack that hits all nearby enemies"
      },
      {
        "name": "Shield Bash Combo",
        "sequence": ["block", "light", "light", "heavy"],
        "damage_multiplier": 5.0,
        "stamina_cost": 55,
        "stun_duration": 1.0,
        "requires_shield": true,
        "unlock_requirement": {
          "skill": "block",
          "level": 15
        },
        "description": "Bash with shield to stun, then follow up with a punishing chain"
      },
      {
        "name": "Executioner's Chain",
        "sequence": ["heavy", "heavy", "light", "light", "heavy"],
        "damage_multiplier": 8.5,
        "stamina_cost": 80,
        "final_hit_bonus": 3.0,
        "armor_penetration": 0.25,
        "unlock_requirement": {
          "skill": "two_handed",
          "level": 30
        },
        "description": "A brutal five-hit chain ending with an armor-piercing finisher"
      },
      {
        "name": "Dual Fang",
        "sequence": ["light", "light", "light", "light"],
        "damage_multiplier": 5.2,
        "stamina_cost": 36,
        "requires_dual_wield": true,
        "bleed_chance": 0.4,
        "unlock_requirement": {
          "skill": "dual_wield",
          "level": 12
        },
        "description": "Rapid alternating strikes with both weapons, chance to cause bleeding"
      },
      {
        "name": "Rising Dragon",
        "sequence": ["dodge", "light", "heavy"],
        "damage_multiplier": 4.2,
        "stamina_cost": 45,
        "launch_enemy": true,
        "unlock_requirement": {
          "skill": "one_handed",
          "level": 25
        },
        "description": "Dodge into an uppercut slash that launches smaller enemies"
      }
    ],
    "blocking": {
      "stamina_cost_per_block": 15,
      "damage_reduction": 0.6,
      "shield_bonus": 0.25,
      "total_with_shield": 0.85,
      "stagger_threshold": 50,
      "stagger_recovery_time": 1.2,
      "block_angle": 120,
      "block_angle_unit": "degrees",
      "shield_types": {
        "buckler": {
          "block_bonus": 0.1,
          "weight": "light",
          "parry_window_bonus_ms": 50
        },
        "kite_shield": {
          "block_bonus": 0.25,
          "weight": "medium",
          "parry_window_bonus_ms": 0
        },
        "tower_shield": {
          "block_bonus": 0.4,
          "weight": "heavy",
          "parry_window_bonus_ms": -50,
          "movement_penalty": 0.2
        }
      }
    },
    "parrying": {
      "window_ms": 200,
      "stamina_cost": 5,
      "successful_parry_stun_duration": 1.5,
      "successful_parry_stun_duration_unit": "seconds",
      "damage_reflect": 0.3,
      "perfect_parry_window_ms": 100,
      "perfect_parry_damage_reflect": 0.6,
      "perfect_parry_stamina_restore": 10,
      "parry_skill_scaling": "window_ms + (parry_skill * 2)",
      "max_window_ms": 350
    },
    "dodge": {
      "stamina_cost": 20,
      "i_frames_ms": 300,
      "cooldown": 0.5,
      "cooldown_unit": "seconds",
      "distance": 3.0,
      "distance_unit": "units",
      "directional": true,
      "dodge_types": {
        "side_step": {
          "distance": 2.5,
          "i_frames_ms": 250,
          "stamina_cost": 15
        },
        "back_roll": {
          "distance": 4.0,
          "i_frames_ms": 350,
          "stamina_cost": 25
        },
        "forward_dash": {
          "distance": 3.5,
          "i_frames_ms": 200,
          "stamina_cost": 22
        }
      }
    },
    "weapon_categories": {
      "one_handed_sword": { "base_damage": 20, "attack_speed": 1.0, "range": 2.5 },
      "two_handed_sword": { "base_damage": 35, "attack_speed": 0.7, "range": 3.5 },
      "dagger": { "base_damage": 12, "attack_speed": 1.5, "range": 1.5 },
      "mace": { "base_damage": 25, "attack_speed": 0.85, "range": 2.0, "armor_penetration": 0.1 },
      "war_hammer": { "base_damage": 42, "attack_speed": 0.55, "range": 3.0, "armor_penetration": 0.2 },
      "spear": { "base_damage": 22, "attack_speed": 0.9, "range": 4.5 },
      "axe": { "base_damage": 28, "attack_speed": 0.8, "range": 2.5, "bleed_chance": 0.15 }
    }
  },
  "ranged_combat": {
    "weapon_types": {
      "bow": {
        "draw_time": 1.2,
        "draw_time_unit": "seconds",
        "base_damage": 25,
        "max_range": 80,
        "max_range_unit": "units",
        "effective_range": 50,
        "projectile_speed": 40,
        "projectile_speed_unit": "units_per_second",
        "gravity": 9.81,
        "stamina_per_shot": 15,
        "can_move_while_drawn": true,
        "movement_penalty_while_drawn": 0.5,
        "draw_stages": {
          "quick_release": { "draw_time": 0.3, "damage_multiplier": 0.5 },
          "half_draw": { "draw_time": 0.6, "damage_multiplier": 0.75 },
          "full_draw": { "draw_time": 1.2, "damage_multiplier": 1.0 },
          "overdrawn": { "draw_time": 2.0, "damage_multiplier": 1.15, "stamina_drain_per_sec": 5 }
        }
      },
      "crossbow": {
        "reload_time": 2.0,
        "reload_time_unit": "seconds",
        "base_damage": 40,
        "max_range": 60,
        "effective_range": 45,
        "projectile_speed": 60,
        "projectile_speed_unit": "units_per_second",
        "gravity": 4.9,
        "stamina_per_shot": 8,
        "armor_penetration": 0.15,
        "can_pre_load": true,
        "movement_penalty_while_reloading": 0.7,
        "scope_zoom": 2.0
      },
      "throwing_weapons": {
        "wind_up": 0.3,
        "wind_up_unit": "seconds",
        "base_damage": 18,
        "max_range": 30,
        "effective_range": 20,
        "projectile_speed": 25,
        "projectile_speed_unit": "units_per_second",
        "gravity": 12.0,
        "stamina_per_shot": 12,
        "stack_size": 20,
        "quick_throw": true,
        "subtypes": {
          "throwing_knife": { "damage_bonus": 0, "speed_bonus": 5, "bleed_chance": 0.2 },
          "throwing_axe": { "damage_bonus": 8, "speed_bonus": -5, "stagger_chance": 0.3 },
          "javelin": { "damage_bonus": 12, "speed_bonus": -8, "armor_penetration": 0.1 }
        }
      }
    },
    "projectile_physics": {
      "drag_coefficient": 0.01,
      "wind_influence": 0.05,
      "arc_calculation": "parabolic",
      "trajectory_formula": "y = y0 + vy*t - 0.5*g*t^2, x = x0 + vx*t*(1-drag*t)",
      "max_simulation_steps": 200,
      "collision_detection": "raycast_per_frame",
      "penetration_chance": 0.1,
      "ricochet_chance": 0.05,
      "ricochet_damage_retained": 0.4
    },
    "ammunition_types": {
      "iron_arrow": {
        "damage_bonus": 0,
        "special_effect": "none",
        "crafting_cost": { "iron_ingot": 1, "wood": 2 },
        "craft_quantity": 10,
        "weight": 0.1,
        "rarity": "common"
      },
      "steel_arrow": {
        "damage_bonus": 5,
        "special_effect": "none",
        "armor_penetration_bonus": 0.05,
        "crafting_cost": { "steel_ingot": 1, "wood": 2 },
        "craft_quantity": 10,
        "weight": 0.12,
        "rarity": "common"
      },
      "elven_arrow": {
        "damage_bonus": 10,
        "special_effect": "increased_accuracy",
        "accuracy_bonus": 0.15,
        "crafting_cost": { "moonstone_ingot": 1, "elven_wood": 2 },
        "craft_quantity": 8,
        "weight": 0.08,
        "rarity": "uncommon"
      },
      "explosive_bolt": {
        "damage_bonus": 15,
        "special_effect": "explosion",
        "explosion_radius": 4.0,
        "explosion_damage": 30,
        "crafting_cost": { "steel_ingot": 1, "fire_salts": 2, "dwarven_oil": 1 },
        "craft_quantity": 5,
        "weight": 0.3,
        "rarity": "rare",
        "crossbow_only": true
      },
      "poison_dart": {
        "damage_bonus": 2,
        "special_effect": "poison",
        "poison_damage_per_tick": 3,
        "poison_duration": 8.0,
        "poison_tick_interval": 1.0,
        "crafting_cost": { "iron_ingot": 1, "deathbell": 2, "nightshade": 1 },
        "craft_quantity": 6,
        "weight": 0.05,
        "rarity": "uncommon"
      },
      "fire_arrow": {
        "damage_bonus": 8,
        "special_effect": "burn",
        "burn_damage_per_tick": 4,
        "burn_duration": 4.0,
        "burn_tick_interval": 0.5,
        "ignites_environment": true,
        "crafting_cost": { "iron_ingot": 1, "wood": 2, "fire_salts": 1 },
        "craft_quantity": 8,
        "weight": 0.15,
        "rarity": "uncommon"
      },
      "frost_arrow": {
        "damage_bonus": 6,
        "special_effect": "freeze",
        "slow_percentage": 0.3,
        "slow_duration": 3.0,
        "crafting_cost": { "iron_ingot": 1, "wood": 2, "frost_salts": 1 },
        "craft_quantity": 8,
        "weight": 0.15,
        "rarity": "uncommon"
      },
      "lightning_bolt_ammo": {
        "damage_bonus": 12,
        "special_effect": "chain_lightning",
        "chain_targets": 2,
        "chain_damage_falloff": 0.5,
        "crafting_cost": { "dwarven_metal": 2, "void_salts": 1 },
        "craft_quantity": 4,
        "weight": 0.2,
        "rarity": "rare",
        "crossbow_only": true
      }
    },
    "hit_zones": {
      "headshot_multiplier": 2.5,
      "limb_shot_multiplier": 0.8,
      "torso_multiplier": 1.0,
      "hand_multiplier": 0.6,
      "disarm_chance_on_hand_hit": 0.1,
      "leg_shot_slow_chance": 0.25,
      "leg_shot_slow_duration": 2.0,
      "leg_shot_slow_amount": 0.3
    },
    "aim_assist": {
      "enabled_on_gamepad": true,
      "aim_assist_radius": 1.5,
      "aim_assist_strength": 0.3,
      "disabled_on_legendary_difficulty": true
    }
  },
  "magic_combat": {
    "spell_schools": {
      "destruction": {
        "description": "Offensive elemental magic dealing direct damage to enemies",
        "governing_attribute": "intelligence",
        "spells": [
          {
            "name": "Firebolt",
            "description": "Launches a bolt of fire that deals moderate damage on impact",
            "mana_cost": 20,
            "cooldown": 1.0,
            "cast_time": 0.5,
            "damage": 25,
            "range": 40,
            "aoe_radius": 0,
            "level_requirement": 1,
            "element": "fire",
            "projectile_speed": 35
          },
          {
            "name": "Fireball",
            "description": "A large sphere of fire that explodes on impact, damaging all nearby enemies",
            "mana_cost": 45,
            "cooldown": 3.0,
            "cast_time": 1.0,
            "damage": 50,
            "range": 35,
            "aoe_radius": 5.0,
            "level_requirement": 10,
            "element": "fire",
            "projectile_speed": 25,
            "burn_chance": 0.4,
            "burn_duration": 4.0
          },
          {
            "name": "Flame Wall",
            "description": "Creates a wall of fire that damages enemies passing through it",
            "mana_cost": 60,
            "cooldown": 8.0,
            "cast_time": 1.2,
            "damage_per_tick": 15,
            "tick_interval": 0.5,
            "duration": 6.0,
            "range": 20,
            "wall_length": 10.0,
            "wall_height": 3.0,
            "level_requirement": 18,
            "element": "fire"
          },
          {
            "name": "Ice Spike",
            "description": "Fires a sharp shard of ice that damages and slows the target",
            "mana_cost": 22,
            "cooldown": 1.2,
            "cast_time": 0.6,
            "damage": 20,
            "range": 45,
            "aoe_radius": 0,
            "level_requirement": 1,
            "element": "ice",
            "slow_amount": 0.25,
            "slow_duration": 3.0,
            "projectile_speed": 38
          },
          {
            "name": "Frost Nova",
            "description": "Releases a burst of frost around the caster, freezing nearby enemies",
            "mana_cost": 55,
            "cooldown": 6.0,
            "cast_time": 0.8,
            "damage": 35,
            "range": 0,
            "aoe_radius": 8.0,
            "level_requirement": 15,
            "element": "ice",
            "freeze_duration": 2.5,
            "slow_after_freeze": 0.4,
            "slow_duration_after": 3.0
          },
          {
            "name": "Lightning Bolt",
            "description": "A bolt of lightning that strikes instantly with a chance to stun",
            "mana_cost": 30,
            "cooldown": 1.5,
            "cast_time": 0.4,
            "damage": 30,
            "range": 50,
            "aoe_radius": 0,
            "level_requirement": 8,
            "element": "lightning",
            "stun_chance": 0.2,
            "stun_duration": 1.0,
            "instant_hit": true
          },
          {
            "name": "Chain Lightning",
            "description": "Lightning that jumps between multiple enemies, dealing reduced damage per jump",
            "mana_cost": 65,
            "cooldown": 5.0,
            "cast_time": 0.8,
            "damage": 40,
            "range": 40,
            "aoe_radius": 0,
            "level_requirement": 22,
            "element": "lightning",
            "max_chain_targets": 4,
            "chain_damage_falloff": 0.75,
            "chain_range": 8.0,
            "stun_chance": 0.15
          },
          {
            "name": "Meteor Strike",
            "description": "Calls down a massive meteor from the sky, devastating a large area",
            "mana_cost": 120,
            "cooldown": 20.0,
            "cast_time": 2.5,
            "damage": 150,
            "range": 50,
            "aoe_radius": 12.0,
            "level_requirement": 35,
            "element": "fire",
            "impact_stagger": true,
            "burn_chance": 0.8,
            "burn_duration": 6.0,
            "ground_fire_duration": 4.0,
            "ground_fire_damage_per_tick": 10
          }
        ]
      },
      "restoration": {
        "description": "Healing and protective magic that mends wounds and shields allies",
        "governing_attribute": "wisdom",
        "spells": [
          {
            "name": "Heal",
            "description": "Restores a moderate amount of health to the caster or a targeted ally",
            "mana_cost": 18,
            "cooldown": 1.0,
            "cast_time": 0.6,
            "heal_amount": 30,
            "range": 15,
            "aoe_radius": 0,
            "level_requirement": 1,
            "element": "holy",
            "can_target_self": true
          },
          {
            "name": "Greater Heal",
            "description": "A powerful heal that restores a large amount of health",
            "mana_cost": 40,
            "cooldown": 3.0,
            "cast_time": 1.2,
            "heal_amount": 75,
            "range": 15,
            "aoe_radius": 0,
            "level_requirement": 12,
            "element": "holy",
            "can_target_self": true
          },
          {
            "name": "Regeneration",
            "description": "Applies a heal-over-time effect to the target",
            "mana_cost": 25,
            "cooldown": 2.0,
            "cast_time": 0.5,
            "heal_per_tick": 8,
            "tick_interval": 1.0,
            "duration": 10.0,
            "range": 15,
            "aoe_radius": 0,
            "level_requirement": 6,
            "element": "holy",
            "can_target_self": true
          },
          {
            "name": "Purify",
            "description": "Removes all negative status effects from the target",
            "mana_cost": 30,
            "cooldown": 5.0,
            "cast_time": 0.8,
            "heal_amount": 10,
            "range": 15,
            "aoe_radius": 0,
            "level_requirement": 10,
            "element": "holy",
            "removes_debuffs": true,
            "max_debuffs_removed": 99,
            "can_target_self": true
          },
          {
            "name": "Holy Shield",
            "description": "Creates a protective barrier that absorbs incoming damage",
            "mana_cost": 50,
            "cooldown": 12.0,
            "cast_time": 1.0,
            "shield_amount": 80,
            "duration": 15.0,
            "range": 15,
            "aoe_radius": 0,
            "level_requirement": 16,
            "element": "holy",
            "can_target_self": true,
            "damage_reduction_while_active": 0.1
          },
          {
            "name": "Resurrection",
            "description": "Revives a fallen ally with partial health",
            "mana_cost": 100,
            "cooldown": 60.0,
            "cast_time": 3.0,
            "heal_amount": 0,
            "revive_health_percent": 0.3,
            "range": 10,
            "aoe_radius": 0,
            "level_requirement": 28,
            "element": "holy",
            "requires_companion_down": true
          },
          {
            "name": "Mass Heal",
            "description": "Heals all allies within a large radius",
            "mana_cost": 70,
            "cooldown": 10.0,
            "cast_time": 1.5,
            "heal_amount": 45,
            "range": 0,
            "aoe_radius": 12.0,
            "level_requirement": 22,
            "element": "holy",
            "affects_caster": true
          },
          {
            "name": "Divine Judgment",
            "description": "Calls down holy light that heals allies and damages undead enemies in the area",
            "mana_cost": 90,
            "cooldown": 15.0,
            "cast_time": 2.0,
            "heal_amount": 60,
            "damage_to_undead": 100,
            "damage_to_others": 40,
            "range": 30,
            "aoe_radius": 10.0,
            "level_requirement": 32,
            "element": "holy"
          }
        ]
      },
      "conjuration": {
        "description": "Summoning magic that calls forth creatures and bound weapons",
        "governing_attribute": "intelligence",
        "spells": [
          {
            "name": "Summon Skeleton",
            "description": "Raises a skeletal warrior to fight alongside you",
            "mana_cost": 30,
            "cooldown": 5.0,
            "cast_time": 1.5,
            "damage": 0,
            "range": 10,
            "aoe_radius": 0,
            "level_requirement": 1,
            "element": "dark",
            "summon_health": 50,
            "summon_damage": 10,
            "summon_duration": 30.0,
            "max_summons": 1
          },
          {
            "name": "Summon Wolf",
            "description": "Calls a spectral wolf companion with high speed and moderate damage",
            "mana_cost": 40,
            "cooldown": 8.0,
            "cast_time": 1.5,
            "damage": 0,
            "range": 10,
            "aoe_radius": 0,
            "level_requirement": 6,
            "element": "arcane",
            "summon_health": 70,
            "summon_damage": 15,
            "summon_speed": 1.5,
            "summon_duration": 45.0,
            "max_summons": 1
          },
          {
            "name": "Summon Elemental",
            "description": "Conjures an elemental of fire, ice, or lightning depending on the caster's strongest element",
            "mana_cost": 65,
            "cooldown": 15.0,
            "cast_time": 2.0,
            "damage": 0,
            "range": 10,
            "aoe_radius": 0,
            "level_requirement": 18,
            "element": "varies",
            "summon_health": 120,
            "summon_damage": 25,
            "summon_duration": 60.0,
            "summon_has_spells": true,
            "max_summons": 1
          },
          {
            "name": "Bound Weapon",
            "description": "Conjures a spectral weapon that scales with conjuration skill",
            "mana_cost": 35,
            "cooldown": 3.0,
            "cast_time": 0.8,
            "damage": 0,
            "range": 0,
            "aoe_radius": 0,
            "level_requirement": 8,
            "element": "arcane",
            "weapon_damage": 28,
            "weapon_duration": 60.0,
            "weapon_types_available": ["sword", "bow", "axe"],
            "banishes_summoned_enemies": true
          },
          {
            "name": "Soul Trap",
            "description": "If the target dies within the duration, captures its soul for enchanting",
            "mana_cost": 25,
            "cooldown": 2.0,
            "cast_time": 0.5,
            "damage": 5,
            "range": 30,
            "aoe_radius": 0,
            "level_requirement": 10,
            "element": "dark",
            "trap_duration": 10.0
          },
          {
            "name": "Raise Dead",
            "description": "Reanimates a fallen enemy to fight for you temporarily",
            "mana_cost": 55,
            "cooldown": 20.0,
            "cast_time": 2.0,
            "damage": 0,
            "range": 15,
            "aoe_radius": 0,
            "level_requirement": 20,
            "element": "dark",
            "max_reanimate_level": 25,
            "reanimate_duration": 60.0,
            "reanimate_health_percent": 0.5,
            "max_summons": 1
          },
          {
            "name": "Summon Daedra",
            "description": "Summons a powerful Daedric warrior with devastating melee attacks",
            "mana_cost": 100,
            "cooldown": 30.0,
            "cast_time": 3.0,
            "damage": 0,
            "range": 10,
            "aoe_radius": 0,
            "level_requirement": 30,
            "element": "dark",
            "summon_health": 250,
            "summon_damage": 45,
            "summon_duration": 45.0,
            "summon_armor": 80,
            "max_summons": 1,
            "chance_to_turn_hostile": 0.05
          },
          {
            "name": "Conjure Familiar",
            "description": "Summons a small magical familiar that scouts ahead and marks enemies",
            "mana_cost": 15,
            "cooldown": 3.0,
            "cast_time": 0.5,
            "damage": 0,
            "range": 10,
            "aoe_radius": 0,
            "level_requirement": 1,
            "element": "arcane",
            "summon_health": 20,
            "summon_damage": 5,
            "summon_duration": 60.0,
            "detection_radius": 20.0,
            "marks_enemies": true,
            "max_summons": 1
          }
        ]
      },
      "alteration": {
        "description": "Magic that manipulates the physical world and enhances the caster's body",
        "governing_attribute": "intelligence",
        "spells": [
          {
            "name": "Mage Armor",
            "description": "Surrounds the caster in a magical shield that increases armor rating",
            "mana_cost": 25,
            "cooldown": 0.5,
            "cast_time": 0.8,
            "damage": 0,
            "range": 0,
            "aoe_radius": 0,
            "level_requirement": 1,
            "element": "arcane",
            "armor_bonus": 40,
            "duration": 60.0
          },
          {
            "name": "Telekinesis",
            "description": "Allows the caster to grab and throw objects or enemies at range",
            "mana_cost": 15,
            "cooldown": 1.0,
            "cast_time": 0.3,
            "damage": 10,
            "range": 25,
            "aoe_radius": 0,
            "level_requirement": 5,
            "element": "arcane",
            "throw_damage": 20,
            "max_object_weight": 50,
            "channeled": true,
            "mana_per_second": 8
          },
          {
            "name": "Transmute",
            "description": "Converts one material into another (iron to silver, silver to gold)",
            "mana_cost": 40,
            "cooldown": 3.0,
            "cast_time": 2.0,
            "damage": 0,
            "range": 0,
            "aoe_radius": 0,
            "level_requirement": 12,
            "element": "arcane",
            "non_combat": true
          },
          {
            "name": "Slow Fall",
            "description": "Reduces falling speed and negates fall damage for the duration",
            "mana_cost": 20,
            "cooldown": 1.0,
            "cast_time": 0.2,
            "damage": 0,
            "range": 0,
            "aoe_radius": 0,
            "level_requirement": 8,
            "element": "arcane",
            "duration": 15.0,
            "fall_speed_multiplier": 0.2,
            "fall_damage_negation": true
          },
          {
            "name": "Water Breathing",
            "description": "Allows the target to breathe underwater indefinitely",
            "mana_cost": 15,
            "cooldown": 1.0,
            "cast_time": 0.5,
            "damage": 0,
            "range": 10,
            "aoe_radius": 0,
            "level_requirement": 6,
            "element": "arcane",
            "duration": 120.0,
            "can_target_self": true
          },
          {
            "name": "Paralyze",
            "description": "Freezes a target in place, unable to move or act",
            "mana_cost": 60,
            "cooldown": 10.0,
            "cast_time": 1.0,
            "damage": 0,
            "range": 30,
            "aoe_radius": 0,
            "level_requirement": 22,
            "element": "arcane",
            "paralyze_duration": 4.0,
            "affects_bosses": false,
            "boss_duration": 1.0
          },
          {
            "name": "Mass Paralyze",
            "description": "Paralyzes all enemies in a wide area around the caster",
            "mana_cost": 110,
            "cooldown": 25.0,
            "cast_time": 2.0,
            "damage": 0,
            "range": 0,
            "aoe_radius": 10.0,
            "level_requirement": 35,
            "element": "arcane",
            "paralyze_duration": 3.0,
            "affects_bosses": false,
            "boss_duration": 0.5
          },
          {
            "name": "Stone Skin",
            "description": "Hardens the caster's skin, massively increasing armor but reducing speed",
            "mana_cost": 50,
            "cooldown": 15.0,
            "cast_time": 1.0,
            "damage": 0,
            "range": 0,
            "aoe_radius": 0,
            "level_requirement": 18,
            "element": "arcane",
            "armor_bonus": 120,
            "damage_reduction": 0.3,
            "movement_speed_penalty": 0.25,
            "duration": 20.0
          }
        ]
      },
      "illusion": {
        "description": "Mind-affecting magic that manipulates perception and emotions",
        "governing_attribute": "wisdom",
        "spells": [
          {
            "name": "Calm",
            "description": "Soothes a hostile creature, causing it to stop attacking temporarily",
            "mana_cost": 20,
            "cooldown": 4.0,
            "cast_time": 0.6,
            "damage": 0,
            "range": 25,
            "aoe_radius": 0,
            "level_requirement": 1,
            "element": "arcane",
            "max_target_level": 10,
            "duration": 15.0,
            "breaks_on_damage": true
          },
          {
            "name": "Fear",
            "description": "Causes the target to flee in terror",
            "mana_cost": 25,
            "cooldown": 5.0,
            "cast_time": 0.5,
            "damage": 0,
            "range": 25,
            "aoe_radius": 0,
            "level_requirement": 4,
            "element": "arcane",
            "max_target_level": 12,
            "duration": 8.0,
            "flee_speed_multiplier": 1.3
          },
          {
            "name": "Frenzy",
            "description": "Drives the target into a rage, causing it to attack anything nearby",
            "mana_cost": 30,
            "cooldown": 6.0,
            "cast_time": 0.6,
            "damage": 0,
            "range": 25,
            "aoe_radius": 0,
            "level_requirement": 8,
            "element": "arcane",
            "max_target_level": 14,
            "duration": 20.0,
            "damage_bonus_to_target": 0.15
          },
          {
            "name": "Invisibility",
            "description": "Renders the caster completely invisible for a duration",
            "mana_cost": 55,
            "cooldown": 15.0,
            "cast_time": 1.0,
            "damage": 0,
            "range": 0,
            "aoe_radius": 0,
            "level_requirement": 18,
            "element": "arcane",
            "duration": 20.0,
            "breaks_on_attack": true,
            "breaks_on_interact": true,
            "detection_reduction": 1.0
          },
          {
            "name": "Muffle",
            "description": "Silences the caster's movement, making footsteps inaudible",
            "mana_cost": 15,
            "cooldown": 1.0,
            "cast_time": 0.3,
            "damage": 0,
            "range": 0,
            "aoe_radius": 0,
            "level_requirement": 3,
            "element": "arcane",
            "duration": 45.0,
            "noise_reduction": 1.0
          },
          {
            "name": "Clairvoyance",
            "description": "Reveals the path to the current quest objective",
            "mana_cost": 10,
            "cooldown": 0.5,
            "cast_time": 0.5,
            "damage": 0,
            "range": 0,
            "aoe_radius": 0,
            "level_requirement": 1,
            "element": "arcane",
            "duration": 30.0,
            "shows_path": true,
            "reveals_hidden_objects": true,
            "non_combat": true
          },
          {
            "name": "Mass Hysteria",
            "description": "Causes all nearby enemies to flee in uncontrollable panic",
            "mana_cost": 85,
            "cooldown": 20.0,
            "cast_time": 1.5,
            "damage": 0,
            "range": 0,
            "aoe_radius": 12.0,
            "level_requirement": 30,
            "element": "arcane",
            "max_target_level": 25,
            "duration": 10.0,
            "flee_speed_multiplier": 1.5,
            "confusion_chance": 0.3
          },
          {
            "name": "Shadow Clone",
            "description": "Creates an illusory copy of the caster that draws enemy attention",
            "mana_cost": 45,
            "cooldown": 12.0,
            "cast_time": 0.8,
            "damage": 0,
            "range": 5,
            "aoe_radius": 0,
            "level_requirement": 20,
            "element": "arcane",
            "clone_health": 1,
            "clone_duration": 15.0,
            "clone_draws_aggro": true,
            "clone_damage": 0,
            "explodes_on_death": true,
            "explosion_damage": 20,
            "explosion_radius": 4.0
          }
        ]
      }
    },
    "spell_scaling": {
      "formula": "base_damage * (1 + intelligence * 0.03 + skill_level * 0.02)",
      "intelligence_coefficient": 0.03,
      "skill_level_coefficient": 0.02,
      "max_skill_level": 100,
      "mastery_bonus_at_max": 0.25,
      "overcharge_mechanic": {
        "enabled": true,
        "extra_mana_cost_multiplier": 1.5,
        "damage_bonus": 0.3,
        "cast_time_increase": 0.5
      }
    },
    "elemental_interactions": {
      "fire_melts_ice": {
        "result": "steam_cloud",
        "effect": "blind",
        "duration": 3.0,
        "aoe_radius": 4.0,
        "miss_chance_in_steam": 0.5
      },
      "lightning_in_water": {
        "result": "electrified_water",
        "effect": "stun_and_damage",
        "stun_duration": 2.0,
        "damage_multiplier": 1.5,
        "aoe_radius": 6.0
      },
      "ice_on_fire_enemy": {
        "result": "thermal_shock",
        "effect": "bonus_damage",
        "damage_multiplier": 1.3,
        "removes_burn": true
      },
      "fire_on_frozen_enemy": {
        "result": "shatter",
        "effect": "bonus_damage_and_unfreeze",
        "damage_multiplier": 2.0,
        "removes_freeze": true
      },
      "ice_slows": {
        "result": "chilled",
        "effect": "movement_slow",
        "slow_amount": 0.3,
        "attack_speed_slow": 0.15,
        "duration": 4.0,
        "stacking": true,
        "freeze_at_stacks": 3
      },
      "lightning_on_metal_armor": {
        "result": "conducted",
        "effect": "bonus_damage",
        "damage_multiplier": 1.25,
        "stun_chance_bonus": 0.15
      },
      "fire_on_oil": {
        "result": "oil_fire",
        "effect": "area_burn",
        "damage_per_tick": 20,
        "duration": 8.0,
        "aoe_radius": 5.0
      },
      "poison_and_fire": {
        "result": "toxic_cloud",
        "effect": "aoe_poison_damage",
        "damage_per_tick": 8,
        "duration": 5.0,
        "aoe_radius": 6.0,
        "reduces_visibility": true
      }
    },
    "mana_regeneration": {
      "base_regen_per_second": 2.0,
      "wisdom_bonus": 0.05,
      "in_combat_penalty": 0.5,
      "meditation_multiplier": 3.0,
      "meditation_requires_stationary": true
    }
  },
  "stealth_system": {
    "detection_formula": "base_detection * (1 - sneak_skill * 0.01) * light_level * movement_speed_factor * armor_noise_factor",
    "base_detection_range": 30.0,
    "base_detection_range_unit": "units",
    "detection_accumulation_rate": 10.0,
    "detection_decay_rate": 5.0,
    "detection_thresholds": {
      "unaware": { "min": 0, "max": 29 },
      "suspicious": { "min": 30, "max": 69 },
      "alert": { "min": 70, "max": 99 },
      "detected": { "min": 100, "max": 100 }
    },
    "light_levels": {
      "dark": { "factor": 0.2, "description": "Deep shadows, caves without torches, moonless night" },
      "dim": { "factor": 0.5, "description": "Torchlit areas, twilight, moonlit outdoors" },
      "normal": { "factor": 0.8, "description": "Overcast daylight, well-lit interiors" },
      "bright": { "factor": 1.0, "description": "Direct sunlight, near bonfires or magical light" }
    },
    "movement_speed_factors": {
      "stationary": { "factor": 0.0, "description": "Standing completely still" },
      "crouching_slow": { "factor": 0.3, "speed_multiplier": 0.25 },
      "crouching": { "factor": 0.5, "speed_multiplier": 0.5 },
      "walking": { "factor": 0.8, "speed_multiplier": 0.7 },
      "running": { "factor": 1.2, "speed_multiplier": 1.0 },
      "sprinting": { "factor": 1.5, "speed_multiplier": 1.4 }
    },
    "armor_noise": {
      "cloth": { "factor": 0.2, "description": "Robes, cloth garments" },
      "leather": { "factor": 0.4, "description": "Light leather armor" },
      "studded_leather": { "factor": 0.55, "description": "Reinforced leather with metal studs" },
      "chainmail": { "factor": 0.7, "description": "Chain links, jingles when moving" },
      "plate": { "factor": 1.0, "description": "Heavy plate armor, very noisy" }
    },
    "sneak_attack_multipliers": {
      "melee": {
        "multiplier": 3.0,
        "description": "Melee sneak attacks deal triple damage"
      },
      "ranged": {
        "multiplier": 2.0,
        "description": "Ranged sneak attacks deal double damage"
      },
      "dagger_bonus": {
        "multiplier": 2.0,
        "stacks_with": "melee",
        "total_with_melee": 6.0,
        "description": "Daggers get an additional multiplier on top of melee sneak bonus"
      },
      "poison_bonus": {
        "multiplier": 1.5,
        "stacks_with": "all",
        "description": "Poison damage is multiplied during sneak attacks"
      }
    },
    "pickpocket_formula": {
      "base_formula": "base_chance + (pickpocket_skill * 0.5) - (item_weight * 2) - (item_value * 0.1) + (target_distracted * 20)",
      "base_chance": 30,
      "max_chance": 95,
      "min_chance": 5,
      "detection_on_failure": true,
      "skill_bonus_per_level": 0.5,
      "item_weight_penalty": 2.0,
      "item_value_penalty": 0.1,
      "distracted_bonus": 20,
      "sleeping_bonus": 40
    },
    "lockpicking_difficulty_tiers": {
      "novice": {
        "tier": 1,
        "sweet_spot_angle": 30,
        "sweet_spot_unit": "degrees",
        "max_attempts": 15,
        "skill_requirement": 0,
        "experience_reward": 10
      },
      "apprentice": {
        "tier": 2,
        "sweet_spot_angle": 22,
        "sweet_spot_unit": "degrees",
        "max_attempts": 12,
        "skill_requirement": 15,
        "experience_reward": 20
      },
      "adept": {
        "tier": 3,
        "sweet_spot_angle": 15,
        "sweet_spot_unit": "degrees",
        "max_attempts": 10,
        "skill_requirement": 40,
        "experience_reward": 40
      },
      "expert": {
        "tier": 4,
        "sweet_spot_angle": 8,
        "sweet_spot_unit": "degrees",
        "max_attempts": 8,
        "skill_requirement": 65,
        "experience_reward": 70
      },
      "master": {
        "tier": 5,
        "sweet_spot_angle": 4,
        "sweet_spot_unit": "degrees",
        "max_attempts": 5,
        "skill_requirement": 85,
        "experience_reward": 120
      }
    },
    "sound_propagation": {
      "footstep_radius": {
        "barefoot": 5.0,
        "cloth": 8.0,
        "leather": 12.0,
        "chainmail": 18.0,
        "plate": 25.0
      },
      "footstep_radius_unit": "units",
      "combat_noise_radius": {
        "melee_hit": 30.0,
        "melee_miss": 15.0,
        "bow_shot": 20.0,
        "crossbow_shot": 35.0,
        "shield_block": 25.0,
        "kill_sound": 20.0
      },
      "spell_noise_radius": {
        "silent_spells": 0.0,
        "whisper_spells": 5.0,
        "normal_spells": 25.0,
        "loud_spells": 40.0,
        "explosion_spells": 60.0
      },
      "environmental_modifiers": {
        "indoor_echo": 1.3,
        "outdoor_open": 0.8,
        "rain_masking": 0.6,
        "wind_masking": 0.7,
        "crowd_masking": 0.5
      },
      "sound_decay_formula": "volume * (1 / (distance * 0.1 + 1))"
    },
    "enemy_vision": {
      "front_cone_angle": 120,
      "peripheral_cone_angle": 180,
      "peripheral_detection_multiplier": 0.3,
      "vertical_angle_limit": 60,
      "darkness_range_reduction": 0.4
    }
  },
  "enemy_ai": {
    "states": {
      "patrol": {
        "description": "Following a predefined patrol route",
        "movement_speed": 0.4,
        "awareness_radius": 20.0,
        "attack_patterns": "none",
        "behavior": "follow_waypoints",
        "idle_pause_chance": 0.2,
        "idle_pause_duration_range": [2.0, 5.0]
      },
      "idle": {
        "description": "Standing in place or performing ambient actions",
        "movement_speed": 0.0,
        "awareness_radius": 15.0,
        "attack_patterns": "none",
        "behavior": "ambient_actions",
        "look_around_interval": 8.0
      },
      "suspicious": {
        "description": "Noticed something unusual, investigating cautiously",
        "movement_speed": 0.5,
        "awareness_radius": 25.0,
        "attack_patterns": "none",
        "behavior": "investigate_last_stimulus",
        "investigation_duration": 10.0,
        "voice_line_trigger": "suspicious"
      },
      "alert": {
        "description": "Highly aware, actively searching for threats",
        "movement_speed": 0.7,
        "awareness_radius": 35.0,
        "attack_patterns": "ready",
        "behavior": "active_search",
        "weapon_drawn": true,
        "calls_for_backup": true,
        "backup_call_radius": 30.0,
        "search_duration": 20.0
      },
      "combat": {
        "description": "Actively engaging the player in combat",
        "movement_speed": 0.8,
        "awareness_radius": 40.0,
        "attack_patterns": "full",
        "behavior": "engage_target",
        "weapon_drawn": true,
        "strafe_enabled": true,
        "dodge_enabled": true,
        "block_enabled": true
      },
      "flee": {
        "description": "Running away from combat when health is critically low",
        "movement_speed": 1.2,
        "awareness_radius": 10.0,
        "attack_patterns": "none",
        "behavior": "run_to_safety",
        "flee_health_threshold": 0.15,
        "seek_allies": true,
        "use_healing_items": true
      },
      "search": {
        "description": "Lost sight of target, searching last known position",
        "movement_speed": 0.6,
        "awareness_radius": 30.0,
        "attack_patterns": "ready",
        "behavior": "search_last_known_position",
        "search_pattern": "expanding_spiral",
        "search_duration": 30.0,
        "voice_line_trigger": "searching"
      },
      "return": {
        "description": "Giving up search and returning to original position",
        "movement_speed": 0.5,
        "awareness_radius": 20.0,
        "attack_patterns": "none",
        "behavior": "return_to_origin",
        "heightened_awareness_duration": 15.0,
        "leash_distance": 60.0
      }
    },
    "transition_conditions": {
      "patrol_to_suspicious": {
        "condition": "detection_level > 30%",
        "or_condition": "heard_noise_in_range",
        "transition_time": 0.5
      },
      "patrol_to_idle": {
        "condition": "reached_patrol_endpoint",
        "idle_duration_range": [3.0, 8.0]
      },
      "idle_to_patrol": {
        "condition": "idle_timer_expired",
        "transition_time": 0.3
      },
      "idle_to_suspicious": {
        "condition": "detection_level > 30%",
        "or_condition": "heard_noise_in_range",
        "transition_time": 0.5
      },
      "suspicious_to_alert": {
        "condition": "detection_level > 70%",
        "or_condition": "found_evidence",
        "transition_time": 0.3
      },
      "suspicious_to_patrol": {
        "condition": "investigation_timer_expired AND detection_level < 15%",
        "transition_time": 2.0
      },
      "alert_to_combat": {
        "condition": "detection_level >= 100%",
        "or_condition": "took_damage",
        "transition_time": 0.1
      },
      "alert_to_search": {
        "condition": "search_timer_expired AND no_target_visible",
        "transition_time": 1.0
      },
      "combat_to_flee": {
        "condition": "health_percent < flee_threshold AND not_boss",
        "transition_time": 0.2,
        "cowardice_check": true
      },
      "combat_to_search": {
        "condition": "target_not_visible_for > 5s",
        "transition_time": 1.0
      },
      "flee_to_combat": {
        "condition": "health_recovered OR cornered OR ally_nearby",
        "transition_time": 0.3
      },
      "search_to_combat": {
        "condition": "detection_level >= 100%",
        "transition_time": 0.1
      },
      "search_to_return": {
        "condition": "search_timer_expired AND detection_level < 10%",
        "transition_time": 1.5
      },
      "return_to_suspicious": {
        "condition": "detection_level > 20%",
        "transition_time": 0.5
      },
      "return_to_patrol": {
        "condition": "reached_origin_position",
        "transition_time": 1.0
      }
    },
    "difficulty_scaling": {
      "easy": {
        "enemy_level_offset": -3,
        "damage_scaling": 0.7,
        "health_scaling": 0.8,
        "detection_speed_multiplier": 0.6,
        "ai_reaction_delay": 0.5,
        "attack_frequency_multiplier": 0.7,
        "block_chance_modifier": -0.2,
        "loot_multiplier": 0.8,
        "experience_multiplier": 0.8
      },
      "normal": {
        "enemy_level_offset": 0,
        "damage_scaling": 1.0,
        "health_scaling": 1.0,
        "detection_speed_multiplier": 1.0,
        "ai_reaction_delay": 0.3,
        "attack_frequency_multiplier": 1.0,
        "block_chance_modifier": 0.0,
        "loot_multiplier": 1.0,
        "experience_multiplier": 1.0
      },
      "hard": {
        "enemy_level_offset": 3,
        "damage_scaling": 1.4,
        "health_scaling": 1.5,
        "detection_speed_multiplier": 1.3,
        "ai_reaction_delay": 0.15,
        "attack_frequency_multiplier": 1.3,
        "block_chance_modifier": 0.15,
        "loot_multiplier": 1.3,
        "experience_multiplier": 1.3
      },
      "legendary": {
        "enemy_level_offset": 5,
        "damage_scaling": 2.0,
        "health_scaling": 2.5,
        "detection_speed_multiplier": 1.6,
        "ai_reaction_delay": 0.05,
        "attack_frequency_multiplier": 1.5,
        "block_chance_modifier": 0.3,
        "loot_multiplier": 1.8,
        "experience_multiplier": 1.8,
        "enemies_use_potions": true,
        "enemies_coordinate_attacks": true
      }
    },
    "enemy_archetypes": {
      "warrior": {
        "preferred_range": 2.5,
        "health_multiplier": 1.0,
        "damage_multiplier": 1.0,
        "armor_multiplier": 1.2,
        "attack_patterns": ["light_combo", "heavy_attack", "shield_bash", "power_strike"],
        "special_abilities": ["battle_cry", "shield_wall"],
        "behavior_notes": "Balanced fighter, uses shield effectively, moderate aggression"
      },
      "archer": {
        "preferred_range": 25.0,
        "health_multiplier": 0.7,
        "damage_multiplier": 1.1,
        "armor_multiplier": 0.6,
        "attack_patterns": ["aimed_shot", "quick_shot", "volley", "retreat_shot"],
        "special_abilities": ["rain_of_arrows", "poison_arrow"],
        "behavior_notes": "Maintains distance, repositions frequently, switches to dagger at close range"
      },
      "mage": {
        "preferred_range": 20.0,
        "health_multiplier": 0.6,
        "damage_multiplier": 1.4,
        "armor_multiplier": 0.3,
        "attack_patterns": ["firebolt_spam", "frost_nova_if_close", "lightning_bolt", "ward_when_attacked"],
        "special_abilities": ["teleport_blink", "mana_shield", "elemental_burst"],
        "behavior_notes": "Glass cannon, teleports away when threatened, uses elemental weaknesses"
      },
      "assassin": {
        "preferred_range": 1.5,
        "health_multiplier": 0.65,
        "damage_multiplier": 1.6,
        "armor_multiplier": 0.4,
        "attack_patterns": ["backstab", "dual_strike", "poison_attack", "vanish_reposition"],
        "special_abilities": ["smoke_bomb", "shadow_step", "mark_for_death"],
        "behavior_notes": "Stealthy, opens with sneak attack, vanishes and repositions when detected"
      },
      "berserker": {
        "preferred_range": 3.0,
        "health_multiplier": 1.3,
        "damage_multiplier": 1.5,
        "armor_multiplier": 0.5,
        "attack_patterns": ["frenzied_strikes", "leaping_attack", "whirlwind", "ground_slam"],
        "special_abilities": ["enrage", "blood_frenzy", "unstoppable_charge"],
        "behavior_notes": "Extremely aggressive, gets stronger at low health, rarely blocks or dodges"
      },
      "healer": {
        "preferred_range": 15.0,
        "health_multiplier": 0.8,
        "damage_multiplier": 0.6,
        "armor_multiplier": 0.5,
        "attack_patterns": ["holy_bolt", "smite", "heal_ally", "shield_ally"],
        "special_abilities": ["mass_heal", "resurrection", "divine_protection"],
        "behavior_notes": "Prioritizes healing allies, stays behind front line, must be killed early",
        "heal_priority": "lowest_health_ally"
      },
      "tank": {
        "preferred_range": 2.0,
        "health_multiplier": 2.0,
        "damage_multiplier": 0.7,
        "armor_multiplier": 2.0,
        "attack_patterns": ["shield_slam", "taunt", "heavy_swing", "ground_pound"],
        "special_abilities": ["fortify", "rallying_cry", "iron_skin"],
        "behavior_notes": "Absorbs damage, protects allies, taunts player to focus on them"
      },
      "summoner": {
        "preferred_range": 25.0,
        "health_multiplier": 0.7,
        "damage_multiplier": 0.8,
        "armor_multiplier": 0.4,
        "attack_patterns": ["summon_minion", "direct_minions", "dark_bolt", "life_drain"],
        "special_abilities": ["mass_summon", "empower_minions", "sacrifice_minion"],
        "behavior_notes": "Weak alone but dangerous with minions, flees when minions die",
        "max_active_summons": 3,
        "summon_cooldown": 8.0
      },
      "necromancer": {
        "preferred_range": 22.0,
        "health_multiplier": 0.75,
        "damage_multiplier": 1.0,
        "armor_multiplier": 0.35,
        "attack_patterns": ["raise_corpse", "death_bolt", "soul_drain", "bone_wall"],
        "special_abilities": ["mass_resurrect", "death_nova", "lich_form"],
        "behavior_notes": "Raises fallen enemies to fight again, gets stronger in areas with corpses"
      }
    },
    "boss_mechanics": {
      "phase_system": {
        "description": "Bosses transition through combat phases as health decreases",
        "phase_thresholds": [1.0, 0.7, 0.4, 0.15],
        "phase_transition_invulnerability_duration": 2.0,
        "phase_transition_animation": true,
        "new_abilities_per_phase": true,
        "stat_scaling_per_phase": {
          "phase_1": { "damage_multiplier": 1.0, "speed_multiplier": 1.0 },
          "phase_2": { "damage_multiplier": 1.2, "speed_multiplier": 1.1 },
          "phase_3": { "damage_multiplier": 1.5, "speed_multiplier": 1.25 },
          "phase_4": { "damage_multiplier": 1.8, "speed_multiplier": 1.4 }
        }
      },
      "enrage_timer": {
        "enabled": true,
        "default_timer_seconds": 300,
        "enrage_damage_multiplier": 3.0,
        "enrage_speed_multiplier": 1.5,
        "warning_at_seconds_remaining": 30,
        "visual_indicator": "red_aura_intensifying"
      },
      "special_attack_patterns": {
        "ground_slam": {
          "telegraph_time": 1.5,
          "damage": 80,
          "aoe_radius": 8.0,
          "shockwave_speed": 15.0,
          "stagger_duration": 2.0
        },
        "charge_attack": {
          "telegraph_time": 1.0,
          "damage": 60,
          "charge_distance": 20.0,
          "charge_speed": 25.0,
          "wall_stun_duration": 3.0
        },
        "breath_attack": {
          "telegraph_time": 0.8,
          "damage_per_tick": 20,
          "cone_angle": 60,
          "cone_range": 15.0,
          "duration": 3.0,
          "element": "varies"
        },
        "summon_adds": {
          "telegraph_time": 2.0,
          "add_count": 4,
          "add_type": "varies",
          "add_health_percent_of_boss": 0.1,
          "cooldown": 30.0
        },
        "arena_hazard": {
          "telegraph_time": 2.5,
          "hazard_types": ["fire_floor", "falling_rocks", "poison_clouds", "lightning_strikes"],
          "safe_zone_count": 2,
          "duration": 8.0,
          "damage_per_tick": 15
        }
      },
      "boss_resistances": {
        "crowd_control_duration_multiplier": 0.3,
        "stagger_threshold_multiplier": 3.0,
        "knockback_resistance": 0.8,
        "status_effect_duration_multiplier": 0.5
      }
    },
    "group_tactics": {
      "flanking_enabled": true,
      "flanking_damage_bonus": 0.2,
      "surround_threshold": 3,
      "leader_coordination": true,
      "retreat_signal_propagation": 15.0,
      "max_simultaneous_attackers": 3
    }
  },
  "damage_formula": {
    "formula": "base_damage * weapon_modifier * skill_bonus * (1 - armor_reduction) * critical_multiplier * elemental_modifier * difficulty_modifier",
    "components": {
      "base_damage": {
        "description": "Weapon base damage + strength_bonus (melee) or dexterity_bonus (ranged) or intelligence_bonus (magic)",
        "melee_stat_scaling": "base_weapon_damage + (strength * 0.5)",
        "ranged_stat_scaling": "base_weapon_damage + (dexterity * 0.4)",
        "magic_stat_scaling": "base_spell_damage * (1 + intelligence * 0.03 + skill_level * 0.02)"
      },
      "weapon_modifier": {
        "description": "Quality and enchantment bonus of the weapon",
        "quality_tiers": {
          "broken": 0.5,
          "worn": 0.75,
          "normal": 1.0,
          "fine": 1.15,
          "superior": 1.3,
          "exquisite": 1.45,
          "legendary": 1.7,
          "mythic": 2.0
        },
        "enchantment_bonus_range": [0.05, 0.5]
      },
      "skill_bonus": {
        "description": "Bonus from relevant weapon/magic skill level",
        "formula": "1 + (skill_level * 0.005)",
        "max_skill_level": 100,
        "max_bonus": 1.5
      },
      "difficulty_modifier": {
        "easy": 1.3,
        "normal": 1.0,
        "hard": 0.8,
        "legendary": 0.6
      }
    },
    "armor_reduction": {
      "formula": "armor_value / (armor_value + 100)",
      "type": "diminishing_returns",
      "examples": {
        "armor_0": 0.0,
        "armor_50": 0.333,
        "armor_100": 0.5,
        "armor_200": 0.667,
        "armor_500": 0.833
      },
      "armor_cap": 0.85,
      "armor_penetration_formula": "effective_armor = armor * (1 - penetration_percent)",
      "flat_armor_reduction_applied_first": true
    },
    "critical_system": {
      "base_crit_chance": 0.05,
      "base_crit_damage": 1.5,
      "luck_bonus_formula": "luck * 0.005",
      "max_crit_chance": 0.60,
      "skill_crit_bonuses": {
        "one_handed": { "bonus_per_10_levels": 0.01, "max_bonus": 0.10 },
        "two_handed": { "bonus_per_10_levels": 0.015, "max_bonus": 0.15 },
        "dagger": { "bonus_per_10_levels": 0.02, "max_bonus": 0.20 },
        "bow": { "bonus_per_10_levels": 0.012, "max_bonus": 0.12 },
        "crossbow": { "bonus_per_10_levels": 0.008, "max_bonus": 0.08 },
        "destruction_magic": { "bonus_per_10_levels": 0.01, "max_bonus": 0.10 }
      },
      "crit_damage_bonuses": {
        "assassin_perk": 0.5,
        "berserker_perk": 0.3,
        "precision_perk": 0.25,
        "enchantment_max": 0.5
      }
    },
    "elemental_damage_types": {
      "fire": {
        "color": "#FF4500",
        "status_effect": "burn",
        "application_chance": 0.25,
        "strong_against": ["ice", "nature"],
        "weak_against": ["fire", "water"]
      },
      "ice": {
        "color": "#00BFFF",
        "status_effect": "freeze",
        "application_chance": 0.20,
        "strong_against": ["lightning", "nature"],
        "weak_against": ["ice", "fire"]
      },
      "lightning": {
        "color": "#FFD700",
        "status_effect": "stun",
        "application_chance": 0.15,
        "strong_against": ["water", "metal_armor"],
        "weak_against": ["lightning", "earth"]
      },
      "poison": {
        "color": "#32CD32",
        "status_effect": "poison",
        "application_chance": 0.30,
        "strong_against": ["nature", "beast"],
        "weak_against": ["undead", "construct"]
      },
      "holy": {
        "color": "#FFFACD",
        "status_effect": "purify",
        "application_chance": 0.20,
        "strong_against": ["undead", "dark", "demon"],
        "weak_against": ["holy", "construct"]
      },
      "dark": {
        "color": "#4B0082",
        "status_effect": "curse",
        "application_chance": 0.20,
        "strong_against": ["holy", "human"],
        "weak_against": ["dark", "undead"]
      },
      "arcane": {
        "color": "#9932CC",
        "status_effect": "mana_burn",
        "application_chance": 0.15,
        "strong_against": ["magic_users"],
        "weak_against": ["arcane"]
      }
    },
    "resistances_and_vulnerabilities": {
      "description": "Resistance reduces elemental damage, vulnerability increases it",
      "resistance_formula": "elemental_damage * (1 - resistance_percent)",
      "vulnerability_formula": "elemental_damage * (1 + vulnerability_percent)",
      "cap_resistance": 0.80,
      "cap_vulnerability": 1.0,
      "enemy_type_defaults": {
        "undead": {
          "fire": -0.25,
          "ice": 0.25,
          "lightning": 0.0,
          "poison": 0.75,
          "holy": -0.50,
          "dark": 0.50,
          "arcane": 0.0
        },
        "beast": {
          "fire": -0.20,
          "ice": -0.15,
          "lightning": -0.10,
          "poison": -0.30,
          "holy": 0.0,
          "dark": 0.0,
          "arcane": 0.25
        },
        "demon": {
          "fire": 0.50,
          "ice": -0.25,
          "lightning": 0.0,
          "poison": 0.25,
          "holy": -0.50,
          "dark": 0.50,
          "arcane": -0.15
        },
        "construct": {
          "fire": 0.0,
          "ice": 0.0,
          "lightning": -0.40,
          "poison": 0.80,
          "holy": 0.50,
          "dark": 0.50,
          "arcane": -0.20
        },
        "dragon": {
          "fire": 0.50,
          "ice": 0.25,
          "lightning": 0.25,
          "poison": 0.40,
          "holy": 0.0,
          "dark": 0.0,
          "arcane": -0.15
        },
        "elemental_fire": {
          "fire": 0.80,
          "ice": -0.50,
          "lightning": 0.0,
          "poison": 0.60,
          "holy": 0.0,
          "dark": 0.0,
          "arcane": 0.0
        },
        "elemental_ice": {
          "fire": -0.50,
          "ice": 0.80,
          "lightning": 0.0,
          "poison": 0.60,
          "holy": 0.0,
          "dark": 0.0,
          "arcane": 0.0
        },
        "human": {
          "fire": 0.0,
          "ice": 0.0,
          "lightning": 0.0,
          "poison": 0.0,
          "holy": 0.0,
          "dark": 0.0,
          "arcane": 0.0
        }
      }
    },
    "damage_variance": {
      "enabled": true,
      "variance_range": 0.1,
      "formula": "final_damage * random(0.9, 1.1)"
    },
    "level_scaling": {
      "damage_per_level": 0.02,
      "formula": "final_damage * (1 + (attacker_level - 1) * 0.02)",
      "level_difference_penalty": {
        "per_level_below": 0.05,
        "max_penalty": 0.50,
        "per_level_above": 0.03,
        "max_bonus": 0.30
      }
    }
  },
  "status_effects": {
    "effects": {
      "poison": {
        "type": "damage_over_time",
        "damage_per_tick": 3,
        "tick_interval": 1.0,
        "duration": 5.0,
        "total_damage": 15,
        "can_kill": true,
        "visual_indicator": "green_particles",
        "icon_color": "#32CD32",
        "reduces_healing_received": 0.2
      },
      "burn": {
        "type": "damage_over_time",
        "damage_per_tick": 5,
        "tick_interval": 0.5,
        "duration": 4.0,
        "total_damage": 40,
        "can_kill": true,
        "visual_indicator": "flame_particles",
        "icon_color": "#FF4500",
        "spreads_to_nearby": true,
        "spread_radius": 2.0,
        "spread_chance": 0.15
      },
      "freeze": {
        "type": "crowd_control",
        "damage_per_tick": 0,
        "duration": 3.0,
        "movement_speed_modifier": -0.5,
        "attack_speed_modifier": -0.25,
        "cannot_act": false,
        "visual_indicator": "ice_encasement",
        "icon_color": "#00BFFF",
        "breakable_by_damage_threshold": 30
      },
      "stun": {
        "type": "crowd_control",
        "damage_per_tick": 0,
        "duration": 2.0,
        "cannot_act": true,
        "cannot_move": true,
        "visual_indicator": "stars_circling_head",
        "icon_color": "#FFD700",
        "boss_duration_multiplier": 0.3
      },
      "bleed": {
        "type": "damage_over_time",
        "damage_per_tick": 4,
        "tick_interval": 1.0,
        "duration": 6.0,
        "total_damage": 24,
        "can_kill": false,
        "minimum_health_percent": 0.01,
        "visual_indicator": "blood_drip_particles",
        "icon_color": "#8B0000",
        "movement_leaves_blood_trail": true
      },
      "curse": {
        "type": "debuff",
        "damage_per_tick": 0,
        "duration": 10.0,
        "stat_modifier_all": -0.2,
        "visual_indicator": "dark_aura",
        "icon_color": "#4B0082",
        "prevents_healing_potions": false,
        "reduces_experience_gain": 0.5
      },
      "weakness": {
        "type": "debuff",
        "damage_per_tick": 0,
        "duration": 8.0,
        "damage_taken_modifier": 0.3,
        "visual_indicator": "cracked_armor_overlay",
        "icon_color": "#CD853F",
        "armor_reduction_percent": 0.2
      },
      "silence": {
        "type": "crowd_control",
        "damage_per_tick": 0,
        "duration": 5.0,
        "cannot_cast_spells": true,
        "cannot_use_shouts": true,
        "visual_indicator": "muted_symbol",
        "icon_color": "#808080"
      },
      "fear": {
        "type": "crowd_control",
        "damage_per_tick": 0,
        "duration": 4.0,
        "forces_flee": true,
        "flee_speed_multiplier": 1.3,
        "cannot_attack": true,
        "visual_indicator": "shadow_tendrils",
        "icon_color": "#2F4F4F",
        "breaks_on_damage_chance": 0.25
      },
      "slow": {
        "type": "debuff",
        "damage_per_tick": 0,
        "duration": 6.0,
        "movement_speed_modifier": -0.3,
        "attack_speed_modifier": -0.15,
        "visual_indicator": "blue_tint_on_legs",
        "icon_color": "#4682B4"
      },
      "regeneration": {
        "type": "heal_over_time",
        "heal_per_tick": 5,
        "tick_interval": 1.0,
        "duration": 8.0,
        "total_heal": 40,
        "visual_indicator": "green_glow",
        "icon_color": "#00FF7F"
      },
      "shield": {
        "type": "buff",
        "absorb_amount": 50,
        "duration": 10.0,
        "visual_indicator": "golden_barrier",
        "icon_color": "#FFD700",
        "blocks_status_effects": false,
        "remaining_absorb_visible": true
      },
      "mana_burn": {
        "type": "debuff",
        "mana_drain_per_tick": 5,
        "tick_interval": 1.0,
        "duration": 5.0,
        "damage_from_drained_mana": 0.5,
        "visual_indicator": "arcane_drain_particles",
        "icon_color": "#9932CC"
      },
      "blind": {
        "type": "crowd_control",
        "damage_per_tick": 0,
        "duration": 3.0,
        "miss_chance_increase": 0.5,
        "reduces_awareness_radius": 0.75,
        "visual_indicator": "screen_fog_effect",
        "icon_color": "#696969"
      },
      "enrage": {
        "type": "buff_and_debuff",
        "damage_dealt_modifier": 0.3,
        "damage_taken_modifier": 0.2,
        "attack_speed_modifier": 0.2,
        "duration": 10.0,
        "visual_indicator": "red_aura",
        "icon_color": "#FF0000"
      }
    },
    "stacking_rules": {
      "damage_over_time": {
        "max_stacks": 3,
        "stacking_behavior": "independent_timers",
        "description": "Each application runs its own timer, up to 3 simultaneous instances"
      },
      "crowd_control": {
        "max_stacks": 1,
        "stacking_behavior": "refresh_duration",
        "description": "Reapplication refreshes the duration, does not stack"
      },
      "debuffs": {
        "max_stacks": 2,
        "stacking_behavior": "strongest_wins",
        "description": "The strongest version of the debuff takes priority, up to 2 different sources"
      },
      "buffs": {
        "max_stacks": 1,
        "stacking_behavior": "refresh_and_strengthen",
        "description": "Reapplication refreshes duration; if from stronger source, upgrades the value"
      }
    },
    "immunity_periods": {
      "stun_immunity_after_stun": 3.0,
      "fear_immunity_after_fear": 5.0,
      "freeze_immunity_after_freeze": 4.0,
      "knockback_immunity_after_knockback": 2.0,
      "boss_cc_immunity_window": 8.0,
      "diminishing_returns": {
        "enabled": true,
        "first_application": 1.0,
        "second_application_within_window": 0.5,
        "third_application_within_window": 0.25,
        "immune_after_third": true,
        "diminishing_window": 15.0
      }
    },
    "cleanse_mechanics": {
      "purify_spell": {
        "removes": "all_negative",
        "max_effects_removed": 99,
        "mana_cost": 30,
        "cooldown": 5.0
      },
      "antidote_potion": {
        "removes": ["poison", "bleed"],
        "max_effects_removed": 3,
        "grants_immunity_duration": 5.0
      },
      "fire_resistance_potion": {
        "removes": ["burn"],
        "max_effects_removed": 1,
        "grants_resistance_duration": 30.0,
        "resistance_amount": 0.5
      },
      "dispel_scroll": {
        "removes": ["curse", "weakness", "silence", "slow"],
        "max_effects_removed": 2
      },
      "natural_cleanse": {
        "submerge_in_water": {
          "removes": ["burn"],
          "instant": true
        },
        "stand_near_fire": {
          "removes": ["freeze"],
          "time_required": 2.0
        }
      }
    },
    "interaction_rules": {
      "burn_plus_freeze": {
        "result": "steam",
        "effect_name": "blind",
        "aoe_radius": 4.0,
        "duration": 3.0,
        "removes_both_original": true,
        "description": "Fire and ice cancel out, producing a steam cloud that blinds"
      },
      "poison_plus_fire": {
        "result": "toxic_cloud",
        "effect_name": "toxic_cloud",
        "aoe_radius": 5.0,
        "damage_per_tick": 6,
        "tick_interval": 0.5,
        "duration": 4.0,
        "removes_both_original": true,
        "description": "Poison ignites into a toxic cloud dealing area damage"
      },
      "bleed_plus_poison": {
        "result": "infected_wound",
        "effect_name": "infected_wound",
        "damage_per_tick": 8,
        "tick_interval": 1.0,
        "duration": 8.0,
        "healing_received_reduction": 0.5,
        "removes_both_original": true,
        "description": "Poison enters the bloodstream through open wounds for amplified effect"
      },
      "stun_plus_freeze": {
        "result": "shatter_ready",
        "effect_name": "shatter_ready",
        "duration": 3.0,
        "next_hit_bonus_damage": 2.0,
        "removes_both_original": false,
        "description": "Target is both stunned and frozen, next physical hit deals double damage"
      },
      "burn_plus_slow": {
        "result": "heat_exhaustion",
        "effect_name": "heat_exhaustion",
        "stamina_drain_per_second": 8,
        "movement_speed_modifier": -0.5,
        "duration": 5.0,
        "removes_both_original": true,
        "description": "The combination drains stamina rapidly and further reduces speed"
      },
      "lightning_plus_water": {
        "result": "electrified",
        "effect_name": "electrified",
        "damage_multiplier": 1.5,
        "stun_duration": 2.0,
        "aoe_radius": 6.0,
        "affects_all_in_water": true,
        "description": "Lightning conducts through water, stunning and damaging all within it"
      },
      "curse_plus_holy": {
        "result": "nullify",
        "effect_name": "nullified",
        "removes_both_original": true,
        "small_aoe_damage": 15,
        "aoe_radius": 3.0,
        "description": "Holy and dark energies cancel each other out in a small explosion"
      }
    },
    "environmental_effects": {
      "rain": {
        "applies_wet": true,
        "wet_lightning_vulnerability": 0.25,
        "wet_fire_resistance": 0.15,
        "reduces_burn_duration": 0.5
      },
      "sandstorm": {
        "applies_blind_chance": 0.1,
        "accuracy_penalty": 0.15,
        "ranged_damage_penalty": 0.1
      },
      "blizzard": {
        "applies_slow_over_time": true,
        "slow_buildup_per_second": 0.05,
        "freeze_threshold": 1.0,
        "fire_spells_reduced": 0.2
      }
    }
  }
}{
  "game_title": "Eternal Realm",
  "game_title_cn": "永恒之域",
  "version": "1.0.0",
  "attributes": [
    {
      "name": "Strength",
      "name_cn": "力量",
      "abbreviation": "STR",
      "description": "Governs melee damage, carrying capacity, and the ability to block physical attacks.",
      "base_value": 10,
      "min": 1,
      "max": 100,
      "effects_per_point": {
        "melee_damage": 2,
        "carry_capacity": 5,
        "block_effectiveness_percent": 1
      }
    },
    {
      "name": "Dexterity",
      "name_cn": "敏捷",
      "abbreviation": "DEX",
      "description": "Governs attack speed, critical hit chance, and the ability to dodge incoming attacks.",
      "base_value": 10,
      "min": 1,
      "max": 100,
      "effects_per_point": {
        "attack_speed_percent": 1,
        "crit_chance_percent": 0.5,
        "dodge_chance_percent": 1
      }
    },
    {
      "name": "Intelligence",
      "name_cn": "智力",
      "abbreviation": "INT",
      "description": "Governs maximum mana pool, spell damage output, and chance to critically strike with spells.",
      "base_value": 10,
      "min": 1,
      "max": 100,
      "effects_per_point": {
        "max_mana": 3,
        "spell_damage_percent": 2,
        "spell_crit_percent": 1
      }
    },
    {
      "name": "Wisdom",
      "name_cn": "感知",
      "abbreviation": "WIS",
      "description": "Governs mana regeneration rate, magical resistance, and ability cooldown reduction.",
      "base_value": 10,
      "min": 1,
      "max": 100,
      "effects_per_point": {
        "mana_regen_percent": 1,
        "magic_resist_percent": 2,
        "cooldown_reduction_percent": 1
      }
    },
    {
      "name": "Endurance",
      "name_cn": "耐力",
      "abbreviation": "END",
      "description": "Governs maximum health, stamina pool, and resistance to poisons and disease.",
      "base_value": 10,
      "min": 1,
      "max": 100,
      "effects_per_point": {
        "max_health": 5,
        "max_stamina": 3,
        "poison_resist_percent": 1
      }
    },
    {
      "name": "Charisma",
      "name_cn": "魅力",
      "abbreviation": "CHA",
      "description": "Governs shop prices, persuasion success, and effectiveness of recruited companions.",
      "base_value": 10,
      "min": 1,
      "max": 100,
      "effects_per_point": {
        "shop_price_reduction_percent": 2,
        "persuasion_percent": 1,
        "companion_effectiveness_percent": 1
      }
    },
    {
      "name": "Luck",
      "name_cn": "幸运",
      "abbreviation": "LCK",
      "description": "Governs critical hit chance, quality of loot drops, and a small bonus to dodging attacks.",
      "base_value": 10,
      "min": 1,
      "max": 100,
      "effects_per_point": {
        "crit_chance_percent": 0.5,
        "loot_quality_percent": 1,
        "dodge_chance_percent": 0.5
      }
    },
    {
      "name": "Willpower",
      "name_cn": "意志",
      "abbreviation": "WIL",
      "description": "Governs resistance to status effects, bonus mana, and concentration to resist spell interruption.",
      "base_value": 10,
      "min": 1,
      "max": 100,
      "effects_per_point": {
        "status_resist_percent": 2,
        "max_mana": 1,
        "concentration_percent": 1
      }
    }
  ],
  "derived_stats": {
    "max_health": {
      "name": "Max Health",
      "name_cn": "最大生命值",
      "formula": "100 + endurance * 5 + level * 10",
      "base_value": 150,
      "description": "Total hit points before death. Increased by Endurance and leveling up."
    },
    "max_mana": {
      "name": "Max Mana",
      "name_cn": "最大法力值",
      "formula": "50 + intelligence * 3 + wisdom * 1 + level * 5",
      "base_value": 90,
      "description": "Resource pool for casting spells. Increased by Intelligence, Wisdom, and leveling up."
    },
    "max_stamina": {
      "name": "Max Stamina",
      "name_cn": "最大耐力值",
      "formula": "80 + endurance * 3 + level * 5",
      "base_value": 110,
      "description": "Resource pool for physical actions like sprinting, power attacks, and blocking."
    },
    "physical_damage": {
      "name": "Physical Damage",
      "name_cn": "物理伤害",
      "formula": "strength * 2 + weapon_base",
      "base_value": 20,
      "description": "Base melee and ranged physical damage before weapon modifiers."
    },
    "magic_damage": {
      "name": "Magic Damage",
      "name_cn": "魔法伤害",
      "formula": "intelligence * 2 + spell_base",
      "base_value": 20,
      "description": "Base magical damage before spell modifiers."
    },
    "armor_rating": {
      "name": "Armor Rating",
      "name_cn": "护甲值",
      "formula": "base_armor + endurance * 0.5",
      "base_value": 5,
      "description": "Reduces incoming physical damage. Capped at 80% reduction."
    },
    "movement_speed": {
      "name": "Movement Speed",
      "name_cn": "移动速度",
      "formula": "5.0 + dexterity * 0.02",
      "base_value": 5.2,
      "unit": "units_per_second",
      "description": "Base movement speed in the world. Affected by Dexterity and equipment."
    },
    "health_regen": {
      "name": "Health Regeneration",
      "name_cn": "生命回复",
      "formula": "0.5 + endurance * 0.1 + level * 0.05",
      "base_value": 1.5,
      "unit": "per_second",
      "description": "Health restored per second out of combat. Reduced to 25% in combat."
    },
    "mana_regen": {
      "name": "Mana Regeneration",
      "name_cn": "法力回复",
      "formula": "1.0 + wisdom * 0.15 + intelligence * 0.05",
      "base_value": 2.5,
      "unit": "per_second",
      "description": "Mana restored per second. Active both in and out of combat."
    },
    "stamina_regen": {
      "name": "Stamina Regeneration",
      "name_cn": "耐力回复",
      "formula": "3.0 + endurance * 0.2",
      "base_value": 5.0,
      "unit": "per_second",
      "description": "Stamina restored per second when not performing stamina-consuming actions."
    }
  },
  "skills": [
    {
      "id": "one_handed",
      "name": "One-Handed",
      "name_cn": "单手武器",
      "tree": "combat",
      "description": "The art of fighting with one-handed weapons such as swords, axes, and maces.",
      "max_level": 100,
      "governing_attribute": "STR",
      "xp_actions": [
        { "action": "hit_enemy_with_one_handed_weapon", "xp": 5 },
        { "action": "kill_enemy_with_one_handed_weapon", "xp": 15 },
        { "action": "block_while_dual_wielding", "xp": 3 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "two_handed",
      "name": "Two-Handed",
      "name_cn": "双手武器",
      "tree": "combat",
      "description": "The art of fighting with large two-handed weapons like greatswords, battleaxes, and warhammers.",
      "max_level": 100,
      "governing_attribute": "STR",
      "xp_actions": [
        { "action": "hit_enemy_with_two_handed_weapon", "xp": 6 },
        { "action": "kill_enemy_with_two_handed_weapon", "xp": 18 },
        { "action": "stagger_enemy_with_power_attack", "xp": 8 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "archery",
      "name": "Archery",
      "name_cn": "射术",
      "tree": "combat",
      "description": "The skill of using bows and crossbows to strike targets from a distance.",
      "max_level": 100,
      "governing_attribute": "DEX",
      "xp_actions": [
        { "action": "hit_enemy_with_bow", "xp": 6 },
        { "action": "kill_enemy_with_bow", "xp": 15 },
        { "action": "headshot", "xp": 20 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "block",
      "name": "Block",
      "name_cn": "格挡",
      "tree": "combat",
      "description": "The skill of using shields and weapons to deflect incoming melee and ranged attacks.",
      "max_level": 100,
      "governing_attribute": "END",
      "xp_actions": [
        { "action": "block_melee_attack", "xp": 5 },
        { "action": "block_ranged_attack", "xp": 8 },
        { "action": "shield_bash_enemy", "xp": 6 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "heavy_armor",
      "name": "Heavy Armor",
      "name_cn": "重甲",
      "tree": "combat",
      "description": "The ability to move and fight effectively while wearing heavy armor.",
      "max_level": 100,
      "governing_attribute": "END",
      "xp_actions": [
        { "action": "take_damage_while_wearing_heavy_armor", "xp": 4 },
        { "action": "get_hit_in_combat_heavy_armor", "xp": 3 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "destruction",
      "name": "Destruction",
      "name_cn": "毁灭",
      "tree": "magic",
      "description": "The school of magic focused on dealing elemental damage through fire, frost, and shock spells.",
      "max_level": 100,
      "governing_attribute": "INT",
      "xp_actions": [
        { "action": "deal_damage_with_destruction_spell", "xp": 5 },
        { "action": "kill_enemy_with_destruction_spell", "xp": 15 },
        { "action": "apply_elemental_status_effect", "xp": 4 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "restoration",
      "name": "Restoration",
      "name_cn": "恢复",
      "tree": "magic",
      "description": "The school of magic focused on healing, curing disease, and warding against the undead.",
      "max_level": 100,
      "governing_attribute": "WIS",
      "xp_actions": [
        { "action": "heal_health_with_spell", "xp": 4 },
        { "action": "heal_ally", "xp": 6 },
        { "action": "turn_undead", "xp": 10 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "conjuration",
      "name": "Conjuration",
      "name_cn": "召唤",
      "tree": "magic",
      "description": "The school of magic focused on summoning creatures, raising the dead, and binding weapons.",
      "max_level": 100,
      "governing_attribute": "INT",
      "xp_actions": [
        { "action": "summon_creature", "xp": 8 },
        { "action": "summoned_creature_kills_enemy", "xp": 10 },
        { "action": "reanimate_corpse", "xp": 12 },
        { "action": "conjure_bound_weapon", "xp": 5 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "alteration",
      "name": "Alteration",
      "name_cn": "变化",
      "tree": "magic",
      "description": "The school of magic focused on manipulating the physical world, including armor spells and paralysis.",
      "max_level": 100,
      "governing_attribute": "INT",
      "xp_actions": [
        { "action": "cast_armor_spell", "xp": 4 },
        { "action": "take_damage_while_armor_spell_active", "xp": 3 },
        { "action": "cast_paralysis", "xp": 10 },
        { "action": "transmute_material", "xp": 6 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "illusion",
      "name": "Illusion",
      "name_cn": "幻术",
      "tree": "magic",
      "description": "The school of magic focused on manipulating the minds of enemies, causing fear, frenzy, or calm.",
      "max_level": 100,
      "governing_attribute": "WIS",
      "xp_actions": [
        { "action": "cast_calm_on_enemy", "xp": 6 },
        { "action": "cast_fear_on_enemy", "xp": 6 },
        { "action": "cast_frenzy_on_enemy", "xp": 6 },
        { "action": "cast_invisibility", "xp": 10 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "enchanting",
      "name": "Enchanting",
      "name_cn": "附魔",
      "tree": "magic",
      "description": "The craft of imbuing weapons and armor with magical effects using a soul gem and enchanting table.",
      "max_level": 100,
      "governing_attribute": "INT",
      "xp_actions": [
        { "action": "enchant_item", "xp": 15 },
        { "action": "disenchant_item", "xp": 10 },
        { "action": "recharge_enchanted_weapon", "xp": 3 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "sneak",
      "name": "Sneak",
      "name_cn": "潜行",
      "tree": "stealth",
      "description": "The ability to move undetected, perform sneak attacks, and avoid triggering traps.",
      "max_level": 100,
      "governing_attribute": "DEX",
      "xp_actions": [
        { "action": "remain_undetected_near_enemy", "xp": 3 },
        { "action": "sneak_attack_melee", "xp": 10 },
        { "action": "sneak_attack_ranged", "xp": 8 },
        { "action": "pickpocket_successfully", "xp": 5 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "lockpicking",
      "name": "Lockpicking",
      "name_cn": "开锁",
      "tree": "stealth",
      "description": "The skill of opening locked doors and containers using lockpicks.",
      "max_level": 100,
      "governing_attribute": "DEX",
      "xp_actions": [
        { "action": "pick_novice_lock", "xp": 5 },
        { "action": "pick_apprentice_lock", "xp": 10 },
        { "action": "pick_adept_lock", "xp": 15 },
        { "action": "pick_expert_lock", "xp": 20 },
        { "action": "pick_master_lock", "xp": 30 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "pickpocket",
      "name": "Pickpocket",
      "name_cn": "扒窃",
      "tree": "stealth",
      "description": "The ability to steal items directly from a person without being detected.",
      "max_level": 100,
      "governing_attribute": "DEX",
      "xp_actions": [
        { "action": "steal_item_from_npc", "xp": 10 },
        { "action": "place_item_on_npc", "xp": 8 },
        { "action": "steal_equipped_item", "xp": 20 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "light_armor",
      "name": "Light Armor",
      "name_cn": "轻甲",
      "tree": "stealth",
      "description": "The ability to move swiftly and quietly while wearing light armor for protection.",
      "max_level": 100,
      "governing_attribute": "DEX",
      "xp_actions": [
        { "action": "take_damage_while_wearing_light_armor", "xp": 4 },
        { "action": "get_hit_in_combat_light_armor", "xp": 3 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "smithing",
      "name": "Smithing",
      "name_cn": "锻造",
      "tree": "crafting",
      "description": "The craft of forging and improving weapons and armor at a forge or workbench.",
      "max_level": 100,
      "governing_attribute": "STR",
      "xp_actions": [
        { "action": "forge_iron_item", "xp": 10 },
        { "action": "forge_steel_item", "xp": 15 },
        { "action": "forge_advanced_item", "xp": 25 },
        { "action": "improve_item_at_workbench", "xp": 12 },
        { "action": "forge_daedric_or_dragon_item", "xp": 40 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    },
    {
      "id": "alchemy",
      "name": "Alchemy",
      "name_cn": "炼金",
      "tree": "crafting",
      "description": "The craft of creating potions and poisons from raw ingredients at an alchemy lab.",
      "max_level": 100,
      "governing_attribute": "WIS",
      "xp_actions": [
        { "action": "brew_potion", "xp": 10 },
        { "action": "brew_poison", "xp": 10 },
        { "action": "discover_ingredient_effect", "xp": 5 },
        { "action": "brew_complex_potion", "xp": 20 }
      ],
      "level_up_formula": "base_xp * (1.1 ^ current_level)"
    }
  ],
  "skill_trees": {
    "one_handed": {
      "skill_id": "one_handed",
      "perks": [
        {
          "id": "oh_armsman",
          "name": "Armsman",
          "name_cn": "武器大师",
          "description": "Increases damage with one-handed weapons.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 5,
          "effect_per_rank": "+20% one-handed weapon damage"
        },
        {
          "id": "oh_fighting_stance",
          "name": "Fighting Stance",
          "name_cn": "战斗姿态",
          "description": "Power attacks with one-handed weapons cost 25% less stamina.",
          "skill_requirement": 20,
          "perk_point_cost": 1,
          "prerequisites": ["oh_armsman"],
          "max_ranks": 1,
          "effect_per_rank": "-25% power attack stamina cost"
        },
        {
          "id": "oh_dual_flurry",
          "name": "Dual Flurry",
          "name_cn": "双持连击",
          "description": "Dual wielding attacks are faster.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["oh_armsman"],
          "max_ranks": 2,
          "effect_per_rank": "+20% dual wield attack speed"
        },
        {
          "id": "oh_dual_savagery",
          "name": "Dual Savagery",
          "name_cn": "双持猛击",
          "description": "Dual wielding power attacks deal 50% bonus damage.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["oh_dual_flurry"],
          "max_ranks": 1,
          "effect_per_rank": "+50% dual wield power attack damage"
        },
        {
          "id": "oh_critical_charge",
          "name": "Critical Charge",
          "name_cn": "致命冲锋",
          "description": "Can do a one-handed sprinting power attack that does double critical damage.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["oh_fighting_stance"],
          "max_ranks": 1,
          "effect_per_rank": "Sprinting power attack does 2x critical damage"
        },
        {
          "id": "oh_bladesman",
          "name": "Bladesman",
          "name_cn": "剑术精通",
          "description": "Increases critical hit chance with one-handed swords.",
          "skill_requirement": 60,
          "perk_point_cost": 1,
          "prerequisites": ["oh_critical_charge"],
          "max_ranks": 3,
          "effect_per_rank": "+5% critical hit chance with swords"
        },
        {
          "id": "oh_paralyzing_strike",
          "name": "Paralyzing Strike",
          "name_cn": "麻痹打击",
          "description": "Backwards power attack has a 25% chance to paralyze the target for 6 seconds.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["oh_bladesman"],
          "max_ranks": 1,
          "effect_per_rank": "25% chance to paralyze for 6s on backwards power attack"
        }
      ]
    },
    "two_handed": {
      "skill_id": "two_handed",
      "perks": [
        {
          "id": "th_barbarian",
          "name": "Barbarian",
          "name_cn": "野蛮人",
          "description": "Increases damage with two-handed weapons.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 5,
          "effect_per_rank": "+20% two-handed weapon damage"
        },
        {
          "id": "th_champions_stance",
          "name": "Champion's Stance",
          "name_cn": "勇者姿态",
          "description": "Power attacks with two-handed weapons cost 25% less stamina.",
          "skill_requirement": 20,
          "perk_point_cost": 1,
          "prerequisites": ["th_barbarian"],
          "max_ranks": 1,
          "effect_per_rank": "-25% power attack stamina cost"
        },
        {
          "id": "th_devastating_blow",
          "name": "Devastating Blow",
          "name_cn": "毁灭打击",
          "description": "Standing power attacks do 25% bonus damage with a chance to decapitate.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["th_champions_stance"],
          "max_ranks": 1,
          "effect_per_rank": "+25% standing power attack damage"
        },
        {
          "id": "th_sweep",
          "name": "Sweep",
          "name_cn": "横扫",
          "description": "Sideways power attacks hit all targets in front of you.",
          "skill_requirement": 70,
          "perk_point_cost": 1,
          "prerequisites": ["th_devastating_blow"],
          "max_ranks": 1,
          "effect_per_rank": "Sideways power attacks hit all targets in an arc"
        },
        {
          "id": "th_warmaster",
          "name": "Warmaster",
          "name_cn": "战争大师",
          "description": "Backwards power attacks have a 25% chance to paralyze.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["th_sweep"],
          "max_ranks": 1,
          "effect_per_rank": "25% chance to paralyze on backwards power attack"
        },
        {
          "id": "th_deep_wounds",
          "name": "Deep Wounds",
          "name_cn": "深层伤口",
          "description": "Critical hits with greatswords cause bleeding damage over time.",
          "skill_requirement": 40,
          "perk_point_cost": 1,
          "prerequisites": ["th_champions_stance"],
          "max_ranks": 3,
          "effect_per_rank": "+5% critical chance and 3 bleed damage per second for 5s"
        },
        {
          "id": "th_skull_crusher",
          "name": "Skull Crusher",
          "name_cn": "碎颅者",
          "description": "Critical hits with warhammers ignore a percentage of the target's armor.",
          "skill_requirement": 40,
          "perk_point_cost": 1,
          "prerequisites": ["th_champions_stance"],
          "max_ranks": 3,
          "effect_per_rank": "+10% armor penetration on critical hits with warhammers"
        }
      ]
    },
    "archery": {
      "skill_id": "archery",
      "perks": [
        {
          "id": "ar_overdraw",
          "name": "Overdraw",
          "name_cn": "强力拉弓",
          "description": "Bows do more damage.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 5,
          "effect_per_rank": "+20% bow damage"
        },
        {
          "id": "ar_eagle_eye",
          "name": "Eagle Eye",
          "name_cn": "鹰眼",
          "description": "Pressing block while aiming will zoom in your view.",
          "skill_requirement": 20,
          "perk_point_cost": 1,
          "prerequisites": ["ar_overdraw"],
          "max_ranks": 1,
          "effect_per_rank": "Zoom in while aiming"
        },
        {
          "id": "ar_steady_hand",
          "name": "Steady Hand",
          "name_cn": "沉稳之手",
          "description": "Zooming in with a bow slows time.",
          "skill_requirement": 40,
          "perk_point_cost": 1,
          "prerequisites": ["ar_eagle_eye"],
          "max_ranks": 2,
          "effect_per_rank": "25% time slow while zoomed"
        },
        {
          "id": "ar_power_shot",
          "name": "Power Shot",
          "name_cn": "强力射击",
          "description": "Arrows stagger most targets 50% of the time.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["ar_eagle_eye"],
          "max_ranks": 1,
          "effect_per_rank": "50% chance to stagger targets"
        },
        {
          "id": "ar_quick_shot",
          "name": "Quick Shot",
          "name_cn": "快速射击",
          "description": "Can draw a bow 30% faster.",
          "skill_requirement": 70,
          "perk_point_cost": 1,
          "prerequisites": ["ar_power_shot"],
          "max_ranks": 1,
          "effect_per_rank": "+30% bow draw speed"
        },
        {
          "id": "ar_ranger",
          "name": "Ranger",
          "name_cn": "游侠",
          "description": "Can move at full speed while drawing a bow.",
          "skill_requirement": 60,
          "perk_point_cost": 1,
          "prerequisites": ["ar_power_shot"],
          "max_ranks": 1,
          "effect_per_rank": "Full movement speed while aiming"
        },
        {
          "id": "ar_bullseye",
          "name": "Bullseye",
          "name_cn": "百步穿杨",
          "description": "Each hit has a 15% chance of paralyzing the target for 3 seconds.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["ar_quick_shot", "ar_ranger"],
          "max_ranks": 1,
          "effect_per_rank": "15% chance to paralyze for 3s"
        }
      ]
    },
    "block": {
      "skill_id": "block",
      "perks": [
        {
          "id": "bl_shield_wall",
          "name": "Shield Wall",
          "name_cn": "盾墙",
          "description": "Blocking is more effective.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 5,
          "effect_per_rank": "+10% blocking effectiveness"
        },
        {
          "id": "bl_deflect_arrows",
          "name": "Deflect Arrows",
          "name_cn": "偏转箭矢",
          "description": "Arrows that hit the shield do no damage.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["bl_shield_wall"],
          "max_ranks": 1,
          "effect_per_rank": "Block all arrow damage with shield"
        },
        {
          "id": "bl_elemental_protection",
          "name": "Elemental Protection",
          "name_cn": "元素防护",
          "description": "Blocking with a shield reduces incoming fire, frost, and shock damage by 50%.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["bl_deflect_arrows"],
          "max_ranks": 1,
          "effect_per_rank": "-50% elemental damage while blocking"
        },
        {
          "id": "bl_block_runner",
          "name": "Block Runner",
          "name_cn": "持盾奔跑",
          "description": "Able to move faster with a shield raised.",
          "skill_requirement": 70,
          "perk_point_cost": 1,
          "prerequisites": ["bl_elemental_protection"],
          "max_ranks": 1,
          "effect_per_rank": "Full movement speed while blocking"
        },
        {
          "id": "bl_power_bash",
          "name": "Power Bash",
          "name_cn": "猛力盾击",
          "description": "Able to do a power bash that deals more damage and staggers.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["bl_shield_wall"],
          "max_ranks": 1,
          "effect_per_rank": "Unlock power bash with guaranteed stagger"
        },
        {
          "id": "bl_shield_charge",
          "name": "Shield Charge",
          "name_cn": "盾牌冲锋",
          "description": "Sprinting with a shield raised knocks down most targets.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["bl_block_runner", "bl_power_bash"],
          "max_ranks": 1,
          "effect_per_rank": "Sprint with shield to knock down targets"
        }
      ]
    },
    "heavy_armor": {
      "skill_id": "heavy_armor",
      "perks": [
        {
          "id": "ha_juggernaut",
          "name": "Juggernaut",
          "name_cn": "重装战士",
          "description": "Increases armor rating for heavy armor.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 5,
          "effect_per_rank": "+20% armor rating from heavy armor"
        },
        {
          "id": "ha_well_fitted",
          "name": "Well Fitted",
          "name_cn": "合身铠甲",
          "description": "25% armor bonus if wearing all heavy armor.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["ha_juggernaut"],
          "max_ranks": 1,
          "effect_per_rank": "+25% armor when wearing all heavy armor"
        },
        {
          "id": "ha_tower_of_strength",
          "name": "Tower of Strength",
          "name_cn": "力量之塔",
          "description": "50% less stagger when wearing full heavy armor.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["ha_well_fitted"],
          "max_ranks": 1,
          "effect_per_rank": "-50% stagger chance in full heavy armor"
        },
        {
          "id": "ha_conditioning",
          "name": "Conditioning",
          "name_cn": "负重训练",
          "description": "Heavy armor weighs nothing and does not slow you down.",
          "skill_requirement": 70,
          "perk_point_cost": 1,
          "prerequisites": ["ha_tower_of_strength"],
          "max_ranks": 1,
          "effect_per_rank": "Heavy armor has zero weight penalty"
        },
        {
          "id": "ha_reflect_blows",
          "name": "Reflect Blows",
          "name_cn": "反弹伤害",
          "description": "10% chance to reflect melee damage back to the attacker while in full heavy armor.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["ha_conditioning"],
          "max_ranks": 1,
          "effect_per_rank": "10% chance to reflect melee damage"
        },
        {
          "id": "ha_fists_of_steel",
          "name": "Fists of Steel",
          "name_cn": "铁拳",
          "description": "Unarmed attacks with heavy armor gauntlets deal their armor rating as extra damage.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["ha_juggernaut"],
          "max_ranks": 1,
          "effect_per_rank": "Unarmed damage equals gauntlet armor rating"
        }
      ]
    },
    "destruction": {
      "skill_id": "destruction",
      "perks": [
        {
          "id": "de_novice",
          "name": "Novice Destruction",
          "name_cn": "初级毁灭",
          "description": "Novice level Destruction spells cost 50% less mana.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for novice Destruction spells"
        },
        {
          "id": "de_apprentice",
          "name": "Apprentice Destruction",
          "name_cn": "学徒毁灭",
          "description": "Apprentice level Destruction spells cost 50% less mana.",
          "skill_requirement": 25,
          "perk_point_cost": 1,
          "prerequisites": ["de_novice"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for apprentice Destruction spells"
        },
        {
          "id": "de_adept",
          "name": "Adept Destruction",
          "name_cn": "熟练毁灭",
          "description": "Adept level Destruction spells cost 50% less mana.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["de_apprentice"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for adept Destruction spells"
        },
        {
          "id": "de_expert",
          "name": "Expert Destruction",
          "name_cn": "专家毁灭",
          "description": "Expert level Destruction spells cost 50% less mana.",
          "skill_requirement": 75,
          "perk_point_cost": 1,
          "prerequisites": ["de_adept"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for expert Destruction spells"
        },
        {
          "id": "de_master",
          "name": "Master Destruction",
          "name_cn": "大师毁灭",
          "description": "Master level Destruction spells cost 50% less mana.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["de_expert"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for master Destruction spells"
        },
        {
          "id": "de_augmented_flames",
          "name": "Augmented Flames",
          "name_cn": "烈焰增幅",
          "description": "Fire spells do more damage.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["de_novice"],
          "max_ranks": 2,
          "effect_per_rank": "+25% fire spell damage"
        },
        {
          "id": "de_augmented_frost",
          "name": "Augmented Frost",
          "name_cn": "寒霜增幅",
          "description": "Frost spells do more damage.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["de_novice"],
          "max_ranks": 2,
          "effect_per_rank": "+25% frost spell damage"
        },
        {
          "id": "de_augmented_shock",
          "name": "Augmented Shock",
          "name_cn": "雷电增幅",
          "description": "Shock spells do more damage.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["de_novice"],
          "max_ranks": 2,
          "effect_per_rank": "+25% shock spell damage"
        }
      ]
    },
    "restoration": {
      "skill_id": "restoration",
      "perks": [
        {
          "id": "re_novice",
          "name": "Novice Restoration",
          "name_cn": "初级恢复",
          "description": "Novice level Restoration spells cost 50% less mana.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for novice Restoration spells"
        },
        {
          "id": "re_apprentice",
          "name": "Apprentice Restoration",
          "name_cn": "学徒恢复",
          "description": "Apprentice level Restoration spells cost 50% less mana.",
          "skill_requirement": 25,
          "perk_point_cost": 1,
          "prerequisites": ["re_novice"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for apprentice Restoration spells"
        },
        {
          "id": "re_adept",
          "name": "Adept Restoration",
          "name_cn": "熟练恢复",
          "description": "Adept level Restoration spells cost 50% less mana.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["re_apprentice"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for adept Restoration spells"
        },
        {
          "id": "re_expert",
          "name": "Expert Restoration",
          "name_cn": "专家恢复",
          "description": "Expert level Restoration spells cost 50% less mana.",
          "skill_requirement": 75,
          "perk_point_cost": 1,
          "prerequisites": ["re_adept"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for expert Restoration spells"
        },
        {
          "id": "re_master",
          "name": "Master Restoration",
          "name_cn": "大师恢复",
          "description": "Master level Restoration spells cost 50% less mana.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["re_expert"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for master Restoration spells"
        },
        {
          "id": "re_regeneration",
          "name": "Regeneration",
          "name_cn": "再生",
          "description": "Healing spells restore 50% more health.",
          "skill_requirement": 20,
          "perk_point_cost": 1,
          "prerequisites": ["re_novice"],
          "max_ranks": 1,
          "effect_per_rank": "+50% healing from Restoration spells"
        },
        {
          "id": "re_necromage",
          "name": "Necromage",
          "name_cn": "亡灵克星",
          "description": "All spells are more effective against undead. If you are a vampire, all spells are more effective on you.",
          "skill_requirement": 70,
          "perk_point_cost": 1,
          "prerequisites": ["re_regeneration"],
          "max_ranks": 1,
          "effect_per_rank": "+25% spell effectiveness vs undead"
        }
      ]
    },
    "conjuration": {
      "skill_id": "conjuration",
      "perks": [
        {
          "id": "co_novice",
          "name": "Novice Conjuration",
          "name_cn": "初级召唤",
          "description": "Novice level Conjuration spells cost 50% less mana.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for novice Conjuration spells"
        },
        {
          "id": "co_apprentice",
          "name": "Apprentice Conjuration",
          "name_cn": "学徒召唤",
          "description": "Apprentice level Conjuration spells cost 50% less mana.",
          "skill_requirement": 25,
          "perk_point_cost": 1,
          "prerequisites": ["co_novice"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for apprentice Conjuration spells"
        },
        {
          "id": "co_adept",
          "name": "Adept Conjuration",
          "name_cn": "熟练召唤",
          "description": "Adept level Conjuration spells cost 50% less mana.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["co_apprentice"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for adept Conjuration spells"
        },
        {
          "id": "co_expert",
          "name": "Expert Conjuration",
          "name_cn": "专家召唤",
          "description": "Expert level Conjuration spells cost 50% less mana.",
          "skill_requirement": 75,
          "perk_point_cost": 1,
          "prerequisites": ["co_adept"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for expert Conjuration spells"
        },
        {
          "id": "co_master",
          "name": "Master Conjuration",
          "name_cn": "大师召唤",
          "description": "Master level Conjuration spells cost 50% less mana.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["co_expert"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for master Conjuration spells"
        },
        {
          "id": "co_summoner",
          "name": "Summoner",
          "name_cn": "召唤师",
          "description": "Can summon atronachs and undead from twice as far away.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["co_novice"],
          "max_ranks": 2,
          "effect_per_rank": "+100% summoning range"
        },
        {
          "id": "co_atromancy",
          "name": "Atromancy",
          "name_cn": "元素精通",
          "description": "Summoned atronachs last twice as long.",
          "skill_requirement": 40,
          "perk_point_cost": 1,
          "prerequisites": ["co_summoner"],
          "max_ranks": 1,
          "effect_per_rank": "+100% summoned atronach duration"
        }
      ]
    },
    "alteration": {
      "skill_id": "alteration",
      "perks": [
        {
          "id": "al_novice",
          "name": "Novice Alteration",
          "name_cn": "初级变化",
          "description": "Novice level Alteration spells cost 50% less mana.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for novice Alteration spells"
        },
        {
          "id": "al_apprentice",
          "name": "Apprentice Alteration",
          "name_cn": "学徒变化",
          "description": "Apprentice level Alteration spells cost 50% less mana.",
          "skill_requirement": 25,
          "perk_point_cost": 1,
          "prerequisites": ["al_novice"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for apprentice Alteration spells"
        },
        {
          "id": "al_adept",
          "name": "Adept Alteration",
          "name_cn": "熟练变化",
          "description": "Adept level Alteration spells cost 50% less mana.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["al_apprentice"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for adept Alteration spells"
        },
        {
          "id": "al_expert",
          "name": "Expert Alteration",
          "name_cn": "专家变化",
          "description": "Expert level Alteration spells cost 50% less mana.",
          "skill_requirement": 75,
          "perk_point_cost": 1,
          "prerequisites": ["al_adept"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for expert Alteration spells"
        },
        {
          "id": "al_master",
          "name": "Master Alteration",
          "name_cn": "大师变化",
          "description": "Master level Alteration spells cost 50% less mana.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["al_expert"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for master Alteration spells"
        },
        {
          "id": "al_magic_resistance",
          "name": "Magic Resistance",
          "name_cn": "魔法抗性",
          "description": "Provides passive magic resistance.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["al_novice"],
          "max_ranks": 3,
          "effect_per_rank": "+10% magic resistance"
        }
      ]
    },
    "illusion": {
      "skill_id": "illusion",
      "perks": [
        {
          "id": "il_novice",
          "name": "Novice Illusion",
          "name_cn": "初级幻术",
          "description": "Novice level Illusion spells cost 50% less mana.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for novice Illusion spells"
        },
        {
          "id": "il_apprentice",
          "name": "Apprentice Illusion",
          "name_cn": "学徒幻术",
          "description": "Apprentice level Illusion spells cost 50% less mana.",
          "skill_requirement": 25,
          "perk_point_cost": 1,
          "prerequisites": ["il_novice"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for apprentice Illusion spells"
        },
        {
          "id": "il_adept",
          "name": "Adept Illusion",
          "name_cn": "熟练幻术",
          "description": "Adept level Illusion spells cost 50% less mana.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["il_apprentice"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for adept Illusion spells"
        },
        {
          "id": "il_expert",
          "name": "Expert Illusion",
          "name_cn": "专家幻术",
          "description": "Expert level Illusion spells cost 50% less mana.",
          "skill_requirement": 75,
          "perk_point_cost": 1,
          "prerequisites": ["il_adept"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for expert Illusion spells"
        },
        {
          "id": "il_master",
          "name": "Master Illusion",
          "name_cn": "大师幻术",
          "description": "Master level Illusion spells cost 50% less mana.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["il_expert"],
          "max_ranks": 1,
          "effect_per_rank": "-50% mana cost for master Illusion spells"
        },
        {
          "id": "il_hypnotic_gaze",
          "name": "Hypnotic Gaze",
          "name_cn": "催眠凝视",
          "description": "Calm spells now work on higher level enemies.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["il_novice"],
          "max_ranks": 1,
          "effect_per_rank": "Calm spells effective on enemies up to 8 levels higher"
        }
      ]
    },
    "enchanting": {
      "skill_id": "enchanting",
      "perks": [
        {
          "id": "en_enchanter",
          "name": "Enchanter",
          "name_cn": "附魔师",
          "description": "New enchantments are stronger.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 5,
          "effect_per_rank": "+20% enchantment power"
        },
        {
          "id": "en_fire_enchanter",
          "name": "Fire Enchanter",
          "name_cn": "火焰附魔",
          "description": "Fire enchantments on weapons and armor are 25% stronger.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["en_enchanter"],
          "max_ranks": 1,
          "effect_per_rank": "+25% fire enchantment strength"
        },
        {
          "id": "en_frost_enchanter",
          "name": "Frost Enchanter",
          "name_cn": "寒霜附魔",
          "description": "Frost enchantments on weapons and armor are 25% stronger.",
          "skill_requirement": 40,
          "perk_point_cost": 1,
          "prerequisites": ["en_fire_enchanter"],
          "max_ranks": 1,
          "effect_per_rank": "+25% frost enchantment strength"
        },
        {
          "id": "en_storm_enchanter",
          "name": "Storm Enchanter",
          "name_cn": "雷电附魔",
          "description": "Shock enchantments on weapons and armor are 25% stronger.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["en_frost_enchanter"],
          "max_ranks": 1,
          "effect_per_rank": "+25% shock enchantment strength"
        },
        {
          "id": "en_insightful_enchanter",
          "name": "Insightful Enchanter",
          "name_cn": "洞察附魔",
          "description": "Skill enchantments on armor are 25% stronger.",
          "skill_requirement": 60,
          "perk_point_cost": 1,
          "prerequisites": ["en_enchanter"],
          "max_ranks": 1,
          "effect_per_rank": "+25% skill enchantment strength on armor"
        },
        {
          "id": "en_extra_effect",
          "name": "Extra Effect",
          "name_cn": "双重附魔",
          "description": "Can put two enchantments on a single item.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["en_storm_enchanter", "en_insightful_enchanter"],
          "max_ranks": 1,
          "effect_per_rank": "Apply two enchantments to one item"
        }
      ]
    },
    "sneak": {
      "skill_id": "sneak",
      "perks": [
        {
          "id": "sn_stealth",
          "name": "Stealth",
          "name_cn": "隐匿",
          "description": "You are harder to detect while sneaking.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 5,
          "effect_per_rank": "+20% harder to detect"
        },
        {
          "id": "sn_backstab",
          "name": "Backstab",
          "name_cn": "背刺",
          "description": "Sneak attacks with one-handed weapons deal 6x damage.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["sn_stealth"],
          "max_ranks": 1,
          "effect_per_rank": "6x sneak attack damage with one-handed weapons"
        },
        {
          "id": "sn_deadly_aim",
          "name": "Deadly Aim",
          "name_cn": "致命瞄准",
          "description": "Sneak attacks with bows deal 3x damage.",
          "skill_requirement": 40,
          "perk_point_cost": 1,
          "prerequisites": ["sn_backstab"],
          "max_ranks": 1,
          "effect_per_rank": "3x sneak attack damage with bows"
        },
        {
          "id": "sn_assassins_blade",
          "name": "Assassin's Blade",
          "name_cn": "刺客之刃",
          "description": "Sneak attacks with daggers deal 15x damage.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["sn_backstab"],
          "max_ranks": 1,
          "effect_per_rank": "15x sneak attack damage with daggers"
        },
        {
          "id": "sn_muffled_movement",
          "name": "Muffled Movement",
          "name_cn": "无声移动",
          "description": "Wearing armor produces less noise while sneaking.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["sn_stealth"],
          "max_ranks": 1,
          "effect_per_rank": "Armor noise reduced by 50%"
        },
        {
          "id": "sn_light_foot",
          "name": "Light Foot",
          "name_cn": "轻足",
          "description": "You will not trigger pressure plates.",
          "skill_requirement": 40,
          "perk_point_cost": 1,
          "prerequisites": ["sn_muffled_movement"],
          "max_ranks": 1,
          "effect_per_rank": "Immune to pressure plate traps"
        },
        {
          "id": "sn_shadow_warrior",
          "name": "Shadow Warrior",
          "name_cn": "暗影战士",
          "description": "Crouching in combat causes enemies to briefly lose sight of you, allowing a sneak attack.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["sn_light_foot", "sn_assassins_blade", "sn_deadly_aim"],
          "max_ranks": 1,
          "effect_per_rank": "Crouching in combat triggers brief invisibility"
        }
      ]
    },
    "lockpicking": {
      "skill_id": "lockpicking",
      "perks": [
        {
          "id": "lp_novice_locks",
          "name": "Novice Locks",
          "name_cn": "初级锁匠",
          "description": "Novice locks are much easier to pick.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 1,
          "effect_per_rank": "Novice locks significantly easier to pick"
        },
        {
          "id": "lp_apprentice_locks",
          "name": "Apprentice Locks",
          "name_cn": "学徒锁匠",
          "description": "Apprentice locks are much easier to pick.",
          "skill_requirement": 25,
          "perk_point_cost": 1,
          "prerequisites": ["lp_novice_locks"],
          "max_ranks": 1,
          "effect_per_rank": "Apprentice locks significantly easier to pick"
        },
        {
          "id": "lp_adept_locks",
          "name": "Adept Locks",
          "name_cn": "熟练锁匠",
          "description": "Adept locks are much easier to pick.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["lp_apprentice_locks"],
          "max_ranks": 1,
          "effect_per_rank": "Adept locks significantly easier to pick"
        },
        {
          "id": "lp_expert_locks",
          "name": "Expert Locks",
          "name_cn": "专家锁匠",
          "description": "Expert locks are much easier to pick.",
          "skill_requirement": 75,
          "perk_point_cost": 1,
          "prerequisites": ["lp_adept_locks"],
          "max_ranks": 1,
          "effect_per_rank": "Expert locks significantly easier to pick"
        },
        {
          "id": "lp_master_locks",
          "name": "Master Locks",
          "name_cn": "大师锁匠",
          "description": "Master locks are much easier to pick.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["lp_expert_locks"],
          "max_ranks": 1,
          "effect_per_rank": "Master locks significantly easier to pick"
        },
        {
          "id": "lp_unbreakable",
          "name": "Unbreakable",
          "name_cn": "坚不可摧",
          "description": "Lockpicks never break.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["lp_master_locks"],
          "max_ranks": 1,
          "effect_per_rank": "Lockpicks are unbreakable"
        }
      ]
    },
    "pickpocket": {
      "skill_id": "pickpocket",
      "perks": [
        {
          "id": "pp_light_fingers",
          "name": "Light Fingers",
          "name_cn": "灵巧之手",
          "description": "Pickpocketing bonus. Item weight and value reduce pickpocketing odds.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 5,
          "effect_per_rank": "+20% pickpocket success chance"
        },
        {
          "id": "pp_night_thief",
          "name": "Night Thief",
          "name_cn": "夜间窃贼",
          "description": "+25% chance to pickpocket if the target is asleep.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["pp_light_fingers"],
          "max_ranks": 1,
          "effect_per_rank": "+25% pickpocket chance on sleeping targets"
        },
        {
          "id": "pp_cutpurse",
          "name": "Cutpurse",
          "name_cn": "割钱袋",
          "description": "Pickpocketing gold is 50% easier.",
          "skill_requirement": 40,
          "perk_point_cost": 1,
          "prerequisites": ["pp_night_thief"],
          "max_ranks": 1,
          "effect_per_rank": "+50% chance to steal gold"
        },
        {
          "id": "pp_misdirection",
          "name": "Misdirection",
          "name_cn": "声东击西",
          "description": "Can pickpocket equipped weapons.",
          "skill_requirement": 70,
          "perk_point_cost": 1,
          "prerequisites": ["pp_cutpurse"],
          "max_ranks": 1,
          "effect_per_rank": "Can steal equipped weapons"
        },
        {
          "id": "pp_perfect_touch",
          "name": "Perfect Touch",
          "name_cn": "完美手感",
          "description": "Can pickpocket equipped items.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["pp_misdirection"],
          "max_ranks": 1,
          "effect_per_rank": "Can steal any equipped item"
        }
      ]
    },
    "light_armor": {
      "skill_id": "light_armor",
      "perks": [
        {
          "id": "la_agile_defender",
          "name": "Agile Defender",
          "name_cn": "轻甲防御",
          "description": "Increases armor rating for light armor.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 5,
          "effect_per_rank": "+20% armor rating from light armor"
        },
        {
          "id": "la_custom_fit",
          "name": "Custom Fit",
          "name_cn": "量身定制",
          "description": "25% armor bonus if wearing all light armor.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["la_agile_defender"],
          "max_ranks": 1,
          "effect_per_rank": "+25% armor when wearing all light armor"
        },
        {
          "id": "la_unhindered",
          "name": "Unhindered",
          "name_cn": "无碍",
          "description": "Light armor weighs nothing and does not slow you down.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["la_custom_fit"],
          "max_ranks": 1,
          "effect_per_rank": "Light armor has zero weight penalty"
        },
        {
          "id": "la_wind_walker",
          "name": "Wind Walker",
          "name_cn": "御风者",
          "description": "Stamina regenerates 50% faster while wearing all light armor.",
          "skill_requirement": 60,
          "perk_point_cost": 1,
          "prerequisites": ["la_unhindered"],
          "max_ranks": 1,
          "effect_per_rank": "+50% stamina regen in full light armor"
        },
        {
          "id": "la_deft_movement",
          "name": "Deft Movement",
          "name_cn": "灵巧闪避",
          "description": "10% chance of avoiding all damage from a melee attack while wearing all light armor.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["la_wind_walker"],
          "max_ranks": 1,
          "effect_per_rank": "10% chance to avoid all melee damage"
        },
        {
          "id": "la_matching_set",
          "name": "Matching Set",
          "name_cn": "套装加成",
          "description": "Additional 25% armor bonus if wearing a matched set of light armor.",
          "skill_requirement": 70,
          "perk_point_cost": 1,
          "prerequisites": ["la_custom_fit"],
          "max_ranks": 1,
          "effect_per_rank": "+25% armor for matched light armor set"
        }
      ]
    },
    "smithing": {
      "skill_id": "smithing",
      "perks": [
        {
          "id": "sm_steel_smithing",
          "name": "Steel Smithing",
          "name_cn": "钢铁锻造",
          "description": "Can create steel armor and weapons at forges, and improve them twice as much.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 1,
          "effect_per_rank": "Unlock steel crafting and 2x improvement"
        },
        {
          "id": "sm_elven_smithing",
          "name": "Elven Smithing",
          "name_cn": "精灵锻造",
          "description": "Can create elven armor and weapons at forges, and improve them twice as much.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["sm_steel_smithing"],
          "max_ranks": 1,
          "effect_per_rank": "Unlock elven crafting and 2x improvement"
        },
        {
          "id": "sm_advanced_armors",
          "name": "Advanced Armors",
          "name_cn": "进阶锻造",
          "description": "Can create scaled and plate armor at forges, and improve them twice as much.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["sm_elven_smithing"],
          "max_ranks": 1,
          "effect_per_rank": "Unlock scaled and plate crafting and 2x improvement"
        },
        {
          "id": "sm_glass_smithing",
          "name": "Glass Smithing",
          "name_cn": "玻璃锻造",
          "description": "Can create glass armor and weapons at forges, and improve them twice as much.",
          "skill_requirement": 70,
          "perk_point_cost": 1,
          "prerequisites": ["sm_advanced_armors"],
          "max_ranks": 1,
          "effect_per_rank": "Unlock glass crafting and 2x improvement"
        },
        {
          "id": "sm_orcish_smithing",
          "name": "Orcish Smithing",
          "name_cn": "兽人锻造",
          "description": "Can create orcish armor and weapons at forges, and improve them twice as much.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["sm_steel_smithing"],
          "max_ranks": 1,
          "effect_per_rank": "Unlock orcish crafting and 2x improvement"
        },
        {
          "id": "sm_daedric_smithing",
          "name": "Daedric Smithing",
          "name_cn": "魔族锻造",
          "description": "Can create daedric armor and weapons at forges, and improve them twice as much.",
          "skill_requirement": 90,
          "perk_point_cost": 1,
          "prerequisites": ["sm_orcish_smithing"],
          "max_ranks": 1,
          "effect_per_rank": "Unlock daedric crafting and 2x improvement"
        },
        {
          "id": "sm_dragon_smithing",
          "name": "Dragon Smithing",
          "name_cn": "龙骨锻造",
          "description": "Can create dragon armor and weapons at forges, and improve them twice as much.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["sm_daedric_smithing", "sm_glass_smithing"],
          "max_ranks": 1,
          "effect_per_rank": "Unlock dragon crafting and 2x improvement"
        }
      ]
    },
    "alchemy": {
      "skill_id": "alchemy",
      "perks": [
        {
          "id": "al_alchemist",
          "name": "Alchemist",
          "name_cn": "炼金术士",
          "description": "Potions and poisons you make are stronger.",
          "skill_requirement": 0,
          "perk_point_cost": 1,
          "prerequisites": [],
          "max_ranks": 5,
          "effect_per_rank": "+20% potion and poison strength"
        },
        {
          "id": "al_physician",
          "name": "Physician",
          "name_cn": "药剂师",
          "description": "Potions you mix that restore health, mana, or stamina are 25% more powerful.",
          "skill_requirement": 20,
          "perk_point_cost": 1,
          "prerequisites": ["al_alchemist"],
          "max_ranks": 1,
          "effect_per_rank": "+25% restorative potion strength"
        },
        {
          "id": "al_benefactor",
          "name": "Benefactor",
          "name_cn": "施惠者",
          "description": "Potions you mix with beneficial effects have an additional 25% greater magnitude.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["al_physician"],
          "max_ranks": 1,
          "effect_per_rank": "+25% beneficial potion magnitude"
        },
        {
          "id": "al_poisoner",
          "name": "Poisoner",
          "name_cn": "用毒者",
          "description": "Poisons you mix are 25% more effective.",
          "skill_requirement": 30,
          "perk_point_cost": 1,
          "prerequisites": ["al_physician"],
          "max_ranks": 1,
          "effect_per_rank": "+25% poison effectiveness"
        },
        {
          "id": "al_experimenter",
          "name": "Experimenter",
          "name_cn": "实验者",
          "description": "Eating an ingredient reveals additional effects.",
          "skill_requirement": 50,
          "perk_point_cost": 1,
          "prerequisites": ["al_benefactor", "al_poisoner"],
          "max_ranks": 3,
          "effect_per_rank": "Reveals one additional ingredient effect when eaten"
        },
        {
          "id": "al_purity",
          "name": "Purity",
          "name_cn": "纯净",
          "description": "All negative effects are removed from potions and all positive effects from poisons.",
          "skill_requirement": 100,
          "perk_point_cost": 1,
          "prerequisites": ["al_experimenter"],
          "max_ranks": 1,
          "effect_per_rank": "Remove negative effects from potions and positive effects from poisons"
        }
      ]
    }
  },
  "leveling": {
    "xp_to_level_formula": "100 * level * (1 + level * 0.1)",
    "xp_examples": {
      "level_2": 220,
      "level_5": 750,
      "level_10": 2000,
      "level_20": 6000,
      "level_30": 12000,
      "level_40": 20000,
      "level_50": 27500,
      "level_60": 42000,
      "level_70": 56000,
      "level_80": 72000
    },
    "max_level": 80,
    "attribute_points_per_level": 1,
    "attribute_point_bonus": 5,
    "attribute_point_description": "Each level, choose one attribute to increase by 5 points.",
    "perk_points_per_level": 1,
    "health_mana_stamina_choice": {
      "description": "Each level, choose one: +10 health, +10 mana, or +10 stamina.",
      "options": [
        { "choice": "health", "bonus": 10 },
        { "choice": "mana", "bonus": 10 },
        { "choice": "stamina", "bonus": 10 }
      ]
    },
    "xp_sources": {
      "combat": {
        "description": "XP gained from defeating enemies in combat.",
        "formula": "enemy_level * 10",
        "examples": {
          "level_1_enemy": 10,
          "level_5_enemy": 50,
          "level_10_enemy": 100,
          "level_20_enemy": 200,
          "level_50_enemy": 500
        }
      },
      "quest_completion": {
        "description": "XP gained from completing quests. Varies by quest difficulty and type.",
        "examples": {
          "minor_side_quest": 100,
          "standard_side_quest": 250,
          "major_side_quest": 500,
          "main_story_quest": 1000,
          "epic_quest": 2500
        }
      },
      "skill_usage": {
        "description": "XP gained passively from using skills. Each skill level up grants character XP.",
        "formula": "skill_level * 5"
      },
      "exploration_discovery": {
        "description": "XP gained from discovering new locations, dungeons, and landmarks.",
        "examples": {
          "discover_location": 50,
          "clear_dungeon": 200,
          "discover_landmark": 75,
          "discover_hidden_area": 150
        }
      }
    }
  },
  "races": [
    {
      "id": "human",
      "name": "Human",
      "name_cn": "人类",
      "lore": "Humans are the most adaptable and ambitious of all the races. Found in every corner of the Eternal Realm, they rise to prominence through sheer determination and versatility. Their empires have risen and fallen throughout the ages, yet they persist as the dominant civilization.",
      "attribute_bonuses": {
        "STR": 5,
        "DEX": 5,
        "INT": 5,
        "WIS": 5,
        "END": 5,
        "CHA": 5,
        "LCK": 5,
        "WIL": 5
      },
      "special_abilities": [
        {
          "name": "Adaptability",
          "name_cn": "适应性",
          "description": "Gain one bonus perk point at level 1.",
          "type": "passive"
        },
        {
          "name": "Quick Learner",
          "name_cn": "快速学习",
          "description": "Gain 10% more XP from all sources.",
          "type": "passive",
          "effect": "+10% XP gain"
        }
      ],
      "resistances": {},
      "skill_bonuses": {}
    },
    {
      "id": "elf",
      "name": "Elf",
      "name_cn": "精灵",
      "lore": "The Elves are an ancient and graceful people with a deep connection to the arcane. Living for centuries within their forest kingdoms, they have mastered the magical arts and developed a keen awareness of the natural world. Their slender forms belie a formidable magical prowess.",
      "attribute_bonuses": {
        "STR": -5,
        "DEX": 5,
        "INT": 10,
        "WIS": 10,
        "END": -5,
        "CHA": 0,
        "LCK": 0,
        "WIL": 0
      },
      "special_abilities": [
        {
          "name": "Arcane Reserves",
          "name_cn": "奥术储备",
          "description": "Start with an additional 50 mana.",
          "type": "passive",
          "effect": "+50 max mana"
        }
      ],
      "resistances": {
        "magic_resist": 10
      },
      "skill_bonuses": {
        "destruction": 10,
        "conjuration": 5,
        "alteration": 5
      }
    },
    {
      "id": "dwarf",
      "name": "Dwarf",
      "name_cn": "矮人",
      "lore": "Born of stone and iron, the Dwarves are a hardy folk who dwell in vast underground citadels carved beneath the mountains. They are master smiths and warriors, renowned for their stubborn resilience and unmatched craftsmanship. Their grudges last as long as their stonework.",
      "attribute_bonuses": {
        "STR": 10,
        "DEX": -5,
        "INT": 0,
        "WIS": 0,
        "END": 10,
        "CHA": -5,
        "LCK": 0,
        "WIL": 5
      },
      "special_abilities": [
        {
          "name": "Stoneblood",
          "name_cn": "岩石之血",
          "description": "Start with an additional 50 health.",
          "type": "passive",
          "effect": "+50 max health"
        }
      ],
      "resistances": {
        "poison_resist": 20
      },
      "skill_bonuses": {
        "smithing": 10,
        "heavy_armor": 5,
        "block": 5
      }
    },
    {
      "id": "orc",
      "name": "Orc",
      "name_cn": "兽人",
      "lore": "Orcs are fearsome warriors whose physical might is unmatched among the mortal races. Organized into fierce tribal clans, they live by a brutal code of honor where strength determines leadership. In battle, an Orc's fury is legendary, capable of turning the tide of any conflict.",
      "attribute_bonuses": {
        "STR": 15,
        "DEX": 0,
        "INT": -5,
        "WIS": -5,
        "END": 10,
        "CHA": -5,
        "LCK": 0,
        "WIL": 0
      },
      "special_abilities": [
        {
          "name": "Berserker Rage",
          "name_cn": "狂暴之怒",
          "description": "Once per day, enter a berserker rage dealing 2x damage and taking half damage for 30 seconds.",
          "type": "active",
          "cooldown": "24h (in-game)",
          "duration": 30,
          "effect": "2x damage dealt, 0.5x damage taken"
        }
      ],
      "resistances": {},
      "skill_bonuses": {
        "two_handed": 10,
        "heavy_armor": 5,
        "one_handed": 5
      }
    },
    {
      "id": "halfling",
      "name": "Halfling",
      "name_cn": "半身人",
      "lore": "Small in stature but great in cunning, Halflings are a cheerful and resourceful folk. They live in comfortable burrows and prosperous villages, preferring a quiet life of good food and good company. Yet when adventure calls, their natural luck and nimble fingers make them surprisingly formidable.",
      "attribute_bonuses": {
        "STR": -10,
        "DEX": 10,
        "INT": 0,
        "WIS": 0,
        "END": -5,
        "CHA": 5,
        "LCK": 15,
        "WIL": 0
      },
      "special_abilities": [
        {
          "name": "Fortune's Favor",
          "name_cn": "命运眷顾",
          "description": "Passive 20% bonus to stealth detection avoidance and 15% increased critical hit chance.",
          "type": "passive",
          "effect": "+20% stealth, +15% crit chance"
        }
      ],
      "resistances": {},
      "skill_bonuses": {
        "sneak": 10,
        "lockpicking": 10,
        "pickpocket": 5,
        "alchemy": 5
      }
    },
    {
      "id": "dragonborn",
      "name": "Dragonborn",
      "name_cn": "龙裔",
      "lore": "The Dragonborn are a rare and revered lineage bearing the blood of ancient dragons. Born with an indomitable will and the ability to speak the dragon tongue, they are destined for greatness. Their scales may be hidden beneath their skin, but their power manifests in devastating shouts that shake the very earth.",
      "attribute_bonuses": {
        "STR": 10,
        "DEX": 0,
        "INT": 0,
        "WIS": 0,
        "END": 5,
        "CHA": -5,
        "LCK": -5,
        "WIL": 10
      },
      "special_abilities": [
        {
          "name": "Dragon Shout",
          "name_cn": "龙吼",
          "description": "Unleash a powerful shout dealing 50 damage in a cone and staggering enemies. 120 second cooldown.",
          "type": "active",
          "cooldown": 120,
          "effect": "50 damage cone + stagger"
        }
      ],
      "resistances": {
        "fire_resist": 25
      },
      "skill_bonuses": {
        "two_handed": 5,
        "block": 5,
        "destruction": 5,
        "heavy_armor": 5
      }
    },
    {
      "id": "dark_elf",
      "name": "Dark Elf",
      "name_cn": "暗精灵",
      "lore": "Dark Elves, or Drow, are a mysterious and often mistrusted people who once dwelt in the underdark before emerging into the surface world. Combining arcane aptitude with deadly stealth, they are natural spellblades and assassins. Their crimson eyes betray a fierce intelligence and relentless ambition.",
      "attribute_bonuses": {
        "STR": 0,
        "DEX": 10,
        "INT": 10,
        "WIS": -5,
        "END": -5,
        "CHA": 0,
        "LCK": 5,
        "WIL": 0
      },
      "special_abilities": [
        {
          "name": "Shadow Strike",
          "name_cn": "暗影打击",
          "description": "Sneak attacks deal 20% additional damage.",
          "type": "passive",
          "effect": "+20% sneak attack damage"
        }
      ],
      "resistances": {
        "fire_resist": 15
      },
      "skill_bonuses": {
        "destruction": 5,
        "sneak": 10,
        "light_armor": 5,
        "illusion": 5
      }
    },
    {
      "id": "beastkin",
      "name": "Beastkin",
      "name_cn": "兽族",
      "lore": "The Beastkin are a proud, feral people who embody the primal power of nature. With keen senses, powerful limbs, and feline agility, they roam the wilds as unmatched hunters and trackers. Many distrust civilized society, preferring the freedom of the open plains and dense forests.",
      "attribute_bonuses": {
        "STR": 5,
        "DEX": 10,
        "INT": -5,
        "WIS": -5,
        "END": 10,
        "CHA": 0,
        "LCK": 0,
        "WIL": 0
      },
      "special_abilities": [
        {
          "name": "Night Vision",
          "name_cn": "夜视",
          "description": "Toggle ability that allows you to see in the dark.",
          "type": "active",
          "cooldown": 0,
          "effect": "Full vision in darkness"
        },
        {
          "name": "Claw Strikes",
          "name_cn": "利爪打击",
          "description": "Unarmed attacks deal 15 bonus damage.",
          "type": "passive",
          "effect": "+15 unarmed damage"
        },
        {
          "name": "Swift",
          "name_cn": "迅捷",
          "description": "Sprint speed is increased by 20%.",
          "type": "passive",
          "effect": "+20% sprint speed"
        }
      ],
      "resistances": {},
      "skill_bonuses": {
        "sneak": 5,
        "archery": 5,
        "light_armor": 5,
        "one_handed": 5
      }
    }
  ],
  "classes": [
    {
      "id": "warrior",
      "name": "Warrior",
      "name_cn": "战士",
      "description": "A master of arms and armor, the Warrior excels in direct melee combat. Whether wielding a greatsword or sword and shield, they are the frontline of any battle, shrugging off blows that would fell lesser fighters.",
      "starting_attributes": {
        "STR": 15,
        "DEX": 10,
        "INT": 8,
        "WIS": 8,
        "END": 15,
        "CHA": 10,
        "LCK": 10,
        "WIL": 10
      },
      "starting_skills": {
        "one_handed": 15,
        "block": 15,
        "heavy_armor": 10,
        "two_handed": 10,
        "smithing": 5
      },
      "starting_equipment": [
        { "slot": "main_hand", "item": "Iron Longsword", "item_cn": "铁长剑" },
        { "slot": "off_hand", "item": "Iron Shield", "item_cn": "铁盾" },
        { "slot": "head", "item": "Iron Helm", "item_cn": "铁头盔" },
        { "slot": "chest", "item": "Iron Cuirass", "item_cn": "铁胸甲" },
        { "slot": "legs", "item": "Iron Greaves", "item_cn": "铁胫甲" },
        { "slot": "feet", "item": "Iron Boots", "item_cn": "铁靴" },
        { "slot": "consumable", "item": "Minor Health Potion x3", "item_cn": "初级生命药水 x3" }
      ],
      "recommended_perks": ["oh_armsman", "bl_shield_wall", "ha_juggernaut", "oh_fighting_stance", "sm_steel_smithing"]
    },
    {
      "id": "mage",
      "name": "Mage",
      "name_cn": "法师",
      "description": "A wielder of arcane power, the Mage commands the elements and bends reality to their will. Though physically fragile, their mastery of destruction, conjuration, and alteration magic makes them devastating at range.",
      "starting_attributes": {
        "STR": 8,
        "DEX": 8,
        "INT": 15,
        "WIS": 15,
        "END": 8,
        "CHA": 10,
        "LCK": 10,
        "WIL": 12
      },
      "starting_skills": {
        "destruction": 15,
        "restoration": 10,
        "conjuration": 10,
        "alteration": 10,
        "enchanting": 5
      },
      "starting_equipment": [
        { "slot": "main_hand", "item": "Apprentice Staff of Flames", "item_cn": "学徒火焰法杖" },
        { "slot": "chest", "item": "Novice Robes of Destruction", "item_cn": "初级毁灭法袍" },
        { "slot": "feet", "item": "Cloth Shoes", "item_cn": "布鞋" },
        { "slot": "accessory", "item": "Mana Pendant", "item_cn": "法力吊坠" },
        { "slot": "consumable", "item": "Minor Mana Potion x5", "item_cn": "初级法力药水 x5" },
        { "slot": "consumable", "item": "Minor Health Potion x2", "item_cn": "初级生命药水 x2" }
      ],
      "recommended_perks": ["de_novice", "de_augmented_flames", "re_novice", "co_novice", "al_novice"]
    },
    {
      "id": "rogue",
      "name": "Rogue",
      "name_cn": "盗贼",
      "description": "A shadow in the night, the Rogue specializes in stealth, subterfuge, and striking from the darkness. With daggers drawn and poisons prepared, they eliminate targets before they ever know danger is near.",
      "starting_attributes": {
        "STR": 8,
        "DEX": 15,
        "INT": 10,
        "WIS": 8,
        "END": 8,
        "CHA": 10,
        "LCK": 15,
        "WIL": 8
      },
      "starting_skills": {
        "sneak": 15,
        "one_handed": 10,
        "light_armor": 10,
        "lockpicking": 10,
        "pickpocket": 10,
        "alchemy": 5
      },
      "starting_equipment": [
        { "slot": "main_hand", "item": "Iron Dagger", "item_cn": "铁匕首" },
        { "slot": "off_hand", "item": "Iron Dagger", "item_cn": "铁匕首" },
        { "slot": "chest", "item": "Leather Armor", "item_cn": "皮甲" },
        { "slot": "feet", "item": "Leather Boots", "item_cn": "皮靴" },
        { "slot": "accessory", "item": "Lockpick Set x10", "item_cn": "开锁工具 x10" },
        { "slot": "consumable", "item": "Weak Poison x3", "item_cn": "弱效毒药 x3" },
        { "slot": "consumable", "item": "Minor Health Potion x2", "item_cn": "初级生命药水 x2" }
      ],
      "recommended_perks": ["sn_stealth", "sn_backstab", "la_agile_defender", "lp_novice_locks", "oh_armsman"]
    },
    {
      "id": "ranger",
      "name": "Ranger",
      "name_cn": "游侠",
      "description": "A master of the wilderness, the Ranger combines archery expertise with survival skills and light magic. Equally at home tracking prey through dense forests or raining arrows upon foes from afar, they are versatile combatants.",
      "starting_attributes": {
        "STR": 10,
        "DEX": 15,
        "INT": 10,
        "WIS": 10,
        "END": 10,
        "CHA": 8,
        "LCK": 12,
        "WIL": 8
      },
      "starting_skills": {
        "archery": 15,
        "light_armor": 10,
        "sneak": 10,
        "alchemy": 10,
        "one_handed": 5,
        "restoration": 5
      },
      "starting_equipment": [
        { "slot": "main_hand", "item": "Hunting Bow", "item_cn": "猎弓" },
        { "slot": "ammo", "item": "Iron Arrows x30", "item_cn": "铁箭 x30" },
        { "slot": "off_hand", "item": "Iron Hunting Knife", "item_cn": "铁猎刀" },
        { "slot": "chest", "item": "Hide Armor", "item_cn": "兽皮甲" },
        { "slot": "feet", "item": "Hide Boots", "item_cn": "兽皮靴" },
        { "slot": "consumable", "item": "Minor Health Potion x3", "item_cn": "初级生命药水 x3" },
        { "slot": "consumable", "item": "Minor Stamina Potion x2", "item_cn": "初级耐力药水 x2" }
      ],
      "recommended_perks": ["ar_overdraw", "ar_eagle_eye", "la_agile_defender", "sn_stealth", "al_alchemist"]
    },
    {
      "id": "paladin",
      "name": "Paladin",
      "name_cn": "圣骑士",
      "description": "A holy warrior who combines martial prowess with restorative magic. Paladins stand as bulwarks against evil, smiting the undead and healing allies. Their faith grants them divine protection and the strength to endure any trial.",
      "starting_attributes": {
        "STR": 12,
        "DEX": 8,
        "INT": 10,
        "WIS": 14,
        "END": 12,
        "CHA": 12,
        "LCK": 8,
        "WIL": 12
      },
      "starting_skills": {
        "one_handed": 10,
        "block": 10,
        "heavy_armor": 10,
        "restoration": 15,
        "enchanting": 5,
        "destruction": 5
      },
      "starting_equipment": [
        { "slot": "main_hand", "item": "Iron Mace", "item_cn": "铁锤" },
        { "slot": "off_hand", "item": "Iron Shield", "item_cn": "铁盾" },
        { "slot": "chest", "item": "Steel Cuirass", "item_cn": "钢胸甲" },
        { "slot": "legs", "item": "Steel Greaves", "item_cn": "钢胫甲" },
        { "slot": "feet", "item": "Steel Boots", "item_cn": "钢靴" },
        { "slot": "accessory", "item": "Amulet of Restoration", "item_cn": "恢复护符" },
        { "slot": "consumable", "item": "Minor Health Potion x3", "item_cn": "初级生命药水 x3" }
      ],
      "recommended_perks": ["oh_armsman", "bl_shield_wall", "ha_juggernaut", "re_novice", "re_regeneration"]
    },
    {
      "id": "necromancer",
      "name": "Necromancer",
      "name_cn": "死灵法师",
      "description": "A practitioner of forbidden arts, the Necromancer commands the dead and drains the life from the living. By raising fallen enemies as servants and wielding dark conjuration magic, they build an army of undead to overwhelm their foes.",
      "starting_attributes": {
        "STR": 8,
        "DEX": 8,
        "INT": 15,
        "WIS": 12,
        "END": 8,
        "CHA": 8,
        "LCK": 10,
        "WIL": 14
      },
      "starting_skills": {
        "conjuration": 15,
        "destruction": 10,
        "restoration": 5,
        "illusion": 10,
        "enchanting": 10,
        "alteration": 5
      },
      "starting_equipment": [
        { "slot": "main_hand", "item": "Staff of Reanimation", "item_cn": "复活法杖" },
        { "slot": "chest", "item": "Dark Robes", "item_cn": "暗黑法袍" },
        { "slot": "feet", "item": "Wraithweave Shoes", "item_cn": "幽魂织鞋" },
        { "slot": "accessory", "item": "Soul Gem (Petty) x3", "item_cn": "灵魂宝石（微弱）x3" },
        { "slot": "consumable", "item": "Minor Mana Potion x5", "item_cn": "初级法力药水 x5" },
        { "slot": "consumable", "item": "Minor Health Potion x2", "item_cn": "初级生命药水 x2" }
      ],
      "recommended_perks": ["co_novice", "co_summoner", "co_atromancy", "de_novice", "il_novice"]
    }
  ]
}
{
  "currency": {
    "gold": {
      "name": "Gold",
      "name_cn": "金币",
      "description": "The standard currency of the realm, accepted by all merchants.",
      "description_cn": "领域的标准货币，所有商人均可接受。",
      "earn_sources": [
        "quest_rewards",
        "enemy_loot",
        "selling_items",
        "mining",
        "pickpocketing",
        "dungeon_chests"
      ],
      "max_carry": 999999
    },
    "gems": {
      "name": "Eternal Gems",
      "name_cn": "永恒宝石",
      "description": "Rare crystallized essence found deep within dungeons. Required for legendary crafting.",
      "description_cn": "在地牢深处发现的稀有结晶精华。传奇锻造所需。",
      "earn_sources": [
        "dungeon_boss_drops",
        "rare_ore_veins",
        "dragon_hoards",
        "ancient_chests"
      ],
      "max_carry": 9999
    }
  },
  "trade_goods": [
    {
      "id": "tg_salt",
      "name": "Salt",
      "name_cn": "盐",
      "base_price": 5,
      "price_variance_percent": 30,
      "weight": 0.5,
      "description": "Common seasoning, valuable in remote regions."
    },
    {
      "id": "tg_spices",
      "name": "Spices",
      "name_cn": "香料",
      "base_price": 15,
      "price_variance_percent": 45,
      "weight": 0.3,
      "description": "Exotic spices from the southern deserts."
    },
    {
      "id": "tg_silk",
      "name": "Silk",
      "name_cn": "丝绸",
      "base_price": 50,
      "price_variance_percent": 35,
      "weight": 1.0,
      "description": "Fine silk woven by the eastern artisans."
    },
    {
      "id": "tg_ore",
      "name": "Raw Ore",
      "name_cn": "矿石",
      "base_price": 8,
      "price_variance_percent": 25,
      "weight": 3.0,
      "description": "Unrefined ore, valued near forges."
    },
    {
      "id": "tg_pelts",
      "name": "Pelts",
      "name_cn": "毛皮",
      "base_price": 12,
      "price_variance_percent": 40,
      "weight": 2.0,
      "description": "Animal pelts, prized in cold climates."
    },
    {
      "id": "tg_herbs",
      "name": "Herbs",
      "name_cn": "草药",
      "base_price": 10,
      "price_variance_percent": 50,
      "weight": 0.2,
      "description": "Medicinal herbs sought by alchemists."
    },
    {
      "id": "tg_wine",
      "name": "Wine",
      "name_cn": "葡萄酒",
      "base_price": 25,
      "price_variance_percent": 35,
      "weight": 1.5,
      "description": "Aged wine from the verdant valleys."
    },
    {
      "id": "tg_jewelry",
      "name": "Jewelry",
      "name_cn": "珠宝",
      "base_price": 80,
      "price_variance_percent": 20,
      "weight": 0.3,
      "description": "Ornate jewelry crafted by skilled artisans."
    }
  ],
  "item_categories": [
    {
      "id": "weapons",
      "name": "Weapons",
      "name_cn": "武器"
    },
    {
      "id": "armor",
      "name": "Armor",
      "name_cn": "护甲"
    },
    {
      "id": "potions",
      "name": "Potions",
      "name_cn": "药水"
    },
    {
      "id": "ingredients",
      "name": "Ingredients",
      "name_cn": "材料"
    },
    {
      "id": "crafting_materials",
      "name": "Crafting Materials",
      "name_cn": "锻造材料"
    },
    {
      "id": "misc",
      "name": "Miscellaneous",
      "name_cn": "杂项"
    }
  ],
  "items": {
    "weapons": [
      {
        "id": "wpn_001",
        "name": "Iron Sword",
        "name_cn": "铁剑",
        "type": "weapon",
        "subtype": "one_handed_sword",
        "material": "iron",
        "damage": 12,
        "speed": 1.0,
        "crit_chance": 0.08,
        "crit_damage": 1.5,
        "weight": 8.0,
        "value": 25,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "description": "A iron longsword, balanced for one-handed combat."
      },
      {
        "id": "wpn_002",
        "name": "Steel Sword",
        "name_cn": "钢剑",
        "type": "weapon",
        "subtype": "one_handed_sword",
        "material": "steel",
        "damage": 18,
        "speed": 1.0,
        "crit_chance": 0.08,
        "crit_damage": 1.5,
        "weight": 8.4,
        "value": 75,
        "rarity": "common",
        "level_requirement": 6,
        "enchantment_slots": 1,
        "description": "A steel longsword, balanced for one-handed combat."
      },
      {
        "id": "wpn_003",
        "name": "Elven Sword",
        "name_cn": "精灵剑",
        "type": "weapon",
        "subtype": "one_handed_sword",
        "material": "elven",
        "damage": 24,
        "speed": 1.0,
        "crit_chance": 0.08,
        "crit_damage": 1.5,
        "weight": 8.8,
        "value": 200,
        "rarity": "uncommon",
        "level_requirement": 12,
        "enchantment_slots": 1,
        "description": "A elven longsword, balanced for one-handed combat."
      },
      {
        "id": "wpn_004",
        "name": "Glass Sword",
        "name_cn": "玻璃剑",
        "type": "weapon",
        "subtype": "one_handed_sword",
        "material": "glass",
        "damage": 30,
        "speed": 1.0,
        "crit_chance": 0.08,
        "crit_damage": 1.5,
        "weight": 9.2,
        "value": 500,
        "rarity": "rare",
        "level_requirement": 20,
        "enchantment_slots": 2,
        "description": "A glass longsword, balanced for one-handed combat."
      },
      {
        "id": "wpn_005",
        "name": "Daedric Sword",
        "name_cn": "魔神剑",
        "type": "weapon",
        "subtype": "one_handed_sword",
        "material": "daedric",
        "damage": 38,
        "speed": 1.0,
        "crit_chance": 0.08,
        "crit_damage": 1.5,
        "weight": 9.7,
        "value": 1500,
        "rarity": "epic",
        "level_requirement": 30,
        "enchantment_slots": 2,
        "description": "A daedric longsword, balanced for one-handed combat."
      },
      {
        "id": "wpn_006",
        "name": "Dragon Sword",
        "name_cn": "龙剑",
        "type": "weapon",
        "subtype": "one_handed_sword",
        "material": "dragon",
        "damage": 45,
        "speed": 1.0,
        "crit_chance": 0.08,
        "crit_damage": 1.5,
        "weight": 10.2,
        "value": 3000,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "description": "A dragon longsword, balanced for one-handed combat."
      },
      {
        "id": "wpn_007",
        "name": "Iron Greatsword",
        "name_cn": "铁巨剑",
        "type": "weapon",
        "subtype": "two_handed_sword",
        "material": "iron",
        "damage": 19,
        "speed": 0.7,
        "crit_chance": 0.06,
        "crit_damage": 1.8,
        "weight": 12.8,
        "value": 32,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "description": "A massive iron greatsword requiring two hands to wield."
      },
      {
        "id": "wpn_008",
        "name": "Steel Greatsword",
        "name_cn": "钢巨剑",
        "type": "weapon",
        "subtype": "two_handed_sword",
        "material": "steel",
        "damage": 29,
        "speed": 0.7,
        "crit_chance": 0.06,
        "crit_damage": 1.8,
        "weight": 13.4,
        "value": 98,
        "rarity": "common",
        "level_requirement": 6,
        "enchantment_slots": 1,
        "description": "A massive steel greatsword requiring two hands to wield."
      },
      {
        "id": "wpn_009",
        "name": "Elven Greatsword",
        "name_cn": "精灵巨剑",
        "type": "weapon",
        "subtype": "two_handed_sword",
        "material": "elven",
        "damage": 38,
        "speed": 0.7,
        "crit_chance": 0.06,
        "crit_damage": 1.8,
        "weight": 14.1,
        "value": 260,
        "rarity": "uncommon",
        "level_requirement": 12,
        "enchantment_slots": 1,
        "description": "A massive elven greatsword requiring two hands to wield."
      },
      {
        "id": "wpn_010",
        "name": "Glass Greatsword",
        "name_cn": "玻璃巨剑",
        "type": "weapon",
        "subtype": "two_handed_sword",
        "material": "glass",
        "damage": 48,
        "speed": 0.7,
        "crit_chance": 0.06,
        "crit_damage": 1.8,
        "weight": 14.7,
        "value": 650,
        "rarity": "rare",
        "level_requirement": 20,
        "enchantment_slots": 2,
        "description": "A massive glass greatsword requiring two hands to wield."
      },
      {
        "id": "wpn_011",
        "name": "Daedric Greatsword",
        "name_cn": "魔神巨剑",
        "type": "weapon",
        "subtype": "two_handed_sword",
        "material": "daedric",
        "damage": 61,
        "speed": 0.7,
        "crit_chance": 0.06,
        "crit_damage": 1.8,
        "weight": 15.6,
        "value": 1950,
        "rarity": "epic",
        "level_requirement": 30,
        "enchantment_slots": 2,
        "description": "A massive daedric greatsword requiring two hands to wield."
      },
      {
        "id": "wpn_012",
        "name": "Dragon Greatsword",
        "name_cn": "龙巨剑",
        "type": "weapon",
        "subtype": "two_handed_sword",
        "material": "dragon",
        "damage": 72,
        "speed": 0.7,
        "crit_chance": 0.06,
        "crit_damage": 1.8,
        "weight": 16.3,
        "value": 3900,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "description": "A massive dragon greatsword requiring two hands to wield."
      },
      {
        "id": "wpn_013",
        "name": "Iron Dagger",
        "name_cn": "铁匕首",
        "type": "weapon",
        "subtype": "dagger",
        "material": "iron",
        "damage": 7,
        "speed": 1.6,
        "crit_chance": 0.15,
        "crit_damage": 2.0,
        "weight": 3.2,
        "value": 20,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "description": "A razor-sharp iron dagger, ideal for swift strikes."
      },
      {
        "id": "wpn_014",
        "name": "Steel Dagger",
        "name_cn": "钢匕首",
        "type": "weapon",
        "subtype": "dagger",
        "material": "steel",
        "damage": 11,
        "speed": 1.6,
        "crit_chance": 0.15,
        "crit_damage": 2.0,
        "weight": 3.4,
        "value": 60,
        "rarity": "common",
        "level_requirement": 6,
        "enchantment_slots": 1,
        "description": "A razor-sharp steel dagger, ideal for swift strikes."
      },
      {
        "id": "wpn_015",
        "name": "Elven Dagger",
        "name_cn": "精灵匕首",
        "type": "weapon",
        "subtype": "dagger",
        "material": "elven",
        "damage": 14,
        "speed": 1.6,
        "crit_chance": 0.15,
        "crit_damage": 2.0,
        "weight": 3.5,
        "value": 160,
        "rarity": "uncommon",
        "level_requirement": 12,
        "enchantment_slots": 1,
        "description": "A razor-sharp elven dagger, ideal for swift strikes."
      },
      {
        "id": "wpn_016",
        "name": "Glass Dagger",
        "name_cn": "玻璃匕首",
        "type": "weapon",
        "subtype": "dagger",
        "material": "glass",
        "damage": 18,
        "speed": 1.6,
        "crit_chance": 0.15,
        "crit_damage": 2.0,
        "weight": 3.7,
        "value": 400,
        "rarity": "rare",
        "level_requirement": 20,
        "enchantment_slots": 1,
        "description": "A razor-sharp glass dagger, ideal for swift strikes."
      },
      {
        "id": "wpn_017",
        "name": "Daedric Dagger",
        "name_cn": "魔神匕首",
        "type": "weapon",
        "subtype": "dagger",
        "material": "daedric",
        "damage": 23,
        "speed": 1.6,
        "crit_chance": 0.15,
        "crit_damage": 2.0,
        "weight": 3.9,
        "value": 1200,
        "rarity": "epic",
        "level_requirement": 30,
        "enchantment_slots": 1,
        "description": "A razor-sharp daedric dagger, ideal for swift strikes."
      },
      {
        "id": "wpn_018",
        "name": "Dragon Dagger",
        "name_cn": "龙匕首",
        "type": "weapon",
        "subtype": "dagger",
        "material": "dragon",
        "damage": 27,
        "speed": 1.6,
        "crit_chance": 0.15,
        "crit_damage": 2.0,
        "weight": 4.1,
        "value": 2400,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 1,
        "description": "A razor-sharp dragon dagger, ideal for swift strikes."
      },
      {
        "id": "wpn_019",
        "name": "Iron War Axe",
        "name_cn": "铁战斧",
        "type": "weapon",
        "subtype": "war_axe",
        "material": "iron",
        "damage": 13,
        "speed": 0.9,
        "crit_chance": 0.07,
        "crit_damage": 1.6,
        "weight": 8.8,
        "value": 26,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "description": "A iron war axe, cleaving through armor and bone."
      },
      {
        "id": "wpn_020",
        "name": "Steel War Axe",
        "name_cn": "钢战斧",
        "type": "weapon",
        "subtype": "war_axe",
        "material": "steel",
        "damage": 20,
        "speed": 0.9,
        "crit_chance": 0.07,
        "crit_damage": 1.6,
        "weight": 9.2,
        "value": 79,
        "rarity": "common",
        "level_requirement": 6,
        "enchantment_slots": 1,
        "description": "A steel war axe, cleaving through armor and bone."
      },
      {
        "id": "wpn_021",
        "name": "Elven War Axe",
        "name_cn": "精灵战斧",
        "type": "weapon",
        "subtype": "war_axe",
        "material": "elven",
        "damage": 26,
        "speed": 0.9,
        "crit_chance": 0.07,
        "crit_damage": 1.6,
        "weight": 9.7,
        "value": 210,
        "rarity": "uncommon",
        "level_requirement": 12,
        "enchantment_slots": 1,
        "description": "A elven war axe, cleaving through armor and bone."
      },
      {
        "id": "wpn_022",
        "name": "Glass War Axe",
        "name_cn": "玻璃战斧",
        "type": "weapon",
        "subtype": "war_axe",
        "material": "glass",
        "damage": 33,
        "speed": 0.9,
        "crit_chance": 0.07,
        "crit_damage": 1.6,
        "weight": 10.1,
        "value": 525,
        "rarity": "rare",
        "level_requirement": 20,
        "enchantment_slots": 2,
        "description": "A glass war axe, cleaving through armor and bone."
      },
      {
        "id": "wpn_023",
        "name": "Daedric War Axe",
        "name_cn": "魔神战斧",
        "type": "weapon",
        "subtype": "war_axe",
        "material": "daedric",
        "damage": 42,
        "speed": 0.9,
        "crit_chance": 0.07,
        "crit_damage": 1.6,
        "weight": 10.7,
        "value": 1575,
        "rarity": "epic",
        "level_requirement": 30,
        "enchantment_slots": 2,
        "description": "A daedric war axe, cleaving through armor and bone."
      },
      {
        "id": "wpn_024",
        "name": "Dragon War Axe",
        "name_cn": "龙战斧",
        "type": "weapon",
        "subtype": "war_axe",
        "material": "dragon",
        "damage": 50,
        "speed": 0.9,
        "crit_chance": 0.07,
        "crit_damage": 1.6,
        "weight": 11.2,
        "value": 3150,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "description": "A dragon war axe, cleaving through armor and bone."
      },
      {
        "id": "wpn_025",
        "name": "Iron Mace",
        "name_cn": "铁钉锤",
        "type": "weapon",
        "subtype": "mace",
        "material": "iron",
        "damage": 15,
        "speed": 0.8,
        "crit_chance": 0.05,
        "crit_damage": 1.7,
        "armor_penetration": 0.15,
        "weight": 10.4,
        "value": 28,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "description": "A crushing iron mace that ignores a portion of enemy armor."
      },
      {
        "id": "wpn_026",
        "name": "Steel Mace",
        "name_cn": "钢钉锤",
        "type": "weapon",
        "subtype": "mace",
        "material": "steel",
        "damage": 22,
        "speed": 0.8,
        "crit_chance": 0.05,
        "crit_damage": 1.7,
        "armor_penetration": 0.15,
        "weight": 10.9,
        "value": 82,
        "rarity": "common",
        "level_requirement": 6,
        "enchantment_slots": 1,
        "description": "A crushing steel mace that ignores a portion of enemy armor."
      },
      {
        "id": "wpn_027",
        "name": "Elven Mace",
        "name_cn": "精灵钉锤",
        "type": "weapon",
        "subtype": "mace",
        "material": "elven",
        "damage": 30,
        "speed": 0.8,
        "crit_chance": 0.05,
        "crit_damage": 1.7,
        "armor_penetration": 0.15,
        "weight": 11.4,
        "value": 220,
        "rarity": "uncommon",
        "level_requirement": 12,
        "enchantment_slots": 1,
        "description": "A crushing elven mace that ignores a portion of enemy armor."
      },
      {
        "id": "wpn_028",
        "name": "Glass Mace",
        "name_cn": "玻璃钉锤",
        "type": "weapon",
        "subtype": "mace",
        "material": "glass",
        "damage": 38,
        "speed": 0.8,
        "crit_chance": 0.05,
        "crit_damage": 1.7,
        "armor_penetration": 0.15,
        "weight": 12.0,
        "value": 550,
        "rarity": "rare",
        "level_requirement": 20,
        "enchantment_slots": 2,
        "description": "A crushing glass mace that ignores a portion of enemy armor."
      },
      {
        "id": "wpn_029",
        "name": "Daedric Mace",
        "name_cn": "魔神钉锤",
        "type": "weapon",
        "subtype": "mace",
        "material": "daedric",
        "damage": 48,
        "speed": 0.8,
        "crit_chance": 0.05,
        "crit_damage": 1.7,
        "armor_penetration": 0.15,
        "weight": 12.7,
        "value": 1650,
        "rarity": "epic",
        "level_requirement": 30,
        "enchantment_slots": 2,
        "description": "A crushing daedric mace that ignores a portion of enemy armor."
      },
      {
        "id": "wpn_030",
        "name": "Dragon Mace",
        "name_cn": "龙钉锤",
        "type": "weapon",
        "subtype": "mace",
        "material": "dragon",
        "damage": 56,
        "speed": 0.8,
        "crit_chance": 0.05,
        "crit_damage": 1.7,
        "armor_penetration": 0.15,
        "weight": 13.3,
        "value": 3300,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "description": "A crushing dragon mace that ignores a portion of enemy armor."
      },
      {
        "id": "wpn_031",
        "name": "Iron Battleaxe",
        "name_cn": "铁战戟",
        "type": "weapon",
        "subtype": "battleaxe",
        "material": "iron",
        "damage": 22,
        "speed": 0.65,
        "crit_chance": 0.06,
        "crit_damage": 1.9,
        "weight": 14.4,
        "value": 34,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "description": "A devastating iron battleaxe with massive cleaving power."
      },
      {
        "id": "wpn_032",
        "name": "Steel Battleaxe",
        "name_cn": "钢战戟",
        "type": "weapon",
        "subtype": "battleaxe",
        "material": "steel",
        "damage": 32,
        "speed": 0.65,
        "crit_chance": 0.06,
        "crit_damage": 1.9,
        "weight": 15.1,
        "value": 101,
        "rarity": "common",
        "level_requirement": 6,
        "enchantment_slots": 1,
        "description": "A devastating steel battleaxe with massive cleaving power."
      },
      {
        "id": "wpn_033",
        "name": "Elven Battleaxe",
        "name_cn": "精灵战戟",
        "type": "weapon",
        "subtype": "battleaxe",
        "material": "elven",
        "damage": 43,
        "speed": 0.65,
        "crit_chance": 0.06,
        "crit_damage": 1.9,
        "weight": 15.8,
        "value": 270,
        "rarity": "uncommon",
        "level_requirement": 12,
        "enchantment_slots": 1,
        "description": "A devastating elven battleaxe with massive cleaving power."
      },
      {
        "id": "wpn_034",
        "name": "Glass Battleaxe",
        "name_cn": "玻璃战戟",
        "type": "weapon",
        "subtype": "battleaxe",
        "material": "glass",
        "damage": 54,
        "speed": 0.65,
        "crit_chance": 0.06,
        "crit_damage": 1.9,
        "weight": 16.6,
        "value": 675,
        "rarity": "rare",
        "level_requirement": 20,
        "enchantment_slots": 2,
        "description": "A devastating glass battleaxe with massive cleaving power."
      },
      {
        "id": "wpn_035",
        "name": "Daedric Battleaxe",
        "name_cn": "魔神战戟",
        "type": "weapon",
        "subtype": "battleaxe",
        "material": "daedric",
        "damage": 68,
        "speed": 0.65,
        "crit_chance": 0.06,
        "crit_damage": 1.9,
        "weight": 17.5,
        "value": 2025,
        "rarity": "epic",
        "level_requirement": 30,
        "enchantment_slots": 2,
        "description": "A devastating daedric battleaxe with massive cleaving power."
      },
      {
        "id": "wpn_036",
        "name": "Dragon Battleaxe",
        "name_cn": "龙战戟",
        "type": "weapon",
        "subtype": "battleaxe",
        "material": "dragon",
        "damage": 81,
        "speed": 0.65,
        "crit_chance": 0.06,
        "crit_damage": 1.9,
        "weight": 18.4,
        "value": 4050,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "description": "A devastating dragon battleaxe with massive cleaving power."
      },
      {
        "id": "wpn_037",
        "name": "Iron Warhammer",
        "name_cn": "铁战锤",
        "type": "weapon",
        "subtype": "warhammer",
        "material": "iron",
        "damage": 24,
        "speed": 0.55,
        "crit_chance": 0.04,
        "crit_damage": 2.0,
        "armor_penetration": 0.25,
        "weight": 16.0,
        "value": 35,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "description": "A bone-shattering iron warhammer, the heaviest of all melee weapons."
      },
      {
        "id": "wpn_038",
        "name": "Steel Warhammer",
        "name_cn": "钢战锤",
        "type": "weapon",
        "subtype": "warhammer",
        "material": "steel",
        "damage": 36,
        "speed": 0.55,
        "crit_chance": 0.04,
        "crit_damage": 2.0,
        "armor_penetration": 0.25,
        "weight": 16.8,
        "value": 105,
        "rarity": "common",
        "level_requirement": 6,
        "enchantment_slots": 1,
        "description": "A bone-shattering steel warhammer, the heaviest of all melee weapons."
      },
      {
        "id": "wpn_039",
        "name": "Elven Warhammer",
        "name_cn": "精灵战锤",
        "type": "weapon",
        "subtype": "warhammer",
        "material": "elven",
        "damage": 48,
        "speed": 0.55,
        "crit_chance": 0.04,
        "crit_damage": 2.0,
        "armor_penetration": 0.25,
        "weight": 17.6,
        "value": 280,
        "rarity": "uncommon",
        "level_requirement": 12,
        "enchantment_slots": 1,
        "description": "A bone-shattering elven warhammer, the heaviest of all melee weapons."
      },
      {
        "id": "wpn_040",
        "name": "Glass Warhammer",
        "name_cn": "玻璃战锤",
        "type": "weapon",
        "subtype": "warhammer",
        "material": "glass",
        "damage": 60,
        "speed": 0.55,
        "crit_chance": 0.04,
        "crit_damage": 2.0,
        "armor_penetration": 0.25,
        "weight": 18.4,
        "value": 700,
        "rarity": "rare",
        "level_requirement": 20,
        "enchantment_slots": 2,
        "description": "A bone-shattering glass warhammer, the heaviest of all melee weapons."
      },
      {
        "id": "wpn_041",
        "name": "Daedric Warhammer",
        "name_cn": "魔神战锤",
        "type": "weapon",
        "subtype": "warhammer",
        "material": "daedric",
        "damage": 76,
        "speed": 0.55,
        "crit_chance": 0.04,
        "crit_damage": 2.0,
        "armor_penetration": 0.25,
        "weight": 19.5,
        "value": 2100,
        "rarity": "epic",
        "level_requirement": 30,
        "enchantment_slots": 2,
        "description": "A bone-shattering daedric warhammer, the heaviest of all melee weapons."
      },
      {
        "id": "wpn_042",
        "name": "Dragon Warhammer",
        "name_cn": "龙战锤",
        "type": "weapon",
        "subtype": "warhammer",
        "material": "dragon",
        "damage": 90,
        "speed": 0.55,
        "crit_chance": 0.04,
        "crit_damage": 2.0,
        "armor_penetration": 0.25,
        "weight": 20.4,
        "value": 4200,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "description": "A bone-shattering dragon warhammer, the heaviest of all melee weapons."
      },
      {
        "id": "wpn_043",
        "name": "Iron Bow",
        "name_cn": "铁弓",
        "type": "weapon",
        "subtype": "bow",
        "material": "iron",
        "damage": 14,
        "speed": 0.6,
        "crit_chance": 0.1,
        "crit_damage": 2.0,
        "weight": 5.0,
        "value": 30,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "description": "A iron bow, deadly at range."
      },
      {
        "id": "wpn_044",
        "name": "Steel Bow",
        "name_cn": "钢弓",
        "type": "weapon",
        "subtype": "bow",
        "material": "steel",
        "damage": 20,
        "speed": 0.6,
        "crit_chance": 0.1,
        "crit_damage": 2.0,
        "weight": 6.0,
        "value": 85,
        "rarity": "common",
        "level_requirement": 6,
        "enchantment_slots": 1,
        "description": "A steel bow, deadly at range."
      },
      {
        "id": "wpn_045",
        "name": "Elven Bow",
        "name_cn": "精灵弓",
        "type": "weapon",
        "subtype": "bow",
        "material": "elven",
        "damage": 28,
        "speed": 0.6,
        "crit_chance": 0.1,
        "crit_damage": 2.0,
        "weight": 4.5,
        "value": 220,
        "rarity": "uncommon",
        "level_requirement": 12,
        "enchantment_slots": 1,
        "description": "A elven bow, deadly at range."
      },
      {
        "id": "wpn_046",
        "name": "Glass Bow",
        "name_cn": "玻璃弓",
        "type": "weapon",
        "subtype": "bow",
        "material": "glass",
        "damage": 35,
        "speed": 0.6,
        "crit_chance": 0.1,
        "crit_damage": 2.0,
        "weight": 4.0,
        "value": 550,
        "rarity": "rare",
        "level_requirement": 20,
        "enchantment_slots": 2,
        "description": "A glass bow, deadly at range."
      },
      {
        "id": "wpn_047",
        "name": "Daedric Bow",
        "name_cn": "魔神弓",
        "type": "weapon",
        "subtype": "bow",
        "material": "daedric",
        "damage": 42,
        "speed": 0.6,
        "crit_chance": 0.1,
        "crit_damage": 2.0,
        "weight": 7.0,
        "value": 1600,
        "rarity": "epic",
        "level_requirement": 30,
        "enchantment_slots": 2,
        "description": "A daedric bow, deadly at range."
      },
      {
        "id": "wpn_048",
        "name": "Dragon Bow",
        "name_cn": "龙弓",
        "type": "weapon",
        "subtype": "bow",
        "material": "dragon",
        "damage": 50,
        "speed": 0.6,
        "crit_chance": 0.1,
        "crit_damage": 2.0,
        "weight": 6.5,
        "value": 3200,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "description": "A dragon bow, deadly at range."
      },
      {
        "id": "wpn_049",
        "name": "Steel Crossbow",
        "name_cn": "钢弩",
        "type": "weapon",
        "subtype": "crossbow",
        "material": "steel",
        "damage": 25,
        "speed": 0.4,
        "crit_chance": 0.12,
        "crit_damage": 2.2,
        "armor_penetration": 0.1,
        "weight": 8.0,
        "value": 120,
        "rarity": "uncommon",
        "level_requirement": 8,
        "enchantment_slots": 1,
        "description": "A steel crossbow, piercing through defenses with bolts."
      },
      {
        "id": "wpn_050",
        "name": "Dwarven Crossbow",
        "name_cn": "矮人弩",
        "type": "weapon",
        "subtype": "crossbow",
        "material": "dwarven",
        "damage": 32,
        "speed": 0.4,
        "crit_chance": 0.12,
        "crit_damage": 2.2,
        "armor_penetration": 0.1,
        "weight": 9.0,
        "value": 350,
        "rarity": "uncommon",
        "level_requirement": 16,
        "enchantment_slots": 1,
        "description": "A dwarven crossbow, piercing through defenses with bolts."
      },
      {
        "id": "wpn_051",
        "name": "Ebony Crossbow",
        "name_cn": "乌木弩",
        "type": "weapon",
        "subtype": "crossbow",
        "material": "ebony",
        "damage": 40,
        "speed": 0.4,
        "crit_chance": 0.12,
        "crit_damage": 2.2,
        "armor_penetration": 0.1,
        "weight": 10.0,
        "value": 900,
        "rarity": "rare",
        "level_requirement": 28,
        "enchantment_slots": 1,
        "description": "A ebony crossbow, piercing through defenses with bolts."
      },
      {
        "id": "wpn_052",
        "name": "Dragon Crossbow",
        "name_cn": "龙弩",
        "type": "weapon",
        "subtype": "crossbow",
        "material": "dragon",
        "damage": 52,
        "speed": 0.4,
        "crit_chance": 0.12,
        "crit_damage": 2.2,
        "armor_penetration": 0.1,
        "weight": 11.0,
        "value": 3500,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 1,
        "description": "A dragon crossbow, piercing through defenses with bolts."
      },
      {
        "id": "wpn_053",
        "name": "Staff of Fire",
        "name_cn": "火焰法杖",
        "type": "weapon",
        "subtype": "staff",
        "material": "enchanted_wood",
        "damage": 22,
        "speed": 0.8,
        "crit_chance": 0.06,
        "crit_damage": 1.5,
        "damage_type": "fire",
        "weight": 4.0,
        "value": 300,
        "rarity": "uncommon",
        "level_requirement": 8,
        "enchantment_slots": 2,
        "description": "Burns enemies with searing flames."
      },
      {
        "id": "wpn_054",
        "name": "Staff of Frost",
        "name_cn": "冰霜法杖",
        "type": "weapon",
        "subtype": "staff",
        "material": "enchanted_wood",
        "damage": 20,
        "speed": 0.8,
        "crit_chance": 0.06,
        "crit_damage": 1.5,
        "damage_type": "frost",
        "weight": 4.0,
        "value": 300,
        "rarity": "uncommon",
        "level_requirement": 8,
        "enchantment_slots": 2,
        "description": "Freezes enemies and slows movement."
      },
      {
        "id": "wpn_055",
        "name": "Staff of Lightning",
        "name_cn": "闪电法杖",
        "type": "weapon",
        "subtype": "staff",
        "material": "enchanted_wood",
        "damage": 24,
        "speed": 0.8,
        "crit_chance": 0.06,
        "crit_damage": 1.5,
        "damage_type": "lightning",
        "weight": 4.0,
        "value": 350,
        "rarity": "uncommon",
        "level_requirement": 10,
        "enchantment_slots": 2,
        "description": "Strikes foes with crackling lightning."
      },
      {
        "id": "wpn_056",
        "name": "Staff of Arcane",
        "name_cn": "奥术法杖",
        "type": "weapon",
        "subtype": "staff",
        "material": "enchanted_wood",
        "damage": 18,
        "speed": 0.8,
        "crit_chance": 0.06,
        "crit_damage": 1.5,
        "damage_type": "arcane",
        "weight": 3.5,
        "value": 250,
        "rarity": "uncommon",
        "level_requirement": 5,
        "enchantment_slots": 2,
        "description": "Channels raw arcane energy."
      },
      {
        "id": "wpn_057",
        "name": "Staff of Nature",
        "name_cn": "自然法杖",
        "type": "weapon",
        "subtype": "staff",
        "material": "enchanted_wood",
        "damage": 16,
        "speed": 0.8,
        "crit_chance": 0.06,
        "crit_damage": 1.5,
        "damage_type": "nature",
        "weight": 4.5,
        "value": 280,
        "rarity": "uncommon",
        "level_requirement": 8,
        "enchantment_slots": 2,
        "description": "Calls upon the forces of nature."
      },
      {
        "id": "wpn_058",
        "name": "Staff of Void",
        "name_cn": "虚空法杖",
        "type": "weapon",
        "subtype": "staff",
        "material": "enchanted_wood",
        "damage": 30,
        "speed": 0.8,
        "crit_chance": 0.06,
        "crit_damage": 1.5,
        "damage_type": "void",
        "weight": 5.0,
        "value": 800,
        "rarity": "rare",
        "level_requirement": 25,
        "enchantment_slots": 2,
        "description": "Tears at the fabric of reality itself."
      }
    ],
    "armor": [
      {
        "id": "arm_001",
        "name": "Iron Helmet",
        "name_cn": "铁头盔",
        "slot": "head",
        "type": "heavy",
        "material": "iron",
        "armor_rating": 3,
        "weight": 2.0,
        "value": 9,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy iron helmet, offering superior protection."
      },
      {
        "id": "arm_002",
        "name": "Iron Cuirass",
        "name_cn": "铁胸甲",
        "slot": "chest",
        "type": "heavy",
        "material": "iron",
        "armor_rating": 16,
        "weight": 10.2,
        "value": 36,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy iron cuirass, offering superior protection."
      },
      {
        "id": "arm_003",
        "name": "Iron Gauntlets",
        "name_cn": "铁护手",
        "slot": "hands",
        "type": "heavy",
        "material": "iron",
        "armor_rating": 2,
        "weight": 1.5,
        "value": 5,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy iron gauntlets, offering superior protection."
      },
      {
        "id": "arm_004",
        "name": "Iron Boots",
        "name_cn": "铁靴子",
        "slot": "feet",
        "type": "heavy",
        "material": "iron",
        "armor_rating": 3,
        "weight": 1.8,
        "value": 7,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy iron boots, offering superior protection."
      },
      {
        "id": "arm_005",
        "name": "Iron Shield",
        "name_cn": "铁盾牌",
        "slot": "shield",
        "type": "heavy",
        "material": "iron",
        "armor_rating": 7,
        "weight": 4.1,
        "value": 18,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy iron shield, offering superior protection."
      },
      {
        "id": "arm_006",
        "name": "Steel Helmet",
        "name_cn": "钢头盔",
        "slot": "head",
        "type": "heavy",
        "material": "steel",
        "armor_rating": 5,
        "weight": 2.2,
        "value": 19,
        "rarity": "common",
        "level_requirement": 6,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy steel helmet, offering superior protection."
      },
      {
        "id": "arm_007",
        "name": "Steel Cuirass",
        "name_cn": "钢胸甲",
        "slot": "chest",
        "type": "heavy",
        "material": "steel",
        "armor_rating": 24,
        "weight": 11.2,
        "value": 77,
        "rarity": "common",
        "level_requirement": 6,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy steel cuirass, offering superior protection."
      },
      {
        "id": "arm_008",
        "name": "Steel Gauntlets",
        "name_cn": "钢护手",
        "slot": "hands",
        "type": "heavy",
        "material": "steel",
        "armor_rating": 4,
        "weight": 1.7,
        "value": 12,
        "rarity": "common",
        "level_requirement": 6,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy steel gauntlets, offering superior protection."
      },
      {
        "id": "arm_009",
        "name": "Steel Boots",
        "name_cn": "钢靴子",
        "slot": "feet",
        "type": "heavy",
        "material": "steel",
        "armor_rating": 4,
        "weight": 2.0,
        "value": 15,
        "rarity": "common",
        "level_requirement": 6,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy steel boots, offering superior protection."
      },
      {
        "id": "arm_010",
        "name": "Steel Shield",
        "name_cn": "钢盾牌",
        "slot": "shield",
        "type": "heavy",
        "material": "steel",
        "armor_rating": 10,
        "weight": 4.5,
        "value": 38,
        "rarity": "common",
        "level_requirement": 6,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy steel shield, offering superior protection."
      },
      {
        "id": "arm_011",
        "name": "Elven Helmet",
        "name_cn": "精灵头盔",
        "slot": "head",
        "type": "heavy",
        "material": "elven",
        "armor_rating": 7,
        "weight": 2.5,
        "value": 36,
        "rarity": "uncommon",
        "level_requirement": 12,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy elven helmet, offering superior protection."
      },
      {
        "id": "arm_012",
        "name": "Elven Cuirass",
        "name_cn": "精灵胸甲",
        "slot": "chest",
        "type": "heavy",
        "material": "elven",
        "armor_rating": 33,
        "weight": 12.4,
        "value": 145,
        "rarity": "uncommon",
        "level_requirement": 12,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy elven cuirass, offering superior protection."
      },
      {
        "id": "arm_013",
        "name": "Elven Gauntlets",
        "name_cn": "精灵护手",
        "slot": "hands",
        "type": "heavy",
        "material": "elven",
        "armor_rating": 5,
        "weight": 1.9,
        "value": 22,
        "rarity": "uncommon",
        "level_requirement": 12,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy elven gauntlets, offering superior protection."
      },
      {
        "id": "arm_014",
        "name": "Elven Boots",
        "name_cn": "精灵靴子",
        "slot": "feet",
        "type": "heavy",
        "material": "elven",
        "armor_rating": 6,
        "weight": 2.2,
        "value": 29,
        "rarity": "uncommon",
        "level_requirement": 12,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy elven boots, offering superior protection."
      },
      {
        "id": "arm_015",
        "name": "Elven Shield",
        "name_cn": "精灵盾牌",
        "slot": "shield",
        "type": "heavy",
        "material": "elven",
        "armor_rating": 13,
        "weight": 5.0,
        "value": 73,
        "rarity": "uncommon",
        "level_requirement": 12,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Heavy elven shield, offering superior protection."
      },
      {
        "id": "arm_016",
        "name": "Glass Helmet",
        "name_cn": "玻璃头盔",
        "slot": "head",
        "type": "heavy",
        "material": "glass",
        "armor_rating": 9,
        "weight": 2.8,
        "value": 68,
        "rarity": "rare",
        "level_requirement": 20,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Heavy glass helmet, offering superior protection."
      },
      {
        "id": "arm_017",
        "name": "Glass Cuirass",
        "name_cn": "玻璃胸甲",
        "slot": "chest",
        "type": "heavy",
        "material": "glass",
        "armor_rating": 45,
        "weight": 14.0,
        "value": 270,
        "rarity": "rare",
        "level_requirement": 20,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Heavy glass cuirass, offering superior protection."
      },
      {
        "id": "arm_018",
        "name": "Glass Gauntlets",
        "name_cn": "玻璃护手",
        "slot": "hands",
        "type": "heavy",
        "material": "glass",
        "armor_rating": 7,
        "weight": 2.1,
        "value": 40,
        "rarity": "rare",
        "level_requirement": 20,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Heavy glass gauntlets, offering superior protection."
      },
      {
        "id": "arm_019",
        "name": "Glass Boots",
        "name_cn": "玻璃靴子",
        "slot": "feet",
        "type": "heavy",
        "material": "glass",
        "armor_rating": 8,
        "weight": 2.5,
        "value": 54,
        "rarity": "rare",
        "level_requirement": 20,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Heavy glass boots, offering superior protection."
      },
      {
        "id": "arm_020",
        "name": "Glass Shield",
        "name_cn": "玻璃盾牌",
        "slot": "shield",
        "type": "heavy",
        "material": "glass",
        "armor_rating": 18,
        "weight": 5.6,
        "value": 135,
        "rarity": "rare",
        "level_requirement": 20,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Heavy glass shield, offering superior protection."
      },
      {
        "id": "arm_021",
        "name": "Daedric Helmet",
        "name_cn": "魔神头盔",
        "slot": "head",
        "type": "heavy",
        "material": "daedric",
        "armor_rating": 12,
        "weight": 3.2,
        "value": 120,
        "rarity": "epic",
        "level_requirement": 30,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Heavy daedric helmet, offering superior protection."
      },
      {
        "id": "arm_022",
        "name": "Daedric Cuirass",
        "name_cn": "魔神胸甲",
        "slot": "chest",
        "type": "heavy",
        "material": "daedric",
        "armor_rating": 60,
        "weight": 16.0,
        "value": 480,
        "rarity": "epic",
        "level_requirement": 30,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Heavy daedric cuirass, offering superior protection."
      },
      {
        "id": "arm_023",
        "name": "Daedric Gauntlets",
        "name_cn": "魔神护手",
        "slot": "hands",
        "type": "heavy",
        "material": "daedric",
        "armor_rating": 9,
        "weight": 2.4,
        "value": 72,
        "rarity": "epic",
        "level_requirement": 30,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Heavy daedric gauntlets, offering superior protection."
      },
      {
        "id": "arm_024",
        "name": "Daedric Boots",
        "name_cn": "魔神靴子",
        "slot": "feet",
        "type": "heavy",
        "material": "daedric",
        "armor_rating": 11,
        "weight": 2.9,
        "value": 96,
        "rarity": "epic",
        "level_requirement": 30,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Heavy daedric boots, offering superior protection."
      },
      {
        "id": "arm_025",
        "name": "Daedric Shield",
        "name_cn": "魔神盾牌",
        "slot": "shield",
        "type": "heavy",
        "material": "daedric",
        "armor_rating": 24,
        "weight": 6.4,
        "value": 240,
        "rarity": "epic",
        "level_requirement": 30,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Heavy daedric shield, offering superior protection."
      },
      {
        "id": "arm_026",
        "name": "Dragon Helmet",
        "name_cn": "龙头盔",
        "slot": "head",
        "type": "heavy",
        "material": "dragon",
        "armor_rating": 15,
        "weight": 3.6,
        "value": 188,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "set_bonus": {
          "set_name": "Dragon Plate",
          "set_name_cn": "龙板甲套装",
          "pieces_required": 4,
          "bonus": "+50 armor rating, +25% fire resistance"
        },
        "description": "Heavy dragon helmet, offering superior protection."
      },
      {
        "id": "arm_027",
        "name": "Dragon Cuirass",
        "name_cn": "龙胸甲",
        "slot": "chest",
        "type": "heavy",
        "material": "dragon",
        "armor_rating": 75,
        "weight": 18.0,
        "value": 750,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "set_bonus": {
          "set_name": "Dragon Plate",
          "set_name_cn": "龙板甲套装",
          "pieces_required": 4,
          "bonus": "+50 armor rating, +25% fire resistance"
        },
        "description": "Heavy dragon cuirass, offering superior protection."
      },
      {
        "id": "arm_028",
        "name": "Dragon Gauntlets",
        "name_cn": "龙护手",
        "slot": "hands",
        "type": "heavy",
        "material": "dragon",
        "armor_rating": 11,
        "weight": 2.7,
        "value": 112,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "set_bonus": {
          "set_name": "Dragon Plate",
          "set_name_cn": "龙板甲套装",
          "pieces_required": 4,
          "bonus": "+50 armor rating, +25% fire resistance"
        },
        "description": "Heavy dragon gauntlets, offering superior protection."
      },
      {
        "id": "arm_029",
        "name": "Dragon Boots",
        "name_cn": "龙靴子",
        "slot": "feet",
        "type": "heavy",
        "material": "dragon",
        "armor_rating": 14,
        "weight": 3.2,
        "value": 150,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "set_bonus": {
          "set_name": "Dragon Plate",
          "set_name_cn": "龙板甲套装",
          "pieces_required": 4,
          "bonus": "+50 armor rating, +25% fire resistance"
        },
        "description": "Heavy dragon boots, offering superior protection."
      },
      {
        "id": "arm_030",
        "name": "Dragon Shield",
        "name_cn": "龙盾牌",
        "slot": "shield",
        "type": "heavy",
        "material": "dragon",
        "armor_rating": 30,
        "weight": 7.2,
        "value": 375,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "set_bonus": {
          "set_name": "Dragon Plate",
          "set_name_cn": "龙板甲套装",
          "pieces_required": 4,
          "bonus": "+50 armor rating, +25% fire resistance"
        },
        "description": "Heavy dragon shield, offering superior protection."
      },
      {
        "id": "arm_031",
        "name": "Leather Hood",
        "name_cn": "皮革兜帽",
        "slot": "head",
        "type": "light",
        "material": "leather",
        "armor_rating": 2,
        "weight": 0.9,
        "value": 7,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Lightweight leather hood, favoring agility over raw defense."
      },
      {
        "id": "arm_032",
        "name": "Leather Armor",
        "name_cn": "皮革轻甲",
        "slot": "chest",
        "type": "light",
        "material": "leather",
        "armor_rating": 11,
        "weight": 5.0,
        "value": 30,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Lightweight leather armor, favoring agility over raw defense."
      },
      {
        "id": "arm_033",
        "name": "Leather Bracers",
        "name_cn": "皮革护腕",
        "slot": "hands",
        "type": "light",
        "material": "leather",
        "armor_rating": 1,
        "weight": 0.6,
        "value": 4,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Lightweight leather bracers, favoring agility over raw defense."
      },
      {
        "id": "arm_034",
        "name": "Leather Boots",
        "name_cn": "皮革靴子",
        "slot": "feet",
        "type": "light",
        "material": "leather",
        "armor_rating": 2,
        "weight": 0.8,
        "value": 5,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Lightweight leather boots, favoring agility over raw defense."
      },
      {
        "id": "arm_035",
        "name": "Hide Hood",
        "name_cn": "兽皮兜帽",
        "slot": "head",
        "type": "light",
        "material": "hide",
        "armor_rating": 3,
        "weight": 0.9,
        "value": 12,
        "rarity": "common",
        "level_requirement": 5,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Lightweight hide hood, favoring agility over raw defense."
      },
      {
        "id": "arm_036",
        "name": "Hide Armor",
        "name_cn": "兽皮轻甲",
        "slot": "chest",
        "type": "light",
        "material": "hide",
        "armor_rating": 15,
        "weight": 5.2,
        "value": 56,
        "rarity": "common",
        "level_requirement": 5,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Lightweight hide armor, favoring agility over raw defense."
      },
      {
        "id": "arm_037",
        "name": "Hide Bracers",
        "name_cn": "兽皮护腕",
        "slot": "hands",
        "type": "light",
        "material": "hide",
        "armor_rating": 2,
        "weight": 0.6,
        "value": 8,
        "rarity": "common",
        "level_requirement": 5,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Lightweight hide bracers, favoring agility over raw defense."
      },
      {
        "id": "arm_038",
        "name": "Hide Boots",
        "name_cn": "兽皮靴子",
        "slot": "feet",
        "type": "light",
        "material": "hide",
        "armor_rating": 2,
        "weight": 0.8,
        "value": 10,
        "rarity": "common",
        "level_requirement": 5,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Lightweight hide boots, favoring agility over raw defense."
      },
      {
        "id": "arm_039",
        "name": "Scaled Hood",
        "name_cn": "鳞片兜帽",
        "slot": "head",
        "type": "light",
        "material": "scaled",
        "armor_rating": 4,
        "weight": 1.0,
        "value": 32,
        "rarity": "uncommon",
        "level_requirement": 14,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Lightweight scaled hood, favoring agility over raw defense."
      },
      {
        "id": "arm_040",
        "name": "Scaled Armor",
        "name_cn": "鳞片轻甲",
        "slot": "chest",
        "type": "light",
        "material": "scaled",
        "armor_rating": 24,
        "weight": 5.7,
        "value": 144,
        "rarity": "uncommon",
        "level_requirement": 14,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Lightweight scaled armor, favoring agility over raw defense."
      },
      {
        "id": "arm_041",
        "name": "Scaled Bracers",
        "name_cn": "鳞片护腕",
        "slot": "hands",
        "type": "light",
        "material": "scaled",
        "armor_rating": 3,
        "weight": 0.7,
        "value": 20,
        "rarity": "uncommon",
        "level_requirement": 14,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Lightweight scaled bracers, favoring agility over raw defense."
      },
      {
        "id": "arm_042",
        "name": "Scaled Boots",
        "name_cn": "鳞片靴子",
        "slot": "feet",
        "type": "light",
        "material": "scaled",
        "armor_rating": 4,
        "weight": 0.9,
        "value": 26,
        "rarity": "uncommon",
        "level_requirement": 14,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Lightweight scaled boots, favoring agility over raw defense."
      },
      {
        "id": "arm_043",
        "name": "Glass Hood",
        "name_cn": "玻璃兜帽",
        "slot": "head",
        "type": "light",
        "material": "glass_light",
        "armor_rating": 6,
        "weight": 1.1,
        "value": 56,
        "rarity": "rare",
        "level_requirement": 22,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Lightweight glass hood, favoring agility over raw defense."
      },
      {
        "id": "arm_044",
        "name": "Glass Armor",
        "name_cn": "玻璃轻甲",
        "slot": "chest",
        "type": "light",
        "material": "glass_light",
        "armor_rating": 32,
        "weight": 6.1,
        "value": 256,
        "rarity": "rare",
        "level_requirement": 22,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Lightweight glass armor, favoring agility over raw defense."
      },
      {
        "id": "arm_045",
        "name": "Glass Bracers",
        "name_cn": "玻璃护腕",
        "slot": "hands",
        "type": "light",
        "material": "glass_light",
        "armor_rating": 4,
        "weight": 0.7,
        "value": 36,
        "rarity": "rare",
        "level_requirement": 22,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Lightweight glass bracers, favoring agility over raw defense."
      },
      {
        "id": "arm_046",
        "name": "Glass Boots",
        "name_cn": "玻璃靴子",
        "slot": "feet",
        "type": "light",
        "material": "glass_light",
        "armor_rating": 5,
        "weight": 0.9,
        "value": 46,
        "rarity": "rare",
        "level_requirement": 22,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Lightweight glass boots, favoring agility over raw defense."
      },
      {
        "id": "arm_047",
        "name": "Dragonscale Hood",
        "name_cn": "龙鳞兜帽",
        "slot": "head",
        "type": "light",
        "material": "dragonscale",
        "armor_rating": 9,
        "weight": 1.2,
        "value": 127,
        "rarity": "epic",
        "level_requirement": 38,
        "enchantment_slots": 2,
        "set_bonus": {
          "set_name": "Dragonscale",
          "set_name_cn": "龙鳞套装",
          "pieces_required": 4,
          "bonus": "+30% stamina regeneration, +20% poison resistance"
        },
        "description": "Lightweight dragonscale hood, favoring agility over raw defense."
      },
      {
        "id": "arm_048",
        "name": "Dragonscale Armor",
        "name_cn": "龙鳞轻甲",
        "slot": "chest",
        "type": "light",
        "material": "dragonscale",
        "armor_rating": 48,
        "weight": 6.9,
        "value": 576,
        "rarity": "epic",
        "level_requirement": 38,
        "enchantment_slots": 2,
        "set_bonus": {
          "set_name": "Dragonscale",
          "set_name_cn": "龙鳞套装",
          "pieces_required": 4,
          "bonus": "+30% stamina regeneration, +20% poison resistance"
        },
        "description": "Lightweight dragonscale armor, favoring agility over raw defense."
      },
      {
        "id": "arm_049",
        "name": "Dragonscale Bracers",
        "name_cn": "龙鳞护腕",
        "slot": "hands",
        "type": "light",
        "material": "dragonscale",
        "armor_rating": 6,
        "weight": 0.8,
        "value": 81,
        "rarity": "epic",
        "level_requirement": 38,
        "enchantment_slots": 2,
        "set_bonus": {
          "set_name": "Dragonscale",
          "set_name_cn": "龙鳞套装",
          "pieces_required": 4,
          "bonus": "+30% stamina regeneration, +20% poison resistance"
        },
        "description": "Lightweight dragonscale bracers, favoring agility over raw defense."
      },
      {
        "id": "arm_050",
        "name": "Dragonscale Boots",
        "name_cn": "龙鳞靴子",
        "slot": "feet",
        "type": "light",
        "material": "dragonscale",
        "armor_rating": 7,
        "weight": 1.0,
        "value": 104,
        "rarity": "epic",
        "level_requirement": 38,
        "enchantment_slots": 2,
        "set_bonus": {
          "set_name": "Dragonscale",
          "set_name_cn": "龙鳞套装",
          "pieces_required": 4,
          "bonus": "+30% stamina regeneration, +20% poison resistance"
        },
        "description": "Lightweight dragonscale boots, favoring agility over raw defense."
      },
      {
        "id": "arm_051",
        "name": "Cloth Circlet",
        "name_cn": "布头环",
        "slot": "head",
        "type": "mage",
        "material": "cloth",
        "armor_rating": 1,
        "weight": 0.3,
        "value": 13,
        "magic_resistance": 0.02,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Cloth circlet imbued with magical protection."
      },
      {
        "id": "arm_052",
        "name": "Cloth Robes",
        "name_cn": "布法袍",
        "slot": "chest",
        "type": "mage",
        "material": "cloth",
        "armor_rating": 6,
        "weight": 2.0,
        "value": 44,
        "magic_resistance": 0.02,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Cloth robes imbued with magical protection."
      },
      {
        "id": "arm_053",
        "name": "Cloth Gloves",
        "name_cn": "布手套",
        "slot": "hands",
        "type": "mage",
        "material": "cloth",
        "armor_rating": 1,
        "weight": 0.2,
        "value": 7,
        "magic_resistance": 0.02,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Cloth gloves imbued with magical protection."
      },
      {
        "id": "arm_054",
        "name": "Cloth Shoes",
        "name_cn": "布鞋子",
        "slot": "feet",
        "type": "mage",
        "material": "cloth",
        "armor_rating": 1,
        "weight": 0.2,
        "value": 7,
        "magic_resistance": 0.02,
        "rarity": "common",
        "level_requirement": 1,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Cloth shoes imbued with magical protection."
      },
      {
        "id": "arm_055",
        "name": "Silk Circlet",
        "name_cn": "丝绸头环",
        "slot": "head",
        "type": "mage",
        "material": "silk",
        "armor_rating": 2,
        "weight": 0.3,
        "value": 53,
        "magic_resistance": 0.04,
        "rarity": "common",
        "level_requirement": 10,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Silk circlet imbued with magical protection."
      },
      {
        "id": "arm_056",
        "name": "Silk Robes",
        "name_cn": "丝绸法袍",
        "slot": "chest",
        "type": "mage",
        "material": "silk",
        "armor_rating": 11,
        "weight": 2.1,
        "value": 177,
        "magic_resistance": 0.04,
        "rarity": "common",
        "level_requirement": 10,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Silk robes imbued with magical protection."
      },
      {
        "id": "arm_057",
        "name": "Silk Gloves",
        "name_cn": "丝绸手套",
        "slot": "hands",
        "type": "mage",
        "material": "silk",
        "armor_rating": 1,
        "weight": 0.2,
        "value": 27,
        "magic_resistance": 0.04,
        "rarity": "common",
        "level_requirement": 10,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Silk gloves imbued with magical protection."
      },
      {
        "id": "arm_058",
        "name": "Silk Shoes",
        "name_cn": "丝绸鞋子",
        "slot": "feet",
        "type": "mage",
        "material": "silk",
        "armor_rating": 1,
        "weight": 0.2,
        "value": 27,
        "magic_resistance": 0.04,
        "rarity": "common",
        "level_requirement": 10,
        "enchantment_slots": 1,
        "set_bonus": null,
        "description": "Silk shoes imbued with magical protection."
      },
      {
        "id": "arm_059",
        "name": "Apprentice Circlet",
        "name_cn": "学徒头环",
        "slot": "head",
        "type": "mage",
        "material": "mage_robe_1",
        "armor_rating": 2,
        "weight": 0.3,
        "value": 111,
        "magic_resistance": 0.07,
        "rarity": "uncommon",
        "level_requirement": 18,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Apprentice circlet imbued with magical protection."
      },
      {
        "id": "arm_060",
        "name": "Apprentice Robes",
        "name_cn": "学徒法袍",
        "slot": "chest",
        "type": "mage",
        "material": "mage_robe_1",
        "armor_rating": 16,
        "weight": 2.2,
        "value": 370,
        "magic_resistance": 0.07,
        "rarity": "uncommon",
        "level_requirement": 18,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Apprentice robes imbued with magical protection."
      },
      {
        "id": "arm_061",
        "name": "Apprentice Gloves",
        "name_cn": "学徒手套",
        "slot": "hands",
        "type": "mage",
        "material": "mage_robe_1",
        "armor_rating": 2,
        "weight": 0.2,
        "value": 55,
        "magic_resistance": 0.07,
        "rarity": "uncommon",
        "level_requirement": 18,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Apprentice gloves imbued with magical protection."
      },
      {
        "id": "arm_062",
        "name": "Apprentice Shoes",
        "name_cn": "学徒鞋子",
        "slot": "feet",
        "type": "mage",
        "material": "mage_robe_1",
        "armor_rating": 2,
        "weight": 0.2,
        "value": 55,
        "magic_resistance": 0.07,
        "rarity": "uncommon",
        "level_requirement": 18,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Apprentice shoes imbued with magical protection."
      },
      {
        "id": "arm_063",
        "name": "Adept Circlet",
        "name_cn": "专家头环",
        "slot": "head",
        "type": "mage",
        "material": "mage_robe_2",
        "armor_rating": 3,
        "weight": 0.3,
        "value": 213,
        "magic_resistance": 0.09,
        "rarity": "rare",
        "level_requirement": 28,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Adept circlet imbued with magical protection."
      },
      {
        "id": "arm_064",
        "name": "Adept Robes",
        "name_cn": "专家法袍",
        "slot": "chest",
        "type": "mage",
        "material": "mage_robe_2",
        "armor_rating": 22,
        "weight": 2.3,
        "value": 709,
        "magic_resistance": 0.09,
        "rarity": "rare",
        "level_requirement": 28,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Adept robes imbued with magical protection."
      },
      {
        "id": "arm_065",
        "name": "Adept Gloves",
        "name_cn": "专家手套",
        "slot": "hands",
        "type": "mage",
        "material": "mage_robe_2",
        "armor_rating": 2,
        "weight": 0.2,
        "value": 106,
        "magic_resistance": 0.09,
        "rarity": "rare",
        "level_requirement": 28,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Adept gloves imbued with magical protection."
      },
      {
        "id": "arm_066",
        "name": "Adept Shoes",
        "name_cn": "专家鞋子",
        "slot": "feet",
        "type": "mage",
        "material": "mage_robe_2",
        "armor_rating": 2,
        "weight": 0.2,
        "value": 106,
        "magic_resistance": 0.09,
        "rarity": "rare",
        "level_requirement": 28,
        "enchantment_slots": 2,
        "set_bonus": null,
        "description": "Adept shoes imbued with magical protection."
      },
      {
        "id": "arm_067",
        "name": "Archmage Circlet",
        "name_cn": "大法师头环",
        "slot": "head",
        "type": "mage",
        "material": "mage_robe_3",
        "armor_rating": 4,
        "weight": 0.4,
        "value": 378,
        "magic_resistance": 0.12,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "set_bonus": {
          "set_name": "Archmage Regalia",
          "set_name_cn": "大法师法衣套装",
          "pieces_required": 4,
          "bonus": "+100 magicka, +50% magicka regeneration"
        },
        "description": "Archmage circlet imbued with magical protection."
      },
      {
        "id": "arm_068",
        "name": "Archmage Robes",
        "name_cn": "大法师法袍",
        "slot": "chest",
        "type": "mage",
        "material": "mage_robe_3",
        "armor_rating": 30,
        "weight": 2.4,
        "value": 1260,
        "magic_resistance": 0.12,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "set_bonus": {
          "set_name": "Archmage Regalia",
          "set_name_cn": "大法师法衣套装",
          "pieces_required": 4,
          "bonus": "+100 magicka, +50% magicka regeneration"
        },
        "description": "Archmage robes imbued with magical protection."
      },
      {
        "id": "arm_069",
        "name": "Archmage Gloves",
        "name_cn": "大法师手套",
        "slot": "hands",
        "type": "mage",
        "material": "mage_robe_3",
        "armor_rating": 3,
        "weight": 0.2,
        "value": 189,
        "magic_resistance": 0.12,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "set_bonus": {
          "set_name": "Archmage Regalia",
          "set_name_cn": "大法师法衣套装",
          "pieces_required": 4,
          "bonus": "+100 magicka, +50% magicka regeneration"
        },
        "description": "Archmage gloves imbued with magical protection."
      },
      {
        "id": "arm_070",
        "name": "Archmage Shoes",
        "name_cn": "大法师鞋子",
        "slot": "feet",
        "type": "mage",
        "material": "mage_robe_3",
        "armor_rating": 3,
        "weight": 0.2,
        "value": 189,
        "magic_resistance": 0.12,
        "rarity": "epic",
        "level_requirement": 40,
        "enchantment_slots": 2,
        "set_bonus": {
          "set_name": "Archmage Regalia",
          "set_name_cn": "大法师法衣套装",
          "pieces_required": 4,
          "bonus": "+100 magicka, +50% magicka regeneration"
        },
        "description": "Archmage shoes imbued with magical protection."
      }
    ],
    "potions": [
      {
        "id": "pot_001",
        "name": "Minor Health Potion",
        "name_cn": "初级生命药水",
        "effect": "restore_health",
        "magnitude": 25,
        "duration": 0,
        "value": 10,
        "weight": 0.3,
        "rarity": "common",
        "crafting_level": 1
      },
      {
        "id": "pot_002",
        "name": "Regular Health Potion",
        "name_cn": "普通生命药水",
        "effect": "restore_health",
        "magnitude": 50,
        "duration": 0,
        "value": 25,
        "weight": 0.3,
        "rarity": "common",
        "crafting_level": 5
      },
      {
        "id": "pot_003",
        "name": "Greater Health Potion",
        "name_cn": "强效生命药水",
        "effect": "restore_health",
        "magnitude": 100,
        "duration": 0,
        "value": 60,
        "weight": 0.3,
        "rarity": "uncommon",
        "crafting_level": 12
      },
      {
        "id": "pot_004",
        "name": "Superior Health Potion",
        "name_cn": "高级生命药水",
        "effect": "restore_health",
        "magnitude": 200,
        "duration": 0,
        "value": 150,
        "weight": 0.3,
        "rarity": "rare",
        "crafting_level": 22
      },
      {
        "id": "pot_005",
        "name": "Ultimate Health Potion",
        "name_cn": "终极生命药水",
        "effect": "restore_health",
        "magnitude": 500,
        "duration": 0,
        "value": 400,
        "weight": 0.3,
        "rarity": "epic",
        "crafting_level": 35
      },
      {
        "id": "pot_006",
        "name": "Minor Mana Potion",
        "name_cn": "初级法力药水",
        "effect": "restore_mana",
        "magnitude": 25,
        "duration": 0,
        "value": 12,
        "weight": 0.3,
        "rarity": "common",
        "crafting_level": 1
      },
      {
        "id": "pot_007",
        "name": "Regular Mana Potion",
        "name_cn": "普通法力药水",
        "effect": "restore_mana",
        "magnitude": 50,
        "duration": 0,
        "value": 30,
        "weight": 0.3,
        "rarity": "common",
        "crafting_level": 5
      },
      {
        "id": "pot_008",
        "name": "Greater Mana Potion",
        "name_cn": "强效法力药水",
        "effect": "restore_mana",
        "magnitude": 100,
        "duration": 0,
        "value": 70,
        "weight": 0.3,
        "rarity": "uncommon",
        "crafting_level": 12
      },
      {
        "id": "pot_009",
        "name": "Superior Mana Potion",
        "name_cn": "高级法力药水",
        "effect": "restore_mana",
        "magnitude": 200,
        "duration": 0,
        "value": 170,
        "weight": 0.3,
        "rarity": "rare",
        "crafting_level": 22
      },
      {
        "id": "pot_010",
        "name": "Ultimate Mana Potion",
        "name_cn": "终极法力药水",
        "effect": "restore_mana",
        "magnitude": 500,
        "duration": 0,
        "value": 450,
        "weight": 0.3,
        "rarity": "epic",
        "crafting_level": 35
      },
      {
        "id": "pot_011",
        "name": "Minor Stamina Potion",
        "name_cn": "初级耐力药水",
        "effect": "restore_stamina",
        "magnitude": 25,
        "duration": 0,
        "value": 10,
        "weight": 0.3,
        "rarity": "common",
        "crafting_level": 1
      },
      {
        "id": "pot_012",
        "name": "Regular Stamina Potion",
        "name_cn": "普通耐力药水",
        "effect": "restore_stamina",
        "magnitude": 50,
        "duration": 0,
        "value": 25,
        "weight": 0.3,
        "rarity": "common",
        "crafting_level": 5
      },
      {
        "id": "pot_013",
        "name": "Greater Stamina Potion",
        "name_cn": "强效耐力药水",
        "effect": "restore_stamina",
        "magnitude": 100,
        "duration": 0,
        "value": 55,
        "weight": 0.3,
        "rarity": "uncommon",
        "crafting_level": 12
      },
      {
        "id": "pot_014",
        "name": "Superior Stamina Potion",
        "name_cn": "高级耐力药水",
        "effect": "restore_stamina",
        "magnitude": 200,
        "duration": 0,
        "value": 140,
        "weight": 0.3,
        "rarity": "rare",
        "crafting_level": 22
      },
      {
        "id": "pot_015",
        "name": "Ultimate Stamina Potion",
        "name_cn": "终极耐力药水",
        "effect": "restore_stamina",
        "magnitude": 500,
        "duration": 0,
        "value": 380,
        "weight": 0.3,
        "rarity": "epic",
        "crafting_level": 35
      },
      {
        "id": "pot_016",
        "name": "Potion of Fortify Strength",
        "name_cn": "强化力量药水",
        "effect": "fortify_strength",
        "magnitude": 20,
        "duration": 30,
        "value": 60,
        "weight": 0.3,
        "rarity": "uncommon",
        "crafting_level": 10
      },
      {
        "id": "pot_017",
        "name": "Potion of Fortify Speed",
        "name_cn": "强化速度药水",
        "effect": "fortify_speed",
        "magnitude": 25,
        "duration": 30,
        "value": 65,
        "weight": 0.3,
        "rarity": "uncommon",
        "crafting_level": 12
      },
      {
        "id": "pot_018",
        "name": "Potion of Resist Fire",
        "name_cn": "抗火药水",
        "effect": "resist_fire",
        "magnitude": 50,
        "duration": 30,
        "value": 55,
        "weight": 0.3,
        "rarity": "uncommon",
        "crafting_level": 8
      },
      {
        "id": "pot_019",
        "name": "Potion of Resist Frost",
        "name_cn": "抗寒药水",
        "effect": "resist_frost",
        "magnitude": 50,
        "duration": 30,
        "value": 55,
        "weight": 0.3,
        "rarity": "uncommon",
        "crafting_level": 8
      },
      {
        "id": "pot_020",
        "name": "Potion of Resist Poison",
        "name_cn": "抗毒药水",
        "effect": "resist_poison",
        "magnitude": 50,
        "duration": 30,
        "value": 60,
        "weight": 0.3,
        "rarity": "uncommon",
        "crafting_level": 10
      },
      {
        "id": "pot_021",
        "name": "Potion of Invisibility",
        "name_cn": "隐身药水",
        "effect": "invisibility",
        "magnitude": 100,
        "duration": 30,
        "value": 250,
        "weight": 0.3,
        "rarity": "rare",
        "crafting_level": 25
      },
      {
        "id": "pot_022",
        "name": "Potion of Night Eye",
        "name_cn": "夜视药水",
        "effect": "night_eye",
        "magnitude": 100,
        "duration": 30,
        "value": 45,
        "weight": 0.3,
        "rarity": "common",
        "crafting_level": 6
      },
      {
        "id": "pot_023",
        "name": "Potion of Waterbreathing",
        "name_cn": "水下呼吸药水",
        "effect": "waterbreathing",
        "magnitude": 100,
        "duration": 30,
        "value": 50,
        "weight": 0.3,
        "rarity": "common",
        "crafting_level": 7
      },
      {
        "id": "pot_024",
        "name": "Potion of Fortify Carry Weight",
        "name_cn": "强化负重药水",
        "effect": "fortify_carry",
        "magnitude": 50,
        "duration": 30,
        "value": 70,
        "weight": 0.3,
        "rarity": "uncommon",
        "crafting_level": 14
      },
      {
        "id": "pot_025",
        "name": "Potion of Berserker Draught",
        "name_cn": "狂战士药剂",
        "effect": "berserker",
        "magnitude": 35,
        "duration": 15,
        "value": 200,
        "weight": 0.5,
        "rarity": "rare",
        "crafting_level": 28
      },
      {
        "id": "pot_026",
        "name": "Damage Health Poison",
        "name_cn": "伤害生命毒药",
        "effect": "damage_health",
        "magnitude": 40,
        "duration": 10,
        "value": 80,
        "weight": 0.3,
        "rarity": "uncommon",
        "crafting_level": 10
      },
      {
        "id": "pot_027",
        "name": "Paralyze Poison",
        "name_cn": "麻痹毒药",
        "effect": "paralyze",
        "magnitude": 100,
        "duration": 5,
        "value": 200,
        "weight": 0.3,
        "rarity": "rare",
        "crafting_level": 22
      },
      {
        "id": "pot_028",
        "name": "Slow Poison",
        "name_cn": "迟缓毒药",
        "effect": "slow",
        "magnitude": 50,
        "duration": 15,
        "value": 65,
        "weight": 0.3,
        "rarity": "uncommon",
        "crafting_level": 8
      },
      {
        "id": "pot_029",
        "name": "Frenzy Poison",
        "name_cn": "狂乱毒药",
        "effect": "frenzy",
        "magnitude": 100,
        "duration": 20,
        "value": 120,
        "weight": 0.3,
        "rarity": "rare",
        "crafting_level": 18
      },
      {
        "id": "pot_030",
        "name": "Weakness to Magic Poison",
        "name_cn": "魔法虚弱毒药",
        "effect": "weakness_magic",
        "magnitude": 30,
        "duration": 20,
        "value": 110,
        "weight": 0.3,
        "rarity": "rare",
        "crafting_level": 20
      }
    ],
    "ingredients": [
      {
        "id": "ing_001",
        "name": "Blue Mountain Flower",
        "name_cn": "蓝色山花",
        "properties": [
          "restore_health",
          "fortify_conjuration",
          "damage_stamina_regen",
          "fortify_health"
        ],
        "value": 5,
        "weight": 0.1,
        "rarity": "common",
        "biome": "mountain"
      },
      {
        "id": "ing_002",
        "name": "Red Mountain Flower",
        "name_cn": "红色山花",
        "properties": [
          "restore_magicka",
          "ravage_magicka",
          "fortify_sneak",
          "damage_health"
        ],
        "value": 5,
        "weight": 0.1,
        "rarity": "common",
        "biome": "mountain"
      },
      {
        "id": "ing_003",
        "name": "Lavender",
        "name_cn": "薰衣草",
        "properties": [
          "resist_magic",
          "fortify_stamina",
          "ravage_magicka",
          "fortify_conjuration"
        ],
        "value": 5,
        "weight": 0.1,
        "rarity": "common",
        "biome": "plains"
      },
      {
        "id": "ing_004",
        "name": "Dragon's Tongue",
        "name_cn": "龙舌草",
        "properties": [
          "resist_fire",
          "fortify_barter",
          "fortify_illusion",
          "fortify_two_handed"
        ],
        "value": 8,
        "weight": 0.1,
        "rarity": "uncommon",
        "biome": "volcanic"
      },
      {
        "id": "ing_005",
        "name": "Nightshade",
        "name_cn": "夜影草",
        "properties": [
          "damage_health",
          "damage_magicka_regen",
          "lingering_damage_stamina",
          "fortify_destruction"
        ],
        "value": 10,
        "weight": 0.1,
        "rarity": "uncommon",
        "biome": "forest"
      },
      {
        "id": "ing_006",
        "name": "Deathbell",
        "name_cn": "丧钟花",
        "properties": [
          "damage_health",
          "ravage_stamina",
          "slow",
          "weakness_to_poison"
        ],
        "value": 12,
        "weight": 0.1,
        "rarity": "uncommon",
        "biome": "swamp"
      },
      {
        "id": "ing_007",
        "name": "Thistle",
        "name_cn": "蓟草",
        "properties": [
          "resist_frost",
          "ravage_stamina",
          "resist_poison",
          "fortify_heavy_armor"
        ],
        "value": 4,
        "weight": 0.1,
        "rarity": "common",
        "biome": "plains"
      },
      {
        "id": "ing_008",
        "name": "Juniper Berries",
        "name_cn": "杜松果",
        "properties": [
          "weakness_to_fire",
          "fortify_marksman",
          "regenerate_health",
          "ravage_health"
        ],
        "value": 5,
        "weight": 0.1,
        "rarity": "common",
        "biome": "forest"
      },
      {
        "id": "ing_009",
        "name": "Mora Tapinella",
        "name_cn": "墨拉蘑菇",
        "properties": [
          "restore_magicka",
          "lingering_damage_health",
          "regenerate_stamina",
          "fortify_illusion"
        ],
        "value": 4,
        "weight": 0.1,
        "rarity": "common",
        "biome": "cave"
      },
      {
        "id": "ing_010",
        "name": "Creep Cluster",
        "name_cn": "匍匐藤",
        "properties": [
          "restore_magicka",
          "damage_stamina_regen",
          "fortify_carry_weight",
          "weakness_to_magic"
        ],
        "value": 3,
        "weight": 0.1,
        "rarity": "common",
        "biome": "volcanic"
      },
      {
        "id": "ing_011",
        "name": "Frost Mirriam",
        "name_cn": "霜叶草",
        "properties": [
          "resist_frost",
          "fortify_sneak",
          "ravage_magicka",
          "damage_stamina_regen"
        ],
        "value": 5,
        "weight": 0.1,
        "rarity": "common",
        "biome": "tundra"
      },
      {
        "id": "ing_012",
        "name": "Elves Ear",
        "name_cn": "精灵耳草",
        "properties": [
          "restore_magicka",
          "fortify_marksman",
          "weakness_to_frost",
          "resist_fire"
        ],
        "value": 5,
        "weight": 0.1,
        "rarity": "common",
        "biome": "forest"
      },
      {
        "id": "ing_013",
        "name": "Jazbay Grapes",
        "name_cn": "贾兹贝葡萄",
        "properties": [
          "weakness_to_magic",
          "fortify_health",
          "ravage_health",
          "regenerate_magicka"
        ],
        "value": 6,
        "weight": 0.1,
        "rarity": "common",
        "biome": "volcanic"
      },
      {
        "id": "ing_014",
        "name": "Canis Root",
        "name_cn": "犬牙根",
        "properties": [
          "damage_stamina",
          "fortify_one_handed",
          "fortify_marksman",
          "paralysis"
        ],
        "value": 8,
        "weight": 0.1,
        "rarity": "uncommon",
        "biome": "swamp"
      },
      {
        "id": "ing_015",
        "name": "Hanging Moss",
        "name_cn": "垂苔",
        "properties": [
          "damage_magicka",
          "fortify_health",
          "damage_magicka_regen",
          "fortify_one_handed"
        ],
        "value": 3,
        "weight": 0.1,
        "rarity": "common",
        "biome": "cave"
      },
      {
        "id": "ing_016",
        "name": "Swamp Fungal Pod",
        "name_cn": "沼泽菌荚",
        "properties": [
          "resist_shock",
          "lingering_damage_magicka",
          "paralysis",
          "restore_health"
        ],
        "value": 5,
        "weight": 0.1,
        "rarity": "common",
        "biome": "swamp"
      },
      {
        "id": "ing_017",
        "name": "Crimson Nirnroot",
        "name_cn": "赤色宁恩根",
        "properties": [
          "damage_health",
          "damage_stamina",
          "invisibility",
          "resist_magic"
        ],
        "value": 20,
        "weight": 0.1,
        "rarity": "rare",
        "biome": "underground"
      },
      {
        "id": "ing_018",
        "name": "Emperor Parasol Moss",
        "name_cn": "帝王伞苔",
        "properties": [
          "damage_health",
          "fortify_two_handed",
          "regenerate_health",
          "fortify_stamina"
        ],
        "value": 6,
        "weight": 0.1,
        "rarity": "uncommon",
        "biome": "coast"
      },
      {
        "id": "ing_019",
        "name": "Giant's Toe",
        "name_cn": "巨人脚趾",
        "properties": [
          "damage_stamina",
          "fortify_health",
          "fortify_carry_weight",
          "damage_stamina_regen"
        ],
        "value": 15,
        "weight": 1.0,
        "rarity": "uncommon",
        "biome": "plains"
      },
      {
        "id": "ing_020",
        "name": "Mudcrab Chitin",
        "name_cn": "泥蟹甲壳",
        "properties": [
          "restore_stamina",
          "resist_poison",
          "cure_disease",
          "resist_fire"
        ],
        "value": 5,
        "weight": 0.5,
        "rarity": "common",
        "biome": "coast"
      },
      {
        "id": "ing_021",
        "name": "Spider Venom",
        "name_cn": "蜘蛛毒液",
        "properties": [
          "damage_health",
          "damage_stamina",
          "lingering_damage_health",
          "damage_magicka_regen"
        ],
        "value": 12,
        "weight": 0.2,
        "rarity": "uncommon",
        "biome": "cave"
      },
      {
        "id": "ing_022",
        "name": "Dragon Scale",
        "name_cn": "龙鳞",
        "properties": [
          "fortify_heavy_armor",
          "resist_fire",
          "resist_frost",
          "fortify_health"
        ],
        "value": 100,
        "weight": 0.5,
        "rarity": "rare",
        "biome": "dragon_lair"
      },
      {
        "id": "ing_023",
        "name": "Troll Fat",
        "name_cn": "巨魔脂肪",
        "properties": [
          "resist_poison",
          "fortify_two_handed",
          "frenzy",
          "damage_health"
        ],
        "value": 15,
        "weight": 1.0,
        "rarity": "uncommon",
        "biome": "mountain"
      },
      {
        "id": "ing_024",
        "name": "Saber Cat Tooth",
        "name_cn": "剑齿虎牙",
        "properties": [
          "restore_stamina",
          "fortify_heavy_armor",
          "fortify_sneak",
          "weakness_to_poison"
        ],
        "value": 8,
        "weight": 0.2,
        "rarity": "common",
        "biome": "tundra"
      },
      {
        "id": "ing_025",
        "name": "Bear Claws",
        "name_cn": "熊爪",
        "properties": [
          "restore_stamina",
          "fortify_health",
          "fortify_one_handed",
          "damage_magicka_regen"
        ],
        "value": 6,
        "weight": 0.2,
        "rarity": "common",
        "biome": "forest"
      },
      {
        "id": "ing_026",
        "name": "Chaurus Eggs",
        "name_cn": "蜈蚣卵",
        "properties": [
          "weakness_to_poison",
          "fortify_stamina",
          "damage_magicka",
          "invisibility"
        ],
        "value": 12,
        "weight": 0.3,
        "rarity": "uncommon",
        "biome": "cave"
      },
      {
        "id": "ing_027",
        "name": "Hagraven Feathers",
        "name_cn": "女巫渡鸦羽毛",
        "properties": [
          "damage_magicka",
          "fortify_conjuration",
          "frenzy",
          "weakness_to_shock"
        ],
        "value": 15,
        "weight": 0.1,
        "rarity": "uncommon",
        "biome": "swamp"
      },
      {
        "id": "ing_028",
        "name": "Falmer Ear",
        "name_cn": "法尔默之耳",
        "properties": [
          "damage_health",
          "frenzy",
          "resist_poison",
          "fortify_lockpicking"
        ],
        "value": 8,
        "weight": 0.1,
        "rarity": "uncommon",
        "biome": "underground"
      },
      {
        "id": "ing_029",
        "name": "Vampire Dust",
        "name_cn": "吸血鬼灰烬",
        "properties": [
          "invisibility",
          "restore_magicka",
          "regenerate_health",
          "cure_disease"
        ],
        "value": 20,
        "weight": 0.1,
        "rarity": "rare",
        "biome": "crypt"
      },
      {
        "id": "ing_030",
        "name": "Bone Meal",
        "name_cn": "骨粉",
        "properties": [
          "damage_stamina",
          "resist_fire",
          "fortify_conjuration",
          "ravage_stamina"
        ],
        "value": 3,
        "weight": 0.5,
        "rarity": "common",
        "biome": "crypt"
      },
      {
        "id": "ing_031",
        "name": "Wisp Wrappings",
        "name_cn": "魂火残片",
        "properties": [
          "restore_stamina",
          "fortify_destruction",
          "resist_magic",
          "fortify_carry_weight"
        ],
        "value": 14,
        "weight": 0.1,
        "rarity": "uncommon",
        "biome": "ruins"
      },
      {
        "id": "ing_032",
        "name": "Fire Salts",
        "name_cn": "火盐",
        "properties": [
          "weakness_to_frost",
          "resist_fire",
          "restore_magicka",
          "fortify_destruction"
        ],
        "value": 50,
        "weight": 0.3,
        "rarity": "uncommon",
        "biome": "volcanic"
      },
      {
        "id": "ing_033",
        "name": "Frost Salts",
        "name_cn": "霜盐",
        "properties": [
          "weakness_to_fire",
          "resist_frost",
          "restore_magicka",
          "fortify_conjuration"
        ],
        "value": 50,
        "weight": 0.3,
        "rarity": "uncommon",
        "biome": "tundra"
      },
      {
        "id": "ing_034",
        "name": "Void Salts",
        "name_cn": "虚空盐",
        "properties": [
          "weakness_to_shock",
          "resist_magic",
          "damage_health",
          "fortify_magicka"
        ],
        "value": 75,
        "weight": 0.3,
        "rarity": "rare",
        "biome": "daedric"
      },
      {
        "id": "ing_035",
        "name": "Moon Sugar",
        "name_cn": "月亮糖",
        "properties": [
          "weakness_to_fire",
          "resist_frost",
          "restore_magicka",
          "regenerate_magicka"
        ],
        "value": 30,
        "weight": 0.1,
        "rarity": "uncommon",
        "biome": "desert"
      },
      {
        "id": "ing_036",
        "name": "Glowing Mushroom",
        "name_cn": "荧光蘑菇",
        "properties": [
          "resist_shock",
          "fortify_destruction",
          "fortify_smithing",
          "fortify_health"
        ],
        "value": 8,
        "weight": 0.2,
        "rarity": "common",
        "biome": "cave"
      },
      {
        "id": "ing_037",
        "name": "Pearl",
        "name_cn": "珍珠",
        "properties": [
          "restore_stamina",
          "restore_magicka",
          "resist_frost",
          "fortify_block"
        ],
        "value": 25,
        "weight": 0.1,
        "rarity": "uncommon",
        "biome": "coast"
      },
      {
        "id": "ing_038",
        "name": "Snowberries",
        "name_cn": "雪莓",
        "properties": [
          "resist_fire",
          "resist_frost",
          "resist_shock",
          "fortify_enchanting"
        ],
        "value": 4,
        "weight": 0.1,
        "rarity": "common",
        "biome": "tundra"
      },
      {
        "id": "ing_039",
        "name": "Briar Heart",
        "name_cn": "荆棘之心",
        "properties": [
          "restore_magicka",
          "fortify_block",
          "paralysis",
          "fortify_magicka"
        ],
        "value": 20,
        "weight": 0.5,
        "rarity": "uncommon",
        "biome": "forsworn_camp"
      },
      {
        "id": "ing_040",
        "name": "Human Heart",
        "name_cn": "人类之心",
        "properties": [
          "damage_health",
          "damage_magicka",
          "frenzy",
          "paralysis"
        ],
        "value": 25,
        "weight": 1.0,
        "rarity": "rare",
        "biome": "daedric"
      },
      {
        "id": "ing_041",
        "name": "Daedra Heart",
        "name_cn": "魔神之心",
        "properties": [
          "restore_health",
          "damage_stamina_regen",
          "fear",
          "fortify_destruction"
        ],
        "value": 200,
        "weight": 0.5,
        "rarity": "rare",
        "biome": "daedric"
      },
      {
        "id": "ing_042",
        "name": "Ectoplasm",
        "name_cn": "灵质",
        "properties": [
          "restore_magicka",
          "fortify_destruction",
          "fortify_magicka",
          "damage_health"
        ],
        "value": 15,
        "weight": 0.1,
        "rarity": "uncommon",
        "biome": "crypt"
      }
    ],
    "crafting_materials": [
      {
        "id": "mat_001",
        "name": "Iron Ore",
        "name_cn": "铁矿石",
        "value": 4,
        "weight": 1.0,
        "rarity": "common"
      },
      {
        "id": "mat_002",
        "name": "Iron Ingot",
        "name_cn": "铁锭",
        "value": 8,
        "weight": 1.0,
        "rarity": "common"
      },
      {
        "id": "mat_003",
        "name": "Steel Ingot",
        "name_cn": "钢锭",
        "value": 20,
        "weight": 1.0,
        "rarity": "common"
      },
      {
        "id": "mat_004",
        "name": "Silver Ingot",
        "name_cn": "银锭",
        "value": 50,
        "weight": 1.0,
        "rarity": "uncommon"
      },
      {
        "id": "mat_005",
        "name": "Gold Ingot",
        "name_cn": "金锭",
        "value": 100,
        "weight": 1.0,
        "rarity": "uncommon"
      },
      {
        "id": "mat_006",
        "name": "Elven Metal Ingot",
        "name_cn": "精灵金属锭",
        "value": 150,
        "weight": 0.8,
        "rarity": "uncommon"
      },
      {
        "id": "mat_007",
        "name": "Refined Moonstone",
        "name_cn": "精炼月石",
        "value": 200,
        "weight": 0.8,
        "rarity": "uncommon"
      },
      {
        "id": "mat_008",
        "name": "Malachite Ingot",
        "name_cn": "孔雀石锭",
        "value": 300,
        "weight": 0.7,
        "rarity": "rare"
      },
      {
        "id": "mat_009",
        "name": "Ebony Ingot",
        "name_cn": "乌木锭",
        "value": 400,
        "weight": 1.2,
        "rarity": "rare"
      },
      {
        "id": "mat_010",
        "name": "Daedric Heart",
        "name_cn": "魔神之心",
        "value": 800,
        "weight": 0.5,
        "rarity": "rare"
      },
      {
        "id": "mat_011",
        "name": "Dragon Bone",
        "name_cn": "龙骨",
        "value": 500,
        "weight": 3.0,
        "rarity": "rare"
      },
      {
        "id": "mat_012",
        "name": "Dragon Scale",
        "name_cn": "龙鳞",
        "value": 500,
        "weight": 2.0,
        "rarity": "rare"
      },
      {
        "id": "mat_013",
        "name": "Leather",
        "name_cn": "皮革",
        "value": 10,
        "weight": 1.0,
        "rarity": "common"
      },
      {
        "id": "mat_014",
        "name": "Leather Strips",
        "name_cn": "皮革条",
        "value": 3,
        "weight": 0.2,
        "rarity": "common"
      },
      {
        "id": "mat_015",
        "name": "Linen Wrap",
        "name_cn": "亚麻布",
        "value": 5,
        "weight": 0.3,
        "rarity": "common"
      },
      {
        "id": "mat_016",
        "name": "Silk Thread",
        "name_cn": "丝线",
        "value": 25,
        "weight": 0.1,
        "rarity": "uncommon"
      },
      {
        "id": "mat_017",
        "name": "Soul Gem (Petty)",
        "name_cn": "灵魂石(微小)",
        "value": 20,
        "weight": 0.2,
        "rarity": "common"
      },
      {
        "id": "mat_018",
        "name": "Soul Gem (Lesser)",
        "name_cn": "灵魂石(较小)",
        "value": 50,
        "weight": 0.2,
        "rarity": "common"
      },
      {
        "id": "mat_019",
        "name": "Soul Gem (Common)",
        "name_cn": "灵魂石(普通)",
        "value": 100,
        "weight": 0.2,
        "rarity": "uncommon"
      },
      {
        "id": "mat_020",
        "name": "Soul Gem (Greater)",
        "name_cn": "灵魂石(较大)",
        "value": 250,
        "weight": 0.2,
        "rarity": "uncommon"
      },
      {
        "id": "mat_021",
        "name": "Soul Gem (Grand)",
        "name_cn": "灵魂石(宏伟)",
        "value": 500,
        "weight": 0.2,
        "rarity": "rare"
      },
      {
        "id": "mat_022",
        "name": "Black Soul Gem",
        "name_cn": "黑色灵魂石",
        "value": 1000,
        "weight": 0.2,
        "rarity": "epic"
      },
      {
        "id": "mat_023",
        "name": "Quicksilver Ingot",
        "name_cn": "水银锭",
        "value": 120,
        "weight": 0.9,
        "rarity": "uncommon"
      },
      {
        "id": "mat_024",
        "name": "Corundum Ingot",
        "name_cn": "刚玉锭",
        "value": 35,
        "weight": 1.0,
        "rarity": "common"
      }
    ],
    "misc": [
      {
        "id": "misc_001",
        "name": "Lockpick",
        "name_cn": "开锁器",
        "value": 3,
        "weight": 0.1,
        "rarity": "common",
        "description": "A small pick used to open locked doors and chests."
      },
      {
        "id": "misc_002",
        "name": "Torch",
        "name_cn": "火把",
        "value": 2,
        "weight": 1.0,
        "rarity": "common",
        "description": "A simple torch providing light in dark places."
      },
      {
        "id": "misc_003",
        "name": "Camping Supplies",
        "name_cn": "露营用品",
        "value": 25,
        "weight": 5.0,
        "rarity": "common",
        "description": "Bedroll and basic supplies for resting in the wild."
      },
      {
        "id": "misc_004",
        "name": "Rope",
        "name_cn": "绳索",
        "value": 8,
        "weight": 2.0,
        "rarity": "common",
        "description": "Sturdy hemp rope, useful for climbing."
      },
      {
        "id": "misc_005",
        "name": "Ruby",
        "name_cn": "红宝石",
        "value": 150,
        "weight": 0.1,
        "rarity": "uncommon",
        "description": "A brilliant red gemstone."
      },
      {
        "id": "misc_006",
        "name": "Sapphire",
        "name_cn": "蓝宝石",
        "value": 175,
        "weight": 0.1,
        "rarity": "uncommon",
        "description": "A deep blue gemstone of fine quality."
      },
      {
        "id": "misc_007",
        "name": "Emerald",
        "name_cn": "祖母绿",
        "value": 200,
        "weight": 0.1,
        "rarity": "uncommon",
        "description": "A vivid green gemstone prized by collectors."
      },
      {
        "id": "misc_008",
        "name": "Diamond",
        "name_cn": "钻石",
        "value": 500,
        "weight": 0.1,
        "rarity": "rare",
        "description": "A flawless diamond, worth a small fortune."
      },
      {
        "id": "misc_009",
        "name": "Amethyst",
        "name_cn": "紫水晶",
        "value": 100,
        "weight": 0.1,
        "rarity": "uncommon",
        "description": "A purple gemstone with a calming aura."
      },
      {
        "id": "misc_010",
        "name": "Garnet",
        "name_cn": "石榴石",
        "value": 80,
        "weight": 0.1,
        "rarity": "common",
        "description": "A warm reddish-orange gemstone."
      },
      {
        "id": "misc_011",
        "name": "Skill Book: Blade Mastery",
        "name_cn": "技能书：剑术精通",
        "value": 200,
        "weight": 1.0,
        "rarity": "rare",
        "description": "Grants +1 to One-Handed skill upon reading.",
        "skill_grant": {
          "skill": "one_handed",
          "amount": 1
        }
      },
      {
        "id": "misc_012",
        "name": "Skill Book: Heavy Armor Treatise",
        "name_cn": "技能书：重甲论",
        "value": 200,
        "weight": 1.0,
        "rarity": "rare",
        "description": "Grants +1 to Heavy Armor skill upon reading.",
        "skill_grant": {
          "skill": "heavy_armor",
          "amount": 1
        }
      },
      {
        "id": "misc_013",
        "name": "Skill Book: Arcane Fundamentals",
        "name_cn": "技能书：奥术基础",
        "value": 200,
        "weight": 1.0,
        "rarity": "rare",
        "description": "Grants +1 to Destruction skill upon reading.",
        "skill_grant": {
          "skill": "destruction",
          "amount": 1
        }
      },
      {
        "id": "misc_014",
        "name": "Skill Book: Shadow Arts",
        "name_cn": "技能书：暗影之术",
        "value": 200,
        "weight": 1.0,
        "rarity": "rare",
        "description": "Grants +1 to Sneak skill upon reading.",
        "skill_grant": {
          "skill": "sneak",
          "amount": 1
        }
      },
      {
        "id": "misc_015",
        "name": "Skill Book: Alchemist's Codex",
        "name_cn": "技能书：炼金术典",
        "value": 200,
        "weight": 1.0,
        "rarity": "rare",
        "description": "Grants +1 to Alchemy skill upon reading.",
        "skill_grant": {
          "skill": "alchemy",
          "amount": 1
        }
      },
      {
        "id": "misc_016",
        "name": "Skill Book: Forgemaster's Notes",
        "name_cn": "技能书：锻造大师笔记",
        "value": 200,
        "weight": 1.0,
        "rarity": "rare",
        "description": "Grants +1 to Smithing skill upon reading.",
        "skill_grant": {
          "skill": "smithing",
          "amount": 1
        }
      },
      {
        "id": "misc_017",
        "name": "Ancient Key",
        "name_cn": "古老钥匙",
        "value": 0,
        "weight": 0.1,
        "rarity": "rare",
        "description": "A mysterious key from a forgotten era. Quest item.",
        "quest_item": true
      },
      {
        "id": "misc_018",
        "name": "Dragon Claw (Golden)",
        "name_cn": "龙爪(金)",
        "value": 0,
        "weight": 0.5,
        "rarity": "rare",
        "description": "A golden claw that unlocks ancient Nordic puzzle doors.",
        "quest_item": true
      },
      {
        "id": "misc_019",
        "name": "Dragon Claw (Ivory)",
        "name_cn": "龙爪(象牙)",
        "value": 0,
        "weight": 0.5,
        "rarity": "rare",
        "description": "An ivory claw inscribed with mysterious symbols.",
        "quest_item": true
      },
      {
        "id": "misc_020",
        "name": "Filled Map",
        "name_cn": "已填充地图",
        "value": 50,
        "weight": 0.5,
        "rarity": "uncommon",
        "description": "A map revealing a hidden treasure location."
      },
      {
        "id": "misc_021",
        "name": "Amulet of the Ancients",
        "name_cn": "远古护符",
        "value": 0,
        "weight": 0.3,
        "rarity": "epic",
        "description": "A relic of immense power, sought by many factions.",
        "quest_item": true
      },
      {
        "id": "misc_022",
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        "name_cn": "完美红宝石",
        "value": 350,
        "weight": 0.1,
        "rarity": "rare",
        "description": "An exceptionally clear ruby of extraordinary value."
      },
      {
        "id": "misc_023",
        "name": "Flawless Sapphire",
        "name_cn": "完美蓝宝石",
        "value": 400,
        "weight": 0.1,
        "rarity": "rare",
        "description": "A sapphire of unmatched clarity and depth."
      },
      {
        "id": "misc_024",
        "name": "Flawless Diamond",
        "name_cn": "完美钻石",
        "value": 1000,
        "weight": 0.1,
        "rarity": "epic",
        "description": "A perfect diamond that glitters with inner fire."
      }
    ]
  },
  "crafting_system": {
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        "name": "Iron Sword",
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          {
            "item_id": "mat_014",
            "quantity": 1
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        "required_level": 1,
        "crafting_time": 10,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_002",
        "name": "Iron Greatsword",
        "result_item_id": "wpn_007",
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          {
            "item_id": "mat_002",
            "quantity": 3
          },
          {
            "item_id": "mat_014",
            "quantity": 2
          }
        ],
        "required_skill": "smithing",
        "required_level": 1,
        "crafting_time": 15,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_003",
        "name": "Iron Dagger",
        "result_item_id": "wpn_013",
        "required_materials": [
          {
            "item_id": "mat_002",
            "quantity": 1
          },
          {
            "item_id": "mat_014",
            "quantity": 1
          }
        ],
        "required_skill": "smithing",
        "required_level": 1,
        "crafting_time": 8,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_004",
        "name": "Steel Sword",
        "result_item_id": "wpn_002",
        "required_materials": [
          {
            "item_id": "mat_003",
            "quantity": 2
          },
          {
            "item_id": "mat_002",
            "quantity": 1
          },
          {
            "item_id": "mat_014",
            "quantity": 1
          }
        ],
        "required_skill": "smithing",
        "required_level": 15,
        "crafting_time": 12,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_005",
        "name": "Steel Greatsword",
        "result_item_id": "wpn_008",
        "required_materials": [
          {
            "item_id": "mat_003",
            "quantity": 3
          },
          {
            "item_id": "mat_002",
            "quantity": 1
          },
          {
            "item_id": "mat_014",
            "quantity": 2
          }
        ],
        "required_skill": "smithing",
        "required_level": 15,
        "crafting_time": 18,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_006",
        "name": "Steel War Axe",
        "result_item_id": "wpn_020",
        "required_materials": [
          {
            "item_id": "mat_003",
            "quantity": 2
          },
          {
            "item_id": "mat_014",
            "quantity": 1
          }
        ],
        "required_skill": "smithing",
        "required_level": 15,
        "crafting_time": 12,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_007",
        "name": "Steel Mace",
        "result_item_id": "wpn_026",
        "required_materials": [
          {
            "item_id": "mat_003",
            "quantity": 3
          },
          {
            "item_id": "mat_014",
            "quantity": 1
          }
        ],
        "required_skill": "smithing",
        "required_level": 15,
        "crafting_time": 14,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_008",
        "name": "Elven Sword",
        "result_item_id": "wpn_003",
        "required_materials": [
          {
            "item_id": "mat_006",
            "quantity": 2
          },
          {
            "item_id": "mat_007",
            "quantity": 1
          },
          {
            "item_id": "mat_014",
            "quantity": 1
          }
        ],
        "required_skill": "smithing",
        "required_level": 30,
        "crafting_time": 16,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_009",
        "name": "Elven Bow",
        "result_item_id": "wpn_045",
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          {
            "item_id": "mat_006",
            "quantity": 2
          },
          {
            "item_id": "mat_007",
            "quantity": 1
          }
        ],
        "required_skill": "smithing",
        "required_level": 30,
        "crafting_time": 14,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_010",
        "name": "Glass Sword",
        "result_item_id": "wpn_004",
        "required_materials": [
          {
            "item_id": "mat_008",
            "quantity": 2
          },
          {
            "item_id": "mat_007",
            "quantity": 1
          },
          {
            "item_id": "mat_014",
            "quantity": 1
          }
        ],
        "required_skill": "smithing",
        "required_level": 50,
        "crafting_time": 20,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_011",
        "name": "Glass Dagger",
        "result_item_id": "wpn_016",
        "required_materials": [
          {
            "item_id": "mat_008",
            "quantity": 1
          },
          {
            "item_id": "mat_007",
            "quantity": 1
          }
        ],
        "required_skill": "smithing",
        "required_level": 50,
        "crafting_time": 14,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_012",
        "name": "Daedric Sword",
        "result_item_id": "wpn_005",
        "required_materials": [
          {
            "item_id": "mat_009",
            "quantity": 2
          },
          {
            "item_id": "mat_010",
            "quantity": 1
          },
          {
            "item_id": "mat_014",
            "quantity": 1
          }
        ],
        "required_skill": "smithing",
        "required_level": 70,
        "crafting_time": 25,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_013",
        "name": "Daedric Warhammer",
        "result_item_id": "wpn_041",
        "required_materials": [
          {
            "item_id": "mat_009",
            "quantity": 5
          },
          {
            "item_id": "mat_010",
            "quantity": 1
          },
          {
            "item_id": "mat_014",
            "quantity": 3
          }
        ],
        "required_skill": "smithing",
        "required_level": 75,
        "crafting_time": 35,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_014",
        "name": "Dragon Sword",
        "result_item_id": "wpn_006",
        "required_materials": [
          {
            "item_id": "mat_011",
            "quantity": 2
          },
          {
            "item_id": "mat_012",
            "quantity": 1
          },
          {
            "item_id": "mat_014",
            "quantity": 2
          }
        ],
        "required_skill": "smithing",
        "required_level": 90,
        "crafting_time": 30,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_015",
        "name": "Dragon Battleaxe",
        "result_item_id": "wpn_042",
        "required_materials": [
          {
            "item_id": "mat_011",
            "quantity": 3
          },
          {
            "item_id": "mat_012",
            "quantity": 2
          },
          {
            "item_id": "mat_014",
            "quantity": 2
          }
        ],
        "required_skill": "smithing",
        "required_level": 90,
        "crafting_time": 35,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_016",
        "name": "Iron Helmet",
        "result_item_id": "arm_001",
        "required_materials": [
          {
            "item_id": "mat_002",
            "quantity": 2
          },
          {
            "item_id": "mat_014",
            "quantity": 1
          }
        ],
        "required_skill": "smithing",
        "required_level": 1,
        "crafting_time": 10,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_017",
        "name": "Iron Cuirass",
        "result_item_id": "arm_002",
        "required_materials": [
          {
            "item_id": "mat_002",
            "quantity": 4
          },
          {
            "item_id": "mat_014",
            "quantity": 3
          }
        ],
        "required_skill": "smithing",
        "required_level": 1,
        "crafting_time": 18,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_018",
        "name": "Steel Cuirass",
        "result_item_id": "arm_007",
        "required_materials": [
          {
            "item_id": "mat_003",
            "quantity": 4
          },
          {
            "item_id": "mat_002",
            "quantity": 1
          },
          {
            "item_id": "mat_014",
            "quantity": 3
          }
        ],
        "required_skill": "smithing",
        "required_level": 15,
        "crafting_time": 22,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_019",
        "name": "Elven Cuirass",
        "result_item_id": "arm_012",
        "required_materials": [
          {
            "item_id": "mat_006",
            "quantity": 3
          },
          {
            "item_id": "mat_007",
            "quantity": 2
          },
          {
            "item_id": "mat_014",
            "quantity": 2
          }
        ],
        "required_skill": "smithing",
        "required_level": 30,
        "crafting_time": 25,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_020",
        "name": "Leather Armor",
        "result_item_id": "arm_032",
        "required_materials": [
          {
            "item_id": "mat_013",
            "quantity": 4
          },
          {
            "item_id": "mat_014",
            "quantity": 3
          }
        ],
        "required_skill": "smithing",
        "required_level": 1,
        "crafting_time": 12,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_021",
        "name": "Leather Hood",
        "result_item_id": "arm_031",
        "required_materials": [
          {
            "item_id": "mat_013",
            "quantity": 2
          },
          {
            "item_id": "mat_014",
            "quantity": 1
          }
        ],
        "required_skill": "smithing",
        "required_level": 1,
        "crafting_time": 8,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_022",
        "name": "Scaled Armor",
        "result_item_id": "arm_039",
        "required_materials": [
          {
            "item_id": "mat_003",
            "quantity": 2
          },
          {
            "item_id": "mat_024",
            "quantity": 2
          },
          {
            "item_id": "mat_013",
            "quantity": 2
          }
        ],
        "required_skill": "smithing",
        "required_level": 25,
        "crafting_time": 20,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_023",
        "name": "Dragonscale Armor",
        "result_item_id": "arm_043",
        "required_materials": [
          {
            "item_id": "mat_012",
            "quantity": 4
          },
          {
            "item_id": "mat_013",
            "quantity": 2
          },
          {
            "item_id": "mat_014",
            "quantity": 3
          }
        ],
        "required_skill": "smithing",
        "required_level": 85,
        "crafting_time": 35,
        "workstation": "forge"
      },
      {
        "recipe_id": "smith_024",
        "name": "Dragon Cuirass",
        "result_item_id": "arm_027",
        "required_materials": [
          {
            "item_id": "mat_011",
            "quantity": 3
          },
          {
            "item_id": "mat_012",
            "quantity": 3
          },
          {
            "item_id": "mat_014",
            "quantity": 3
          }
        ],
        "required_skill": "smithing",
        "required_level": 90,
        "crafting_time": 40,
        "workstation": "forge"
      }
    ],
    "alchemy_recipes": [
      {
        "recipe_id": "alch_001",
        "name": "Minor Health Potion",
        "result_item_id": "pot_001",
        "ingredients": [
          "ing_001",
          "ing_007"
        ],
        "required_skill_level": 1,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_002",
        "name": "Regular Health Potion",
        "result_item_id": "pot_002",
        "ingredients": [
          "ing_001",
          "ing_007",
          "ing_029"
        ],
        "required_skill_level": 5,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_003",
        "name": "Greater Health Potion",
        "result_item_id": "pot_003",
        "ingredients": [
          "ing_001",
          "ing_022",
          "ing_029"
        ],
        "required_skill_level": 12,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_004",
        "name": "Minor Mana Potion",
        "result_item_id": "pot_006",
        "ingredients": [
          "ing_002",
          "ing_009"
        ],
        "required_skill_level": 1,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_005",
        "name": "Regular Mana Potion",
        "result_item_id": "pot_007",
        "ingredients": [
          "ing_002",
          "ing_012",
          "ing_033"
        ],
        "required_skill_level": 5,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_006",
        "name": "Greater Mana Potion",
        "result_item_id": "pot_008",
        "ingredients": [
          "ing_012",
          "ing_033",
          "ing_038"
        ],
        "required_skill_level": 12,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_007",
        "name": "Minor Stamina Potion",
        "result_item_id": "pot_011",
        "ingredients": [
          "ing_020",
          "ing_006"
        ],
        "required_skill_level": 1,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_008",
        "name": "Regular Stamina Potion",
        "result_item_id": "pot_012",
        "ingredients": [
          "ing_020",
          "ing_028",
          "ing_006"
        ],
        "required_skill_level": 5,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_009",
        "name": "Resist Fire Potion",
        "result_item_id": "pot_018",
        "ingredients": [
          "ing_004",
          "ing_033",
          "ing_039"
        ],
        "required_skill_level": 8,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_010",
        "name": "Resist Frost Potion",
        "result_item_id": "pot_019",
        "ingredients": [
          "ing_007",
          "ing_011",
          "ing_034"
        ],
        "required_skill_level": 8,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_011",
        "name": "Resist Poison Potion",
        "result_item_id": "pot_020",
        "ingredients": [
          "ing_006",
          "ing_020",
          "ing_028"
        ],
        "required_skill_level": 10,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_012",
        "name": "Invisibility Potion",
        "result_item_id": "pot_021",
        "ingredients": [
          "ing_017",
          "ing_026",
          "ing_031"
        ],
        "required_skill_level": 25,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_013",
        "name": "Fortify Strength Potion",
        "result_item_id": "pot_016",
        "ingredients": [
          "ing_019",
          "ing_028",
          "ing_007"
        ],
        "required_skill_level": 10,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_014",
        "name": "Fortify Speed Potion",
        "result_item_id": "pot_017",
        "ingredients": [
          "ing_002",
          "ing_011",
          "ing_015"
        ],
        "required_skill_level": 12,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_015",
        "name": "Damage Health Poison",
        "result_item_id": "pot_026",
        "ingredients": [
          "ing_005",
          "ing_006",
          "ing_021"
        ],
        "required_skill_level": 10,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_016",
        "name": "Paralyze Poison",
        "result_item_id": "pot_027",
        "ingredients": [
          "ing_014",
          "ing_016",
          "ing_036"
        ],
        "required_skill_level": 22,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_017",
        "name": "Slow Poison",
        "result_item_id": "pot_028",
        "ingredients": [
          "ing_006",
          "ing_016"
        ],
        "required_skill_level": 8,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_018",
        "name": "Frenzy Poison",
        "result_item_id": "pot_029",
        "ingredients": [
          "ing_027",
          "ing_030",
          "ing_010"
        ],
        "required_skill_level": 18,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_019",
        "name": "Night Eye Potion",
        "result_item_id": "pot_022",
        "ingredients": [
          "ing_009",
          "ing_037"
        ],
        "required_skill_level": 6,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_020",
        "name": "Waterbreathing Potion",
        "result_item_id": "pot_023",
        "ingredients": [
          "ing_034",
          "ing_013"
        ],
        "required_skill_level": 7,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_021",
        "name": "Berserker Draught",
        "result_item_id": "pot_025",
        "ingredients": [
          "ing_019",
          "ing_036",
          "ing_022"
        ],
        "required_skill_level": 28,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      },
      {
        "recipe_id": "alch_022",
        "name": "Fortify Carry Weight",
        "result_item_id": "pot_024",
        "ingredients": [
          "ing_010",
          "ing_019",
          "ing_041"
        ],
        "required_skill_level": 14,
        "discovery_method": "Combine ingredients with matching alchemical properties at an alchemy table."
      }
    ],
    "enchanting_recipes": [
      {
        "enchantment_id": "ench_001",
        "name": "Fiery Soul Trap",
        "name_cn": "灼热灵魂陷阱",
        "effect": "Burns target for 10 damage and fills a soul gem if target dies within 5 seconds.",
        "magnitude_range": [
          8,
          15
        ],
        "soul_gem_required": "common",
        "applicable_slots": [
          "weapon"
        ]
      },
      {
        "enchantment_id": "ench_002",
        "name": "Frost Damage",
        "name_cn": "冰霜伤害",
        "effect": "Deals frost damage and drains stamina.",
        "magnitude_range": [
          10,
          30
        ],
        "soul_gem_required": "common",
        "applicable_slots": [
          "weapon"
        ]
      },
      {
        "enchantment_id": "ench_003",
        "name": "Shock Damage",
        "name_cn": "闪电伤害",
        "effect": "Deals shock damage and drains magicka.",
        "magnitude_range": [
          10,
          30
        ],
        "soul_gem_required": "common",
        "applicable_slots": [
          "weapon"
        ]
      },
      {
        "enchantment_id": "ench_004",
        "name": "Fire Damage",
        "name_cn": "火焰伤害",
        "effect": "Deals fire damage to the target.",
        "magnitude_range": [
          10,
          30
        ],
        "soul_gem_required": "common",
        "applicable_slots": [
          "weapon"
        ]
      },
      {
        "enchantment_id": "ench_005",
        "name": "Absorb Health",
        "name_cn": "吸收生命",
        "effect": "Absorbs health from the target.",
        "magnitude_range": [
          15,
          40
        ],
        "soul_gem_required": "greater",
        "applicable_slots": [
          "weapon"
        ]
      },
      {
        "enchantment_id": "ench_006",
        "name": "Paralyze",
        "name_cn": "麻痹",
        "effect": "Chance to paralyze target for 2 seconds.",
        "magnitude_range": [
          10,
          25
        ],
        "soul_gem_required": "grand",
        "applicable_slots": [
          "weapon"
        ]
      },
      {
        "enchantment_id": "ench_007",
        "name": "Fortify One-Handed",
        "name_cn": "强化单手",
        "effect": "Increases one-handed weapon damage.",
        "magnitude_range": [
          10,
          40
        ],
        "soul_gem_required": "common",
        "applicable_slots": [
          "hands",
          "chest",
          "feet"
        ]
      },
      {
        "enchantment_id": "ench_008",
        "name": "Fortify Two-Handed",
        "name_cn": "强化双手",
        "effect": "Increases two-handed weapon damage.",
        "magnitude_range": [
          10,
          40
        ],
        "soul_gem_required": "common",
        "applicable_slots": [
          "hands",
          "chest",
          "feet"
        ]
      },
      {
        "enchantment_id": "ench_009",
        "name": "Fortify Health",
        "name_cn": "强化生命",
        "effect": "Increases maximum health.",
        "magnitude_range": [
          20,
          80
        ],
        "soul_gem_required": "common",
        "applicable_slots": [
          "head",
          "chest",
          "shield"
        ]
      },
      {
        "enchantment_id": "ench_010",
        "name": "Fortify Magicka",
        "name_cn": "强化法力",
        "effect": "Increases maximum magicka.",
        "magnitude_range": [
          20,
          80
        ],
        "soul_gem_required": "common",
        "applicable_slots": [
          "head",
          "chest"
        ]
      },
      {
        "enchantment_id": "ench_011",
        "name": "Resist Fire",
        "name_cn": "抗火",
        "effect": "Reduces incoming fire damage.",
        "magnitude_range": [
          15,
          50
        ],
        "soul_gem_required": "lesser",
        "applicable_slots": [
          "chest",
          "shield"
        ]
      },
      {
        "enchantment_id": "ench_012",
        "name": "Resist Frost",
        "name_cn": "抗寒",
        "effect": "Reduces incoming frost damage.",
        "magnitude_range": [
          15,
          50
        ],
        "soul_gem_required": "lesser",
        "applicable_slots": [
          "chest",
          "shield"
        ]
      },
      {
        "enchantment_id": "ench_013",
        "name": "Fortify Archery",
        "name_cn": "强化射术",
        "effect": "Increases bow and crossbow damage.",
        "magnitude_range": [
          10,
          40
        ],
        "soul_gem_required": "common",
        "applicable_slots": [
          "head",
          "hands"
        ]
      },
      {
        "enchantment_id": "ench_014",
        "name": "Muffle",
        "name_cn": "消音",
        "effect": "Reduces noise from movement.",
        "magnitude_range": [
          50,
          100
        ],
        "soul_gem_required": "lesser",
        "applicable_slots": [
          "feet"
        ]
      },
      {
        "enchantment_id": "ench_015",
        "name": "Fortify Smithing",
        "name_cn": "强化锻造",
        "effect": "Improves smithing quality.",
        "magnitude_range": [
          10,
          30
        ],
        "soul_gem_required": "common",
        "applicable_slots": [
          "hands",
          "chest"
        ]
      },
      {
        "enchantment_id": "ench_016",
        "name": "Waterbreathing",
        "name_cn": "水下呼吸",
        "effect": "Allows breathing underwater.",
        "magnitude_range": [
          100,
          100
        ],
        "soul_gem_required": "petty",
        "applicable_slots": [
          "head"
        ]
      }
    ],
    "cooking_recipes": [
      {
        "recipe_id": "cook_001",
        "name": "Grilled Venison",
        "name_cn": "烤鹿肉",
        "result_effect": "restore_health",
        "magnitude": 15,
        "buff": {
          "type": "fortify_stamina",
          "magnitude": 5,
          "duration": 120
        },
        "ingredients": [
          "raw_venison",
          "salt"
        ],
        "workstation": "cooking_pot"
      },
      {
        "recipe_id": "cook_002",
        "name": "Vegetable Stew",
        "name_cn": "蔬菜炖汤",
        "result_effect": "restore_health",
        "magnitude": 10,
        "buff": {
          "type": "regenerate_health",
          "magnitude": 2,
          "duration": 300
        },
        "ingredients": [
          "cabbage",
          "potato",
          "leek",
          "tomato"
        ],
        "workstation": "cooking_pot"
      },
      {
        "recipe_id": "cook_003",
        "name": "Grilled Salmon",
        "name_cn": "烤三文鱼",
        "result_effect": "restore_health",
        "magnitude": 12,
        "buff": {
          "type": "fortify_magicka",
          "magnitude": 5,
          "duration": 120
        },
        "ingredients": [
          "raw_salmon",
          "salt"
        ],
        "workstation": "cooking_pot"
      },
      {
        "recipe_id": "cook_004",
        "name": "Apple Cabbage Stew",
        "name_cn": "苹果卷心菜汤",
        "result_effect": "restore_health",
        "magnitude": 15,
        "buff": {
          "type": "regenerate_stamina",
          "magnitude": 3,
          "duration": 300
        },
        "ingredients": [
          "cabbage",
          "apple",
          "salt"
        ],
        "workstation": "cooking_pot"
      },
      {
        "recipe_id": "cook_005",
        "name": "Elsweyr Fondue",
        "name_cn": "月糖火锅",
        "result_effect": "restore_magicka",
        "magnitude": 20,
        "buff": {
          "type": "fortify_magicka",
          "magnitude": 15,
          "duration": 300
        },
        "ingredients": [
          "moon_sugar",
          "eidar_cheese",
          "ale"
        ],
        "workstation": "cooking_pot"
      },
      {
        "recipe_id": "cook_006",
        "name": "Baked Potato",
        "name_cn": "烤土豆",
        "result_effect": "restore_health",
        "magnitude": 8,
        "buff": null,
        "ingredients": [
          "potato",
          "salt"
        ],
        "workstation": "cooking_pot"
      },
      {
        "recipe_id": "cook_007",
        "name": "Mammoth Steak",
        "name_cn": "猛犸象牛排",
        "result_effect": "restore_health",
        "magnitude": 25,
        "buff": {
          "type": "fortify_strength",
          "magnitude": 8,
          "duration": 180
        },
        "ingredients": [
          "mammoth_meat",
          "salt",
          "garlic"
        ],
        "workstation": "cooking_pot"
      },
      {
        "recipe_id": "cook_008",
        "name": "Honey Nut Treat",
        "name_cn": "蜜糖坚果糕",
        "result_effect": "restore_stamina",
        "magnitude": 12,
        "buff": {
          "type": "fortify_speech",
          "magnitude": 5,
          "duration": 120
        },
        "ingredients": [
          "honey",
          "nuts",
          "flour"
        ],
        "workstation": "cooking_pot"
      },
      {
        "recipe_id": "cook_009",
        "name": "Spiced Wine",
        "name_cn": "香料葡萄酒",
        "result_effect": "restore_health",
        "magnitude": 10,
        "buff": {
          "type": "resist_frost",
          "magnitude": 10,
          "duration": 180
        },
        "ingredients": [
          "wine",
          "spices",
          "honey"
        ],
        "workstation": "cooking_pot"
      },
      {
        "recipe_id": "cook_010",
        "name": "Traveler's Bread",
        "name_cn": "旅行者面包",
        "result_effect": "restore_stamina",
        "magnitude": 10,
        "buff": {
          "type": "fortify_carry_weight",
          "magnitude": 10,
          "duration": 240
        },
        "ingredients": [
          "flour",
          "salt",
          "butter"
        ],
        "workstation": "cooking_pot"
      },
      {
        "recipe_id": "cook_011",
        "name": "Dragon's Breath Chili",
        "name_cn": "龙息辣椒",
        "result_effect": "restore_health",
        "magnitude": 20,
        "buff": {
          "type": "resist_fire",
          "magnitude": 15,
          "duration": 180
        },
        "ingredients": [
          "dragons_tongue_herb",
          "venison",
          "garlic",
          "salt"
        ],
        "workstation": "cooking_pot"
      }
    ]
  },
  "shop_system": {
    "shop_types": {
      "general_store": {
        "name": "General Store",
        "name_cn": "杂货店",
        "buys": [
          "weapons",
          "armor",
          "potions",
          "ingredients",
          "crafting_materials",
          "misc"
        ],
        "sells": [
          "potions",
          "ingredients",
          "crafting_materials",
          "misc"
        ],
        "base_gold": 750,
        "price_modifier": 1.0,
        "max_item_rarity": "uncommon"
      },
      "blacksmith": {
        "name": "Blacksmith",
        "name_cn": "铁匠铺",
        "buys": [
          "weapons",
          "armor",
          "crafting_materials"
        ],
        "sells": [
          "weapons",
          "armor",
          "crafting_materials"
        ],
        "base_gold": 1000,
        "price_modifier": 0.95,
        "max_item_rarity": "rare"
      },
      "alchemist": {
        "name": "Alchemist",
        "name_cn": "炼金术店",
        "buys": [
          "potions",
          "ingredients"
        ],
        "sells": [
          "potions",
          "ingredients"
        ],
        "base_gold": 500,
        "price_modifier": 1.0,
        "max_item_rarity": "rare"
      },
      "mage_shop": {
        "name": "Mage Shop",
        "name_cn": "法师商店",
        "buys": [
          "weapons",
          "armor",
          "potions",
          "misc"
        ],
        "sells": [
          "potions",
          "misc",
          "crafting_materials"
        ],
        "sells_filter": [
          "staff",
          "mage_armor",
          "soul_gems",
          "enchanted_items",
          "spell_tomes"
        ],
        "base_gold": 1500,
        "price_modifier": 1.1,
        "max_item_rarity": "epic"
      },
      "fence": {
        "name": "Fence",
        "name_cn": "销赃商",
        "buys": [
          "weapons",
          "armor",
          "potions",
          "ingredients",
          "crafting_materials",
          "misc"
        ],
        "sells": [
          "weapons",
          "armor",
          "potions",
          "misc"
        ],
        "base_gold": 1000,
        "price_modifier": 0.5,
        "stolen_item_buy_rate": 0.5,
        "max_item_rarity": "epic",
        "requires_thieves_guild_membership": true
      }
    },
    "inventory_generation": {
      "description": "Shop inventories are procedurally generated based on shop type, tier, and player level.",
      "items_per_restock": {
        "min": 12,
        "max": 25
      },
      "level_range_filter": "Shop items are filtered to player_level +/- 5 levels.",
      "rarity_weights_by_shop_tier": {
        "tier_1": {
          "common": 70,
          "uncommon": 25,
          "rare": 5,
          "epic": 0,
          "legendary": 0
        },
        "tier_2": {
          "common": 50,
          "uncommon": 35,
          "rare": 12,
          "epic": 3,
          "legendary": 0
        },
        "tier_3": {
          "common": 30,
          "uncommon": 35,
          "rare": 25,
          "epic": 8,
          "legendary": 2
        }
      }
    },
    "price_modifiers": {
      "charisma_discount": {
        "formula": "discount = charisma * 0.02",
        "max_discount": 0.2,
        "description": "Each point of charisma reduces prices by 2%, up to 20%."
      },
      "reputation_discount": {
        "formula": "discount = reputation_tier * 0.05",
        "tiers": [
          "neutral",
          "friendly",
          "honored",
          "revered"
        ],
        "max_discount": 0.15,
        "description": "Faction reputation reduces prices at affiliated shops."
      },
      "stolen_item_penalty": {
        "description": "Stolen items can only be sold to fences at 50% of base value.",
        "penalty_multiplier": 0.5
      },
      "bulk_discount": {
        "threshold": 10,
        "discount": 0.05,
        "description": "Selling 10+ of the same item grants a 5% bonus."
      }
    },
    "restock_interval": {
      "hours_in_game": 48,
      "description": "Shops restock their inventory and gold every 48 in-game hours."
    },
    "barter_formula": {
      "buy_price": "base_value * (1 - charisma * 0.02) * shop_modifier * (1 - speech_skill * 0.003)",
      "sell_price": "base_value * 0.33 * (1 + charisma * 0.015) * (1 + speech_skill * 0.003)",
      "description": "Buy prices decrease with charisma and speech; sell prices increase with them."
    }
  },
  "rarity_tiers": {
    "common": {
      "name": "Common",
      "name_cn": "普通",
      "drop_weight": 0.6,
      "stat_range": [
        0.9,
        1.0
      ],
      "color": "#FFFFFF",
      "glow_effect": false
    },
    "uncommon": {
      "name": "Uncommon",
      "name_cn": "优秀",
      "drop_weight": 0.25,
      "stat_range": [
        1.0,
        1.15
      ],
      "color": "#1EFF00",
      "glow_effect": false
    },
    "rare": {
      "name": "Rare",
      "name_cn": "稀有",
      "drop_weight": 0.1,
      "stat_range": [
        1.15,
        1.35
      ],
      "color": "#0070FF",
      "glow_effect": true
    },
    "epic": {
      "name": "Epic",
      "name_cn": "史诗",
      "drop_weight": 0.04,
      "stat_range": [
        1.35,
        1.6
      ],
      "color": "#A335EE",
      "glow_effect": true
    },
    "legendary": {
      "name": "Legendary",
      "name_cn": "传说",
      "drop_weight": 0.01,
      "stat_range": [
        1.6,
        2.0
      ],
      "color": "#FF8000",
      "glow_effect": true
    }
  },
  "loot_tables": {
    "enemy_loot": {
      "bandit": {
        "level_range": [
          1,
          15
        ],
        "guaranteed_drops": [],
        "random_drops": [
          {
            "item_pool": "weapons",
            "subtype_filter": [
              "one_handed_sword",
              "dagger",
              "war_axe",
              "bow"
            ],
            "material_filter": [
              "iron",
              "steel"
            ],
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "common": 80,
              "uncommon": 18,
              "rare": 2
            }
          },
          {
            "item_pool": "armor",
            "type_filter": [
              "heavy",
              "light"
            ],
            "material_filter": [
              "iron",
              "steel",
              "leather",
              "hide"
            ],
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "common": 80,
              "uncommon": 18,
              "rare": 2
            }
          },
          {
            "item_pool": "potions",
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "common": 90,
              "uncommon": 10
            }
          },
          {
            "item_pool": "misc",
            "quantity_range": [
              0,
              2
            ],
            "rarity_weights": {
              "common": 95,
              "uncommon": 5
            }
          }
        ],
        "gold_range": [
          5,
          35
        ],
        "xp_reward": 25
      },
      "skeleton": {
        "level_range": [
          3,
          20
        ],
        "guaranteed_drops": [
          {
            "item_id": "mat_001",
            "quantity": 1,
            "chance": 0.5
          }
        ],
        "random_drops": [
          {
            "item_pool": "weapons",
            "subtype_filter": [
              "one_handed_sword",
              "war_axe",
              "mace"
            ],
            "material_filter": [
              "iron",
              "steel"
            ],
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "common": 75,
              "uncommon": 20,
              "rare": 5
            }
          },
          {
            "item_pool": "crafting_materials",
            "quantity_range": [
              0,
              2
            ],
            "rarity_weights": {
              "common": 90,
              "uncommon": 10
            }
          }
        ],
        "gold_range": [
          0,
          15
        ],
        "xp_reward": 30
      },
      "draugr": {
        "level_range": [
          5,
          30
        ],
        "guaranteed_drops": [],
        "random_drops": [
          {
            "item_pool": "weapons",
            "subtype_filter": [
              "one_handed_sword",
              "two_handed_sword",
              "war_axe",
              "battleaxe"
            ],
            "material_filter": [
              "iron",
              "steel",
              "elven"
            ],
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "common": 60,
              "uncommon": 30,
              "rare": 10
            }
          },
          {
            "item_pool": "armor",
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "common": 65,
              "uncommon": 28,
              "rare": 7
            }
          },
          {
            "item_pool": "potions",
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "common": 80,
              "uncommon": 20
            }
          }
        ],
        "gold_range": [
          10,
          50
        ],
        "xp_reward": 50
      },
      "mage": {
        "level_range": [
          8,
          35
        ],
        "guaranteed_drops": [
          {
            "item_id": "mat_017",
            "quantity": 1,
            "chance": 0.3
          }
        ],
        "random_drops": [
          {
            "item_pool": "weapons",
            "subtype_filter": [
              "staff",
              "dagger"
            ],
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "common": 50,
              "uncommon": 35,
              "rare": 15
            }
          },
          {
            "item_pool": "potions",
            "quantity_range": [
              1,
              3
            ],
            "rarity_weights": {
              "common": 50,
              "uncommon": 35,
              "rare": 15
            }
          },
          {
            "item_pool": "ingredients",
            "quantity_range": [
              1,
              3
            ],
            "rarity_weights": {
              "common": 60,
              "uncommon": 30,
              "rare": 10
            }
          },
          {
            "item_pool": "misc",
            "id_filter": [
              "mat_017",
              "mat_018",
              "mat_019"
            ],
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "common": 60,
              "uncommon": 30,
              "rare": 10
            }
          }
        ],
        "gold_range": [
          20,
          80
        ],
        "xp_reward": 65
      },
      "dragon": {
        "level_range": [
          20,
          50
        ],
        "guaranteed_drops": [
          {
            "item_id": "mat_011",
            "quantity_range": [
              1,
              3
            ]
          },
          {
            "item_id": "mat_012",
            "quantity_range": [
              2,
              4
            ]
          }
        ],
        "random_drops": [
          {
            "item_pool": "weapons",
            "quantity_range": [
              1,
              2
            ],
            "rarity_weights": {
              "common": 10,
              "uncommon": 30,
              "rare": 40,
              "epic": 15,
              "legendary": 5
            }
          },
          {
            "item_pool": "armor",
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "common": 10,
              "uncommon": 30,
              "rare": 40,
              "epic": 15,
              "legendary": 5
            }
          },
          {
            "item_pool": "misc",
            "id_filter": [
              "misc_005",
              "misc_006",
              "misc_007",
              "misc_008",
              "misc_009",
              "misc_022",
              "misc_023",
              "misc_024"
            ],
            "quantity_range": [
              1,
              3
            ],
            "rarity_weights": {
              "uncommon": 40,
              "rare": 40,
              "epic": 20
            }
          }
        ],
        "gold_range": [
          200,
          800
        ],
        "xp_reward": 500
      },
      "troll": {
        "level_range": [
          10,
          25
        ],
        "guaranteed_drops": [
          {
            "item_id": "ing_023",
            "quantity": 1,
            "chance": 0.75
          }
        ],
        "random_drops": [
          {
            "item_pool": "ingredients",
            "quantity_range": [
              1,
              2
            ],
            "rarity_weights": {
              "common": 60,
              "uncommon": 30,
              "rare": 10
            }
          },
          {
            "item_pool": "misc",
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "common": 80,
              "uncommon": 20
            }
          }
        ],
        "gold_range": [
          0,
          20
        ],
        "xp_reward": 75
      },
      "giant": {
        "level_range": [
          15,
          35
        ],
        "guaranteed_drops": [
          {
            "item_id": "ing_019",
            "quantity": 1,
            "chance": 0.9
          }
        ],
        "random_drops": [
          {
            "item_pool": "weapons",
            "subtype_filter": [
              "warhammer",
              "battleaxe"
            ],
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "common": 40,
              "uncommon": 40,
              "rare": 20
            }
          },
          {
            "item_pool": "crafting_materials",
            "quantity_range": [
              1,
              3
            ],
            "rarity_weights": {
              "common": 60,
              "uncommon": 30,
              "rare": 10
            }
          },
          {
            "item_pool": "misc",
            "quantity_range": [
              0,
              2
            ],
            "rarity_weights": {
              "common": 70,
              "uncommon": 25,
              "rare": 5
            }
          }
        ],
        "gold_range": [
          30,
          120
        ],
        "xp_reward": 100
      },
      "vampire": {
        "level_range": [
          12,
          40
        ],
        "guaranteed_drops": [
          {
            "item_id": "ing_029",
            "quantity": 1,
            "chance": 0.6
          }
        ],
        "random_drops": [
          {
            "item_pool": "weapons",
            "subtype_filter": [
              "one_handed_sword",
              "dagger",
              "staff"
            ],
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "common": 30,
              "uncommon": 40,
              "rare": 25,
              "epic": 5
            }
          },
          {
            "item_pool": "armor",
            "type_filter": [
              "light",
              "mage"
            ],
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "common": 30,
              "uncommon": 40,
              "rare": 25,
              "epic": 5
            }
          },
          {
            "item_pool": "potions",
            "quantity_range": [
              1,
              2
            ],
            "rarity_weights": {
              "common": 40,
              "uncommon": 35,
              "rare": 20,
              "epic": 5
            }
          },
          {
            "item_pool": "misc",
            "quantity_range": [
              0,
              2
            ],
            "rarity_weights": {
              "common": 50,
              "uncommon": 30,
              "rare": 15,
              "epic": 5
            }
          }
        ],
        "gold_range": [
          50,
          200
        ],
        "xp_reward": 120
      },
      "demon": {
        "level_range": [
          25,
          50
        ],
        "guaranteed_drops": [
          {
            "item_id": "mat_010",
            "quantity": 1,
            "chance": 0.4
          }
        ],
        "random_drops": [
          {
            "item_pool": "weapons",
            "material_filter": [
              "daedric",
              "dragon"
            ],
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "uncommon": 20,
              "rare": 40,
              "epic": 30,
              "legendary": 10
            }
          },
          {
            "item_pool": "armor",
            "quantity_range": [
              0,
              1
            ],
            "rarity_weights": {
              "uncommon": 20,
              "rare": 40,
              "epic": 30,
              "legendary": 10
            }
          },
          {
            "item_pool": "crafting_materials",
            "quantity_range": [
              1,
              2
            ],
            "rarity_weights": {
              "uncommon": 30,
              "rare": 40,
              "epic": 30
            }
          },
          {
            "item_pool": "misc",
            "quantity_range": [
              0,
              2
            ],
            "rarity_weights": {
              "uncommon": 30,
              "rare": 40,
              "epic": 20,
              "legendary": 10
            }
          }
        ],
        "gold_range": [
          100,
          500
        ],
        "xp_reward": 250
      },
      "boss": {
        "level_range": [
          10,
          50
        ],
        "guaranteed_drops": [
          {
            "item_pool": "weapons_or_armor",
            "quantity": 1,
            "min_rarity": "rare",
            "description": "Bosses always drop at least one Rare or better item."
          }
        ],
        "random_drops": [
          {
            "item_pool": "weapons",
            "quantity_range": [
              1,
              2
            ],
            "rarity_weights": {
              "rare": 50,
              "epic": 35,
              "legendary": 15
            }
          },
          {
            "item_pool": "armor",
            "quantity_range": [
              0,
              2
            ],
            "rarity_weights": {
              "rare": 50,
              "epic": 35,
              "legendary": 15
            }
          },
          {
            "item_pool": "potions",
            "quantity_range": [
              1,
              3
            ],
            "rarity_weights": {
              "uncommon": 30,
              "rare": 50,
              "epic": 20
            }
          },
          {
            "item_pool": "misc",
            "quantity_range": [
              1,
              3
            ],
            "rarity_weights": {
              "uncommon": 20,
              "rare": 40,
              "epic": 30,
              "legendary": 10
            }
          }
        ],
        "gold_range": [
          300,
          1500
        ],
        "xp_reward": 750
      }
    },
    "dungeon_loot": {
      "cave": {
        "level_range": [
          1,
          15
        ],
        "chest_count_range": [
          2,
          5
        ],
        "chest_contents": {
          "guaranteed_drops": [],
          "random_drops": [
            {
              "item_pool": "weapons",
              "quantity_range": [
                0,
                1
              ],
              "rarity_weights": {
                "common": 65,
                "uncommon": 28,
                "rare": 7
              }
            },
            {
              "item_pool": "armor",
              "quantity_range": [
                0,
                1
              ],
              "rarity_weights": {
                "common": 65,
                "uncommon": 28,
                "rare": 7
              }
            },
            {
              "item_pool": "potions",
              "quantity_range": [
                0,
                2
              ],
              "rarity_weights": {
                "common": 70,
                "uncommon": 25,
                "rare": 5
              }
            },
            {
              "item_pool": "crafting_materials",
              "quantity_range": [
                1,
                3
              ],
              "rarity_weights": {
                "common": 75,
                "uncommon": 20,
                "rare": 5
              }
            },
            {
              "item_pool": "ingredients",
              "quantity_range": [
                1,
                4
              ],
              "rarity_weights": {
                "common": 70,
                "uncommon": 25,
                "rare": 5
              }
            }
          ],
          "gold_range": [
            10,
            60
          ]
        },
        "xp_reward_completion": 100
      },
      "ruins": {
        "level_range": [
          8,
          25
        ],
        "chest_count_range": [
          3,
          6
        ],
        "chest_contents": {
          "guaranteed_drops": [],
          "random_drops": [
            {
              "item_pool": "weapons",
              "quantity_range": [
                0,
                2
              ],
              "rarity_weights": {
                "common": 45,
                "uncommon": 35,
                "rare": 15,
                "epic": 5
              }
            },
            {
              "item_pool": "armor",
              "quantity_range": [
                0,
                1
              ],
              "rarity_weights": {
                "common": 45,
                "uncommon": 35,
                "rare": 15,
                "epic": 5
              }
            },
            {
              "item_pool": "potions",
              "quantity_range": [
                1,
                3
              ],
              "rarity_weights": {
                "common": 50,
                "uncommon": 35,
                "rare": 15
              }
            },
            {
              "item_pool": "misc",
              "quantity_range": [
                0,
                2
              ],
              "rarity_weights": {
                "common": 50,
                "uncommon": 30,
                "rare": 15,
                "epic": 5
              }
            },
            {
              "item_pool": "crafting_materials",
              "quantity_range": [
                1,
                3
              ],
              "rarity_weights": {
                "common": 55,
                "uncommon": 30,
                "rare": 15
              }
            }
          ],
          "gold_range": [
            30,
            150
          ]
        },
        "xp_reward_completion": 200
      },
      "fortress": {
        "level_range": [
          12,
          30
        ],
        "chest_count_range": [
          4,
          7
        ],
        "chest_contents": {
          "guaranteed_drops": [],
          "random_drops": [
            {
              "item_pool": "weapons",
              "quantity_range": [
                1,
                2
              ],
              "rarity_weights": {
                "common": 35,
                "uncommon": 35,
                "rare": 22,
                "epic": 8
              }
            },
            {
              "item_pool": "armor",
              "quantity_range": [
                0,
                2
              ],
              "rarity_weights": {
                "common": 35,
                "uncommon": 35,
                "rare": 22,
                "epic": 8
              }
            },
            {
              "item_pool": "potions",
              "quantity_range": [
                1,
                3
              ],
              "rarity_weights": {
                "common": 40,
                "uncommon": 35,
                "rare": 20,
                "epic": 5
              }
            },
            {
              "item_pool": "crafting_materials",
              "quantity_range": [
                2,
                5
              ],
              "rarity_weights": {
                "common": 40,
                "uncommon": 35,
                "rare": 20,
                "epic": 5
              }
            },
            {
              "item_pool": "misc",
              "quantity_range": [
                0,
                3
              ],
              "rarity_weights": {
                "common": 40,
                "uncommon": 35,
                "rare": 20,
                "epic": 5
              }
            }
          ],
          "gold_range": [
            80,
            350
          ]
        },
        "xp_reward_completion": 350
      },
      "crypt": {
        "level_range": [
          10,
          30
        ],
        "chest_count_range": [
          3,
          6
        ],
        "chest_contents": {
          "guaranteed_drops": [
            {
              "item_pool": "misc",
              "id_filter": [
                "misc_011",
                "misc_012",
                "misc_013",
                "misc_014",
                "misc_015",
                "misc_016"
              ],
              "quantity": 1,
              "chance": 0.15,
              "description": "Small chance of a skill book in crypt chests."
            }
          ],
          "random_drops": [
            {
              "item_pool": "weapons",
              "quantity_range": [
                0,
                2
              ],
              "rarity_weights": {
                "common": 40,
                "uncommon": 35,
                "rare": 18,
                "epic": 7
              }
            },
            {
              "item_pool": "armor",
              "quantity_range": [
                0,
                1
              ],
              "rarity_weights": {
                "common": 40,
                "uncommon": 35,
                "rare": 18,
                "epic": 7
              }
            },
            {
              "item_pool": "potions",
              "quantity_range": [
                1,
                3
              ],
              "rarity_weights": {
                "common": 45,
                "uncommon": 35,
                "rare": 15,
                "epic": 5
              }
            },
            {
              "item_pool": "ingredients",
              "quantity_range": [
                1,
                3
              ],
              "rarity_weights": {
                "common": 50,
                "uncommon": 30,
                "rare": 15,
                "epic": 5
              }
            }
          ],
          "gold_range": [
            50,
            250
          ]
        },
        "xp_reward_completion": 300
      },
      "dragon_lair": {
        "level_range": [
          25,
          50
        ],
        "chest_count_range": [
          2,
          4
        ],
        "chest_contents": {
          "guaranteed_drops": [
            {
              "item_pool": "crafting_materials",
              "id_filter": [
                "mat_011",
                "mat_012"
              ],
              "quantity_range": [
                1,
                2
              ],
              "description": "Dragon lairs always contain dragon crafting materials."
            }
          ],
          "random_drops": [
            {
              "item_pool": "weapons",
              "quantity_range": [
                1,
                3
              ],
              "rarity_weights": {
                "uncommon": 20,
                "rare": 40,
                "epic": 30,
                "legendary": 10
              }
            },
            {
              "item_pool": "armor",
              "quantity_range": [
                0,
                2
              ],
              "rarity_weights": {
                "uncommon": 20,
                "rare": 40,
                "epic": 30,
                "legendary": 10
              }
            },
            {
              "item_pool": "misc",
              "id_filter": [
                "misc_005",
                "misc_006",
                "misc_007",
                "misc_008",
                "misc_009",
                "misc_022",
                "misc_023",
                "misc_024"
              ],
              "quantity_range": [
                2,
                5
              ],
              "rarity_weights": {
                "uncommon": 30,
                "rare": 40,
                "epic": 20,
                "legendary": 10
              }
            },
            {
              "item_pool": "potions",
              "quantity_range": [
                1,
                3
              ],
              "rarity_weights": {
                "uncommon": 30,
                "rare": 40,
                "epic": 25,
                "legendary": 5
              }
            }
          ],
          "gold_range": [
            500,
            2500
          ]
        },
        "xp_reward_completion": 800
      },
      "daedric_shrine": {
        "level_range": [
          30,
          50
        ],
        "chest_count_range": [
          3,
          5
        ],
        "chest_contents": {
          "guaranteed_drops": [
            {
              "item_pool": "crafting_materials",
              "id_filter": [
                "mat_009",
                "mat_010"
              ],
              "quantity_range": [
                1,
                3
              ],
              "description": "Daedric shrines always contain daedric crafting materials."
            },
            {
              "item_pool": "weapons_or_armor",
              "quantity": 1,
              "min_rarity": "epic",
              "description": "At least one epic or legendary item guaranteed."
            }
          ],
          "random_drops": [
            {
              "item_pool": "weapons",
              "quantity_range": [
                1,
                2
              ],
              "rarity_weights": {
                "rare": 30,
                "epic": 45,
                "legendary": 25
              }
            },
            {
              "item_pool": "armor",
              "quantity_range": [
                0,
                2
              ],
              "rarity_weights": {
                "rare": 30,
                "epic": 45,
                "legendary": 25
              }
            },
            {
              "item_pool": "potions",
              "quantity_range": [
                2,
                4
              ],
              "rarity_weights": {
                "uncommon": 20,
                "rare": 40,
                "epic": 30,
                "legendary": 10
              }
            },
            {
              "item_pool": "misc",
              "quantity_range": [
                1,
                3
              ],
              "rarity_weights": {
                "rare": 30,
                "epic": 40,
                "legendary": 30
              }
            }
          ],
          "gold_range": [
            800,
            5000
          ]
        },
        "xp_reward_completion": 1200
      }
    }
  }
}